been working on a pack for about the past 3 years and need more people to test the parameters and give their views/feedback on just how the pack isn't working as well as it could be.
the pack is based around the aspect of team work and built to run multiplayer involving individuals to pick a class to join and to help their teammates achieving their goals within their questlines as well as the overall quests.
a class can only craft/use block/items within the remit of their field and are roughly split into 6 choices, Agriculturalist (planting crops and creating food), Architect (making things pretty), Medic (regenerative powers and tardis), Rogue (securitycraft), Warrior (swords use and swordskills) and Wizzard (everything thaumcraft).
the pack is in a state of constant repair after being moved from release back into "beta" which is now only available through discord via a dropbox link, it is updated roughly once per week atm. one of the main ideals behind the pack is to have a pack that takes less than 1 minute to load so attempting to keep it as lightweight as possible though the most recent version as of posting (1.14O) took about 1m2s on last launch.
hit me up here https://discord.gg/7EP9qJy for chat before whitelist, you will need a quick introduction before joining to evade the frustration that will result in not knowing why and how things are the way they are.
additional: i envisioned the pack to have a pvp aspect, teams being pit against each other to help their own and hinder the "enemy", this aspect has only just been started on so is still in a very basic not entirely functional state, however, the server has 2 teams which are split roughly into one guy on their own and myself (teamed with most other players). the one guy is feeling understandably lonely and could do with some friends to help them and to share the spoils of their efforts
also should bee said that anyone that can develop mods for this platform are of course v welcome, i put this in as a final note because it’s my experience that people can get rather upset abbot the prospect of 1.7.10 still being worked on whilst the base game has evolved years beyond this mark. thanklies
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been working on a pack for about the past 3 years and need more people to test the parameters and give their views/feedback on just how the pack isn't working as well as it could be.
the pack is based around the aspect of team work and built to run multiplayer involving individuals to pick a class to join and to help their teammates achieving their goals within their questlines as well as the overall quests.
a class can only craft/use block/items within the remit of their field and are roughly split into 6 choices, Agriculturalist (planting crops and creating food), Architect (making things pretty), Medic (regenerative powers and tardis), Rogue (securitycraft), Warrior (swords use and swordskills) and Wizzard (everything thaumcraft).
the pack is in a state of constant repair after being moved from release back into "beta" which is now only available through discord via a dropbox link, it is updated roughly once per week atm. one of the main ideals behind the pack is to have a pack that takes less than 1 minute to load so attempting to keep it as lightweight as possible though the most recent version as of posting (1.14O) took about 1m2s on last launch.
hit me up here https://discord.gg/7EP9qJy for chat before whitelist, you will need a quick introduction before joining to evade the frustration that will result in not knowing why and how things are the way they are.
additional: i envisioned the pack to have a pvp aspect, teams being pit against each other to help their own and hinder the "enemy", this aspect has only just been started on so is still in a very basic not entirely functional state, however, the server has 2 teams which are split roughly into one guy on their own and myself (teamed with most other players). the one guy is feeling understandably lonely and could do with some friends to help them and to share the spoils of their efforts
also should bee said that anyone that can develop mods for this platform are of course v welcome, i put this in as a final note because it’s my experience that people can get rather upset abbot the prospect of 1.7.10 still being worked on whilst the base game has evolved years beyond this mark. thanklies