It's my first time compiling a modpack, and so far youtube tutorials and other written guides have shown me how to make a modpack. The main issue however, is that the exported pack from the Curseforge app is only 1.76kbs large despite there being around 40mbs of mods, lacks all of the actual mods in it, and only contains a "modlist.html" with the mods and their links listed, "manifest.json", and an empty "overrides" folder. When I look at other modpacks on Curseforge, I see all of the mods present within the pack in the form of jar files, and the packs being fairly sizable, so I'm curious as to how to do that myself.
CurseForge modpacks are generally as you described: files that list the mods to be downloaded. This way when a modpack loader downloads the mods, each mod author gets credit for the download. It also helps reduce CurseForge's storage. It's redundant for modpacks to contain copies of mods that are already hosted somewhere else on CF.
Sometimes a modpack contains a mod JAR if a mod doesn't exist on CurseForge. Whatever the reason, unless it's just for personal use, including mod JARs requires permission from their authors.
It's my first time compiling a modpack, and so far youtube tutorials and other written guides have shown me how to make a modpack. The main issue however, is that the exported pack from the Curseforge app is only 1.76kbs large despite there being around 40mbs of mods, lacks all of the actual mods in it, and only contains a "modlist.html" with the mods and their links listed, "manifest.json", and an empty "overrides" folder. When I look at other modpacks on Curseforge, I see all of the mods present within the pack in the form of jar files, and the packs being fairly sizable, so I'm curious as to how to do that myself.
CurseForge modpacks are generally as you described: files that list the mods to be downloaded. This way when a modpack loader downloads the mods, each mod author gets credit for the download. It also helps reduce CurseForge's storage. It's redundant for modpacks to contain copies of mods that are already hosted somewhere else on CF.
Sometimes a modpack contains a mod JAR if a mod doesn't exist on CurseForge. Whatever the reason, unless it's just for personal use, including mod JARs requires permission from their authors.
In reply to naqaden:
Ah, well that explains quite a lot. Thanks for taking the time to explain it to me.