Sure, I was just trying to make it easier to copy/paste URLs. Does this bother you for URLs? Or just other stuff? I would like to leave the URL highlighting in there if it does not bother people.
I suppose you are talking about the links in Lightheaded ?
If that is what you are talking about, do you think it is doable to keep the highlighting to the Lightheaded part, and get it off the minion ?
I actually never use URLs, and only paste the name of the quests for people I group with.
Or maybe it is possible to make it so that when shift-clicking (aka linking a quest name), it does not highlight the text ?
Or even some toggle somewhere to decide whether pasting stuff will be highlighted or not :]
I do not think quest highlighting ever was tied to expanding/collapsing zones, but I will check. In any case, I can add this feature as an option. The problem is that Blizzard has classified the quest under a different zone and the expanding/collapsing just works based on the current zone/subzone/instance.
[...]
It is doing a collapse/expand when you change subzones. I will change the code so it remembers the last subzone you were in and just collapses that subzone and expands the new subzone if you remain within the same zone, thus not affecting any other zones and causing annoyance. :)
I am not sure I understand everything you said there, but ok, we can try that ^^
One idea on the collapsing thingie, though: do you think it would be interesting to have any subzone opened by the user (by clicking on that zone on the minion) staying open even when changing (sub)zones ?
Closing it (yet again, by clicking on that zone) would put that zone back in default behavior (which is auto-expand/collapse on entering/leaving zones).
Ah, and one last thing: in the Lightheaded panel, sometimes people write coordinates with different separators than the default ones (. ; , and whatnot), and they are not recognized for clicking on it.
Should I bring that to Lightheaded author, or is it part of nQL ?
Would there be any chance of hooking the font rendering of nQuestLog to SharedMedia? I love this addon to death, but it doesn't look like the rest of my UI! :(
Would there be any chance of hooking the font rendering of nQuestLog to SharedMedia? I love this addon to death, but it doesn't look like the rest of my UI! :(
This is done and working very well in my current nQuestLog development copy. It will be one of the new features available in the next release once I finish the rewrite. I've also added some new fonts and will be using a couple of those as default fonts for the minion (and these are free, non-commercial fonts like those in ClearFont2, unlike those used and distributed illegally by some addons). Thanks for the suggestion!
Is there any way to get the Blizzard Quest Log to pop up when I click on a quest in the Minion instead of the nQuestLog ones?
This is probably too late of a response to your question, but all you need to do is disable the DetailsFrame module in nQuestLog. Then, when you click on a quest in the minion, it will open the Blizzard quest log.
I suppose you are talking about the links in Lightheaded ?
If that is what you are talking about, do you think it is doable to keep the highlighting to the Lightheaded part, and get it off the minion ?
I actually never use URLs, and only paste the name of the quests for people I group with.
Or maybe it is possible to make it so that when shift-clicking (aka linking a quest name), it does not highlight the text ?
Or even some toggle somewhere to decide whether pasting stuff will be highlighted or not :]
I'll just auto-highlight URLs only, and only if the chat frame edit box wasn't already open when the shift-click was done. That should resolve the issue without overcomplicating things.
Quote from British »
I am not sure I understand everything you said there, but ok, we can try that ^^
One idea on the collapsing thingie, though: do you think it would be interesting to have any subzone opened by the user (by clicking on that zone on the minion) staying open even when changing (sub)zones ?
Closing it (yet again, by clicking on that zone) would put that zone back in default behavior (which is auto-expand/collapse on entering/leaving zones).
I'll change it so it only collapses when changing *zones*, not subzones, but still expands applicable subzones when entering those subzones. This should minimize the auto-collapsing annoyance while moving to different areas of a zone.
Quote from British »
Ah, and one last thing: in the Lightheaded panel, sometimes people write coordinates with different separators than the default ones (. ; , and whatnot), and they are not recognized for clicking on it.
Should I bring that to Lightheaded author, or is it part of nQL ?
Well, neither the LightHeaded author or myself can really do anything about this. Here's an example: 25.5
This could be [25,5] if I assumed the period should have been a comma, but I can't make this assumption, as many coordinates provided have decimals in them [25.5,37.8]. It could also be a measure of distance and not a coordinate (or who knows what else)! If someone can think of a more complex regex pattern that can find some of these without producing ANY false positives, I'd be willing to change the regex I'm using. The current regex I'm using is:
About the regex, what are the %s for ?
For me %s is a string, so I guess I may be missing the point, but I do not understand :/
The %s represents a space in Lua patterns (I called it a regex, and it is indeed very similar to one, but the correct word for it in Lua is "pattern").
Thanks for the info. I had already corrected this in the rewrite, but I didn't realize that it was logging errors in FrameXML.log. I'll go ahead and upload the changes when I get home tonight, since it's so minor.
Just started trying this as an alternative to QuestsFu. Some questions:
1. Is it possible to get better details on party member status? Currently it only shows the info in the tooltips for quests on the minion, and it only shows a combined number when there are multiple objectives. There isn't much reason I can see to combine them when they're on a tooltip.
2. Any possibility of adding a build-in announcer feature? I tried setting the Notifications feature to use ForwardMessage as it's Output, but it gave an error and doesn't let me choose where to output (party/raid/say/private channel/guild/officer/whatever):
[2008/02/01 14:37:33-2235-x1]: SendChatMessage(): Unknown chat type:
<in C code>: ?
<in C code>: ?
ChatBar\ChatBar.lua:85: in function <Interface\AddOns\ChatBar\ChatBar.lua:84>
FuBar_BabelFu\FuBar_BabelFu.lua:185: in function <Interface\AddOns\FuBar_BabelFu\FuBar_BabelFu.lua:175>
(tail call): ?:
RABuffs\ConfigUI\Layout.lua:385: in function <Interface\AddOns\RABuffs\ConfigUI\Layout.lua:384>
<in C code>: in function `SendChatMessage'
Prat_Modules\modules\ChatLink.lua:211: in function <Interface\AddOns\Prat_Modules\modules\ChatLink.lua:202>
(tail call): ?:
Prat_Modules\modules\CustomFilters.lua:813: in function `?'
Sink-1.0-53017 (SinkLib):483: in function `func'
Sink-1.0-53017 (SinkLib):307: in function <Interface\AddOns\SinkLib\Sink-1.0\Sink-1.0.lua:293>
Sink-1.0-53017 (SinkLib):313: in function `Pour'
...ns\nQuestLog\modules\Notifications\Notifications.lua:180: in function `NotifyText':
...ns\nQuestLog\modules\Notifications\Notifications.lua:101: in function `func':
Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
1. Is it possible to get better details on party member status? Currently it only shows the info in the tooltips for quests on the minion, and it only shows a combined number when there are multiple objectives. There isn't much reason I can see to combine them when they're on a tooltip.
I will be adding this before the version 2.0 release. Others here have also requested the same thing, so I intend to make it available.
Quote from HunterZ »
2. Any possibility of adding a build-in announcer feature?
I've already finished the code for this in the version 2.0 release, so it will be available once I finish rewriting and adding features to the rest of the addon. Thanks for the input!
i was wondering could u make lua languages into 1 folder??
========
BlizzardFrames
Coloring
Comments
DetailsFrame
Highlight
Notifications
QuestGivers
SmartVisibility
Tooltips
========
in those folder i see also
deDE.lua
enUS.lua
koKR.lua
zhCN.lua
zhTW.lua
couldnt you put this in locals folder?
and my second wish is i can see in my mouse tooltip a quest item/mob and stff but could u make a option like when u finnished the quests turn off tooltip .. i saw that quest tooltip will be gone when u turn in the quest.
After Finding Routes and Way points I've been going Way point Crazy! I so miss the ways of star wars Galaxies.
My quest is instead of having to open up my Quest Log, Click on coordinates URL and then Kill w/e it is I need to click.. Open my quest log Find the NPC to turn it in to and Click on the URL coordinates for them.
Is there an easier way to do this? I was hoping nQuest could help, but I see no option to set a way point or create a route from the Minon.
I think this may be what QuestHelper on curse.com does.
Yeah, use QuestHelper if you want that capability. I highly recommend Tekkub's Tourguide addon as a memory- and CPU-efficient alternative that is more useful as a leveling guide. This functionality will never be available in nQuestLog (check out the memory footprint of QuestHelper to see why), as nQuestLog will not come with its own database like QuestHelper and Tourguide. That information also cannot be reliably extracted from Lightheaded or MobMap (or any other addon that I know of). Those functions are best left to other addons. :)
I'm having an issue with one of my characters not giving quest completion notification sounds or text. It doesn't give the text notification of the last objective. The settings are correct, I haven't changed them from when they worked previously, and they do work on other characters just fine. As a test I also enabled the sound for objective completion and it doesn't play either, though I do get text for it. Did the profile become corrupt? Any ideas about how to fix it?
I really love my "work complete!" sound and hate to do without it. Any help is appreciated.
[2008/02/24 12:00:56-94-x1]: nQuestLog-1.0 r57066\nQuestLogCore.lua:36: Cannot find a library instance of Quixote-1.0.
Ace2\AceLibrary\AceLibrary.lua:490: in function `AceLibrary'
nQuestLog-1.0 r57066\nQuestLogCore.lua:36: in main chunk
I've tried reloading Quixote and nQuest. The Error is repeated 12 times for each of the folders and .lua's in nQuest.
I love nQuestlog and have been using it for some time now. One thing I've noticed and maybe I'm just blind. There used to be a configuration option in the menu for telling the minion which way to collapse / expand. Either up or down. I keep my minion at the bottom of my screen and now when I change zones the default expands the minion downwards and I have to unlock it and move it.
Is this option still available? Or was it removed? Thanks in advance and sorry if I've missed it. I did try searching, but came up with no results. I'm getting old, what can I say. :)
im getting double item ids and double quest descriptions in my item tooltips... not sure whats causeing it, caus ewhn i turn it off through nquest, the quest part goes away, but the ids stay...
Edit: Its a mendeleev problem.
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I suppose you are talking about the links in Lightheaded ?
If that is what you are talking about, do you think it is doable to keep the highlighting to the Lightheaded part, and get it off the minion ?
I actually never use URLs, and only paste the name of the quests for people I group with.
Or maybe it is possible to make it so that when shift-clicking (aka linking a quest name), it does not highlight the text ?
Or even some toggle somewhere to decide whether pasting stuff will be highlighted or not :]
I am not sure I understand everything you said there, but ok, we can try that ^^
One idea on the collapsing thingie, though: do you think it would be interesting to have any subzone opened by the user (by clicking on that zone on the minion) staying open even when changing (sub)zones ?
Closing it (yet again, by clicking on that zone) would put that zone back in default behavior (which is auto-expand/collapse on entering/leaving zones).
Ah, and one last thing: in the Lightheaded panel, sometimes people write coordinates with different separators than the default ones (. ; , and whatnot), and they are not recognized for clicking on it.
Should I bring that to Lightheaded author, or is it part of nQL ?
This is done and working very well in my current nQuestLog development copy. It will be one of the new features available in the next release once I finish the rewrite. I've also added some new fonts and will be using a couple of those as default fonts for the minion (and these are free, non-commercial fonts like those in ClearFont2, unlike those used and distributed illegally by some addons). Thanks for the suggestion!
This is probably too late of a response to your question, but all you need to do is disable the DetailsFrame module in nQuestLog. Then, when you click on a quest in the minion, it will open the Blizzard quest log.
I'll just auto-highlight URLs only, and only if the chat frame edit box wasn't already open when the shift-click was done. That should resolve the issue without overcomplicating things.
I'll change it so it only collapses when changing *zones*, not subzones, but still expands applicable subzones when entering those subzones. This should minimize the auto-collapsing annoyance while moving to different areas of a zone.
Well, neither the LightHeaded author or myself can really do anything about this. Here's an example: 25.5
This could be [25,5] if I assumed the period should have been a comma, but I can't make this assumption, as many coordinates provided have decimals in them [25.5,37.8]. It could also be a measure of distance and not a coordinate (or who knows what else)! If someone can think of a more complex regex pattern that can find some of these without producing ANY false positives, I'd be willing to change the regex I'm using. The current regex I'm using is:
About the regex, what are the %s for ?
For me %s is a string, so I guess I may be missing the point, but I do not understand :/
The %s represents a space in Lua patterns (I called it a regex, and it is indeed very similar to one, but the correct word for it in Lua is "pattern").
http://www.wowwiki.com/HOWTO:_Use_Regular_Expressions
http://www.lua.org/pil/20.2.html
http://www.lua.org/manual/5.1/manual.html#5.4.1
Here's a pastey of the .diff: nQuestLog-r59668:Bindings.xml fix
Cheers!
Thanks for the info. I had already corrected this in the rewrite, but I didn't realize that it was logging errors in FrameXML.log. I'll go ahead and upload the changes when I get home tonight, since it's so minor.
1. Is it possible to get better details on party member status? Currently it only shows the info in the tooltips for quests on the minion, and it only shows a combined number when there are multiple objectives. There isn't much reason I can see to combine them when they're on a tooltip.
2. Any possibility of adding a build-in announcer feature? I tried setting the Notifications feature to use ForwardMessage as it's Output, but it gave an error and doesn't let me choose where to output (party/raid/say/private channel/guild/officer/whatever):
[2008/02/01 14:37:33-2235-x1]: SendChatMessage(): Unknown chat type:
<in C code>: ?
<in C code>: ?
ChatBar\ChatBar.lua:85: in function <Interface\AddOns\ChatBar\ChatBar.lua:84>
FuBar_BabelFu\FuBar_BabelFu.lua:185: in function <Interface\AddOns\FuBar_BabelFu\FuBar_BabelFu.lua:175>
(tail call): ?:
RABuffs\ConfigUI\Layout.lua:385: in function <Interface\AddOns\RABuffs\ConfigUI\Layout.lua:384>
<in C code>: in function `SendChatMessage'
Prat_Modules\modules\ChatLink.lua:211: in function <Interface\AddOns\Prat_Modules\modules\ChatLink.lua:202>
(tail call): ?:
Prat_Modules\modules\CustomFilters.lua:813: in function `?'
Sink-1.0-53017 (SinkLib):483: in function `func'
Sink-1.0-53017 (SinkLib):307: in function <Interface\AddOns\SinkLib\Sink-1.0\Sink-1.0.lua:293>
Sink-1.0-53017 (SinkLib):313: in function `Pour'
...ns\nQuestLog\modules\Notifications\Notifications.lua:180: in function `NotifyText':
...ns\nQuestLog\modules\Notifications\Notifications.lua:101: in function `func':
Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
I will be adding this before the version 2.0 release. Others here have also requested the same thing, so I intend to make it available.
I've already finished the code for this in the version 2.0 release, so it will be available once I finish rewriting and adding features to the rest of the addon. Thanks for the input!
i was wondering could u make lua languages into 1 folder??
========
BlizzardFrames
Coloring
Comments
DetailsFrame
Highlight
Notifications
QuestGivers
SmartVisibility
Tooltips
========
in those folder i see also
deDE.lua
enUS.lua
koKR.lua
zhCN.lua
zhTW.lua
couldnt you put this in locals folder?
and my second wish is i can see in my mouse tooltip a quest item/mob and stff but could u make a option like when u finnished the quests turn off tooltip .. i saw that quest tooltip will be gone when u turn in the quest.
i hope i hear from you soon
Regards
After Finding Routes and Way points I've been going Way point Crazy! I so miss the ways of star wars Galaxies.
My quest is instead of having to open up my Quest Log, Click on coordinates URL and then Kill w/e it is I need to click.. Open my quest log Find the NPC to turn it in to and Click on the URL coordinates for them.
Is there an easier way to do this? I was hoping nQuest could help, but I see no option to set a way point or create a route from the Minon.
I think this may be what QuestHelper on curse.com does.
Yeah, use QuestHelper if you want that capability. I highly recommend Tekkub's Tourguide addon as a memory- and CPU-efficient alternative that is more useful as a leveling guide. This functionality will never be available in nQuestLog (check out the memory footprint of QuestHelper to see why), as nQuestLog will not come with its own database like QuestHelper and Tourguide. That information also cannot be reliably extracted from Lightheaded or MobMap (or any other addon that I know of). Those functions are best left to other addons. :)
I really love my "work complete!" sound and hate to do without it. Any help is appreciated.
[2008/02/24 12:00:56-94-x1]: nQuestLog-1.0 r57066\nQuestLogCore.lua:36: Cannot find a library instance of Quixote-1.0.
Ace2\AceLibrary\AceLibrary.lua:490: in function `AceLibrary'
nQuestLog-1.0 r57066\nQuestLogCore.lua:36: in main chunk
I've tried reloading Quixote and nQuest. The Error is repeated 12 times for each of the folders and .lua's in nQuest.
Is this option still available? Or was it removed? Thanks in advance and sorry if I've missed it. I did try searching, but came up with no results. I'm getting old, what can I say. :)
Edit: Its a mendeleev problem.