SWS is basically 100% correct, as all 5 members are runing the same version and are synced. I don't expect recount to be as accurate with just myself running, but this can't be the intended functionality, can it? What am I doing wrong?
Using WAU and updating without externals, I was greeted with some errors about not being able to find the graph library (GraphLib). Maybe it needs to be added to the !!!StandaloneLibraries package or made a dependency.
Using WAU and updating without externals, I was greeted with some errors about not being able to find the graph library (GraphLib). Maybe it needs to be added to the !!!StandaloneLibraries package or made a dependency.
You cannot update this mod that way - the graph libs are in the recount lib folder - I update only this mod "with externals" and just delete the lib items that are duplicated.
Are you planning to add damage splitting by target in next versions? That's one of the features I really miss at the moment, and it is very useful in raid to find out who does the job right in complex fights.
Just to be clear, Recount only works for your data, and, in theory, it should sync your data with others who are running recount, but it will not try to get all data for all characters nearby?
You cannot update this mod that way - the graph libs are in the recount lib folder - I update only this mod "with externals" and just delete the lib items that are duplicated.
You should be able to download graphlib manually from wowace.com/files, and after that WAU will update it when it sees it in your addon directory (or just select it from WAU, whichever).
You cannot update this mod that way - the graph libs are in the recount lib folder - I update only this mod "with externals" and just delete the lib items that are duplicated.
Just check the box for Graphlib in WAU and update without externals, should be fine.
I'm having alot of issues, its not sync'ing with my wifes recount. not showing the mage in my group at all.
Its supposed to do things things, right?
Syncing was disabled temporary till I get a chance to figure out whats going wrong with it.
Uh now showing the mage in your group at all hmmm yeah that shouldn't be happening (try seeing if he/she would show up if you clicked show ungrouped players might have been classified wrong).
Health percent and/or amount shown in the death log
A Fubar plugin possibly or just the option for /recount to toggle instead of /recount show
Some sort of export option and an option to save a data set to look at it later. For example Saving a boss fight, to look at it later seperate from the overall data. I guess htis would be some sort of segmentation thing.
But so far Its a great addon, I keep switching between this and assesment but I prefer the visual display options of this mod
Commonly requested feature I want to add in
Next update should have it (working out some bugs with pet features)
Will be adding a fubar plugin when I have a chance to check that out
Data saving plans are definately in, as well as the idea of using boss modules to break fights up into their phases for better analysis
SWS is basically 100% correct, as all 5 members are runing the same version and are synced. I don't expect recount to be as accurate with just myself running, but this can't be the intended functionality, can it? What am I doing wrong?
Strange, I need to do some more testing. If I had to guess the players got classified as unknown then got later reclassfied as grouped and so the past data wasn't recorded.
I would like to see an option to merge a pet's damage with their owners (including Water Elementals, Shadowfiends, etc.).
Next version will have it but I should make note Water Elementals and Shadow Fiends won't be handled initially quite correct in that they will be just contributed initially to the first person to use one. Will need to add code to split pets and track when one gets spawned.
Just to be clear, Recount only works for your data, and, in theory, it should sync your data with others who are running recount, but it will not try to get all data for all characters nearby?
It should be trying to get data for all characters nearby. Cases where its not working I'm looking into just when I've tested I've always got the exact same numbers (taken a couple weeks off raiding to polish the addon so haven't tested it in a large situation recently but nothing major has changed that should have broken it)
i just testet a bit with a few spells and i saw the renew ticked into overheal when the target is full of life. as far as i know the calculation of a hot stops if the target is full.
i just testet a bit with a few spells and i saw the renew ticked into overheal when the target is full of life. as far as i know the calculation of a hot stops if the target is full.
Rorwin
HOTs were changed a while ago so that they tick for the full amount no matter what unless the target is 100% life. So the overheal you see is because that HOT tick did overheal. Now you won't receive HOT messages if the target is 100% full even though the HOT in theory still ticked.
However, it's behaving horribly currenlty.
Note this screenshot.
SWS is basically 100% correct, as all 5 members are runing the same version and are synced. I don't expect recount to be as accurate with just myself running, but this can't be the intended functionality, can it? What am I doing wrong?
You cannot update this mod that way - the graph libs are in the recount lib folder - I update only this mod "with externals" and just delete the lib items that are duplicated.
Are you planning to add damage splitting by target in next versions? That's one of the features I really miss at the moment, and it is very useful in raid to find out who does the job right in complex fights.
You should be able to download graphlib manually from wowace.com/files, and after that WAU will update it when it sees it in your addon directory (or just select it from WAU, whichever).
Just check the box for Graphlib in WAU and update without externals, should be fine.
Syncing was disabled temporary till I get a chance to figure out whats going wrong with it.
Uh now showing the mage in your group at all hmmm yeah that shouldn't be happening (try seeing if he/she would show up if you clicked show ungrouped players might have been classified wrong).
Sounds like you are missing an extern (GraphLib is not in standalone libs and I really should go add that >_>)
Strange, I need to do some more testing. If I had to guess the players got classified as unknown then got later reclassfied as grouped and so the past data wasn't recorded.
Next version will have it but I should make note Water Elementals and Shadow Fiends won't be handled initially quite correct in that they will be just contributed initially to the first person to use one. Will need to add code to split pets and track when one gets spawned.
It should be trying to get data for all characters nearby. Cases where its not working I'm looking into just when I've tested I've always got the exact same numbers (taken a couple weeks off raiding to polish the addon so haven't tested it in a large situation recently but nothing major has changed that should have broken it)
i just testet a bit with a few spells and i saw the renew ticked into overheal when the target is full of life. as far as i know the calculation of a hot stops if the target is full.
Rorwin
HOTs were changed a while ago so that they tick for the full amount no matter what unless the target is 100% life. So the overheal you see is because that HOT tick did overheal. Now you won't receive HOT messages if the target is 100% full even though the HOT in theory still ticked.
Thanks, I think I've got all the bugs from pets now worked out. Took a while due to a data issue making reloadui/logging not working.
I looking for change SWStat, i think i find it :)
Thus you need to max your combatlog range from normal 30yds to 200 yds (I think that is the max)