Awesome addon. i have some questions regarding th elook and feel though. Can I make the texts in the minion look like the chat texts instead of shadowed and bit bold? (I want to keep the color)
Yep, just turn the "Font outline" option off in the "Minion" settings menu. :)
One quick question. In the minion, it shows the level of the quest (like [12] blah blah). Can I turn that off?
Not currently, but that option will soon be available. I'm restructuring a bunch of stuff in nQuestLog right now, and that's a feature I've already added to the unfinished code. Thanks.
I had code like this in nQuestLog before, and while it does often produce valid matches as you mentioned, it also produces invalid matches (there are a few examples way way back in this thread). I took out the code due to complaints. I strongly recommend MobMap if you want nearly 100% matching of objectives to mobs. nQuestLog will pull the loot table for each mob from MobMap and cache it locally, so there is almost no performance hit.
I'll go ahead and add an option to enable this type of matching, but it won't be enabled by default and will have a warning attached to it for the reasons stated above. I've rewritten a large portion of the nQuestLog code during the past week or so, and I still have a ways to go, so this may take a week or two before it's in there, as I don't want to edit the old code at this point. Thanks!
Edit: Here's an example of invalid matching...http://www.wowace.com/forums/index.php?topic=4460.msg146297#msg146297. To make this kind of matching accurate and deliver the additional valid matches that you'd get with this code, nQuestLog would need to have a table of mob prefixes and suffixes to filter against, and that is not something that I want to maintain. :)
Edit2: Also, the "( startPos == 1 )" is what ensures that the match is indeed valid. Just checking for startPos, but not that it equals one, leads to the invalid matches.
Here's the approach I'll implement to this, assuming it works (I can't really test it right now). The "dumbMobMatching" option would add the tooltip info for any word matches, as you requested, but it will be turned off by default. This new code should match more mobs with objectives, though, even without the dumb matching enabled. :)
Hehe, well, as I said, it is untested and I just threw it together. Yeah, they should definitely be locals. I'll correct it in the Pastey and update the link. :)
I love this addon but I keep trying to go back to questsFu - it's got one feature I'd really love to see in here...
In the quest tracker, for each quest where it should the count of items collected/mobs killed/etc. It can also show the current status of group members. I know I can get this info in the tooltip with nQl but it'd be really awesome to see everyone's current status on shown quests directly in the tracker.
Maybe let us choose when group members to display (as doing all 5 of us could be ugly) or Just display mine and the most recent 2 to update?
I love this addon but I keep trying to go back to questsFu - it's got one feature I'd really love to see in here...
In the quest tracker, for each quest where it should the count of items collected/mobs killed/etc. It can also show the current status of group members. I know I can get this info in the tooltip with nQl but it'd be really awesome to see everyone's current status on shown quests directly in the tracker.
Maybe let us choose when group members to display (as doing all 5 of us could be ugly) or Just display mine and the most recent 2 to update?
One quick (and hopefully easy) suggestion and a second:
Make an option under zones to give an indicator of how many completed quests are in an area without having to open each one to check, like the completed quest objectives one for quests.
Second on the above idea, but make the part that indicates the # of group members on the quest always active (since I think it's built into the bliz UI right? and you need everybody running an addon to track everybody's indivdual progress on each item)
I have a question. I must have missed it or the author took it out. Is the 'Expand upwards' option still in the current build? I've been through it at least 4 dozen times and can't seem to find it.
Yes. When the anchor options were added and your position was reset, Quagmire said here how it works now. What you want is the anchor set to Bottom Right or whatever.
Is there a chance *not* to select the text when we shift-click, as it is quite annoying when more text need to be typed :p
Also, there is an issue with the way the quests taken in a zone are handled when I am in the zone they have to be done in...
OK, looks like it was not crystal-clear, so I will elaborate ^^
Say I take a quest in hillsbrad, that require to kill some mobs in a cave in arathi...
When I am in hillsbrad, the hillsbrad zone is shown and thus the quest.
When I enter arathi, the hillsbrad zone logically collapses, but even if I am in that cave, the hillsbrad zone does not open.
But the quest is highlighted anyway.
Another thing on the same subject: when I am in a zone (and not switching to another zone or subzone) and I want to check quests for another zone, that last zone tends to collapse by itself every x seconds (since I reopen it).
I will try to pinpoint that out, as I do not have many details to help you see where the problem is.
Is there a chance *not* to select the text when we shift-click, as it is quite annoying when more text need to be typed :p
Sure, I was just trying to make it easier to copy/paste URLs. Does this bother you for URLs? Or just other stuff? I'd like to leave the URL highlighting in there if it doesn't bother people.
Quote from British »
Say I take a quest in hillsbrad, that require to kill some mobs in a cave in arathi...
When I am in hillsbrad, the hillsbrad zone is shown and thus the quest.
When I enter arathi, the hillsbrad zone logically collapses, but even if I am in that cave, the hillsbrad zone does not open.
But the quest is highlighted anyway.
I don't think quest highlighting ever was tied to expanding/collapsing zones, but I'll check. In any case, I can add this feature as an option. The problem is that Blizzard has classified the quest under a different zone and the expanding/collapsing just works based on the current zone/subzone/instance.
Quote from British »
Another thing on the same subject: when I am in a zone (and not switching to another zone or subzone) and I want to check quests for another zone, that last zone tends to collapse by itself every x seconds (since I reopen it).
I will try to pinpoint that out, as I do not have many details to help you see where the problem is.
It's doing a collapse/expand when you change subzones. I'll change the code so it remembers the last subzone you were in and just collapses that subzone and expands the new subzone if you remain within the same zone, thus not affecting any other zones and causing annoyance. :)
This is a great little quest minion! Quag, would you be open to doing something I missed from QuestFu -
Vocals! The peon "more work" and "Work complete" would be nice, or perhaps something alternate to show that an objective has been completed, or the quest is finished?
Also, if possible to do the little colored announcement thingy upon completion of an objection in the chat log - I'm not sure if this is to everyone in the group, or just for those who are both using the addon, but its really helpful to see others' progress.
This is a great little quest minion! Quag, would you be open to doing something I missed from QuestFu -
Vocals! The peon "more work" and "Work complete" would be nice, or perhaps something alternate to show that an objective has been completed, or the quest is finished?
This is already in there. Check the "Notifications" module. :)
Quote from Kyouraku »
Also, if possible to do the little colored announcement thingy upon completion of an objection in the chat log - I'm not sure if this is to everyone in the group, or just for those who are both using the addon, but its really helpful to see others' progress.
How do those sound?
As for party progress, I have the code basically done for this, I just need to finish the rewrite I'm working on for the whole addon. I haven't had time and/or energy to work on nQuestLog for over a week now, so it may still be a few weeks before I'm ready to release the new version.
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Yep, just turn the "Font outline" option off in the "Minion" settings menu. :)
Not currently, but that option will soon be available. I'm restructuring a bunch of stuff in nQuestLog right now, and that's a feature I've already added to the unfinished code. Thanks.
It matches for instance "Greater Planestrider" to "Planestrider Meat" - Can commit if you want.
Patch: http://wowace.pastey.net/80091
I had code like this in nQuestLog before, and while it does often produce valid matches as you mentioned, it also produces invalid matches (there are a few examples way way back in this thread). I took out the code due to complaints. I strongly recommend MobMap if you want nearly 100% matching of objectives to mobs. nQuestLog will pull the loot table for each mob from MobMap and cache it locally, so there is almost no performance hit.
I'll go ahead and add an option to enable this type of matching, but it won't be enabled by default and will have a warning attached to it for the reasons stated above. I've rewritten a large portion of the nQuestLog code during the past week or so, and I still have a ways to go, so this may take a week or two before it's in there, as I don't want to edit the old code at this point. Thanks!
Edit: Here's an example of invalid matching...http://www.wowace.com/forums/index.php?topic=4460.msg146297#msg146297. To make this kind of matching accurate and deliver the additional valid matches that you'd get with this code, nQuestLog would need to have a table of mob prefixes and suffixes to filter against, and that is not something that I want to maintain. :)
Edit2: Also, the "( startPos == 1 )" is what ensures that the match is indeed valid. Just checking for startPos, but not that it equals one, leads to the invalid matches.
Here's the approach I'll implement to this, assuming it works (I can't really test it right now). The "dumbMobMatching" option would add the tooltip info for any word matches, as you requested, but it will be turned off by default. This new code should match more mobs with objectives, though, even without the dumb matching enabled. :)
http://wowace.pastey.net/80122
Shouldn't lineLeft and lineRight be locals?
Hehe, well, as I said, it is untested and I just threw it together. Yeah, they should definitely be locals. I'll correct it in the Pastey and update the link. :)
In the quest tracker, for each quest where it should the count of items collected/mobs killed/etc. It can also show the current status of group members. I know I can get this info in the tooltip with nQl but it'd be really awesome to see everyone's current status on shown quests directly in the tracker.
Maybe let us choose when group members to display (as doing all 5 of us could be ugly) or Just display mine and the most recent 2 to update?
Example: [65] QuestName
- Bleens 5/20 Grp1: 3/20 Grp2: 5/20
Thanks
What about just showing overall group progress on the quest and objectives? Here's an example with 3 group members:
Make an option under zones to give an indicator of how many completed quests are in an area without having to open each one to check, like the completed quest objectives one for quests.
Second on the above idea, but make the part that indicates the # of group members on the quest always active (since I think it's built into the bliz UI right? and you need everybody running an addon to track everybody's indivdual progress on each item)
Is there a chance *not* to select the text when we shift-click, as it is quite annoying when more text need to be typed :p
Also, there is an issue with the way the quests taken in a zone are handled when I am in the zone they have to be done in...
OK, looks like it was not crystal-clear, so I will elaborate ^^
Say I take a quest in hillsbrad, that require to kill some mobs in a cave in arathi...
When I am in hillsbrad, the hillsbrad zone is shown and thus the quest.
When I enter arathi, the hillsbrad zone logically collapses, but even if I am in that cave, the hillsbrad zone does not open.
But the quest is highlighted anyway.
Another thing on the same subject: when I am in a zone (and not switching to another zone or subzone) and I want to check quests for another zone, that last zone tends to collapse by itself every x seconds (since I reopen it).
I will try to pinpoint that out, as I do not have many details to help you see where the problem is.
Sure, I was just trying to make it easier to copy/paste URLs. Does this bother you for URLs? Or just other stuff? I'd like to leave the URL highlighting in there if it doesn't bother people.
I don't think quest highlighting ever was tied to expanding/collapsing zones, but I'll check. In any case, I can add this feature as an option. The problem is that Blizzard has classified the quest under a different zone and the expanding/collapsing just works based on the current zone/subzone/instance.
It's doing a collapse/expand when you change subzones. I'll change the code so it remembers the last subzone you were in and just collapses that subzone and expands the new subzone if you remain within the same zone, thus not affecting any other zones and causing annoyance. :)
Vocals! The peon "more work" and "Work complete" would be nice, or perhaps something alternate to show that an objective has been completed, or the quest is finished?
Also, if possible to do the little colored announcement thingy upon completion of an objection in the chat log - I'm not sure if this is to everyone in the group, or just for those who are both using the addon, but its really helpful to see others' progress.
How do those sound?
This is already in there. Check the "Notifications" module. :)
As for party progress, I have the code basically done for this, I just need to finish the rewrite I'm working on for the whole addon. I haven't had time and/or energy to work on nQuestLog for over a week now, so it may still be a few weeks before I'm ready to release the new version.