r41717.1003: Also getting errors on login. I am also running the latest revision of Fubar (40968.1009). All libraries are embedded.
[2007/06/26 17:20:04-431-x1]: Recount\Recount.lua:5: attempt to index global 'ParserLib' (a nil value)
---
[2007/06/26 17:20:04-431-x1]: Recount\Recount_Modes.lua:1: Cannot find a library instance of Threat-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\Recount_Modes.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Detail.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Detail.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Graph.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Graph.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Realtime.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Realtime.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Config.lua:2: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Config.lua:2: in main chunk
Memory usage should be a fair bit better since yesterday with some new functionality for "optimizing" the data thats being stored. Pet merging has already been added. And I should take some time to learn what I need to do for Fubar support.
I can not get this addon to load at all. I can't find any icons, text boxes, /commands, or anything else to make this thing show up in-game.
I have used addons for years, so I know the proper procedure for "installing" them (unless this one is somehow different?). Perhaps one of my other addons is interfering?
-Syncing (with another user using recount) doesn't seem implemented at all, not too sure if it's supposed to be yet
Currently disabled and its being rewritten. Also looking at limited SWStat support.
Quote from Vigil »
-Some sort of Timeline have that would have each in-combat event until out of combat. With that an option to select multiple elements of the timeline to show their combined data
So you mean a combat log or you mean each fight handled separately?
Quote from Vigil »
-Add coloring to the details window for each event (green for poison, dark yellow for disease, green for heal, red for dmg, etc.)
Something of the sort is going in shortly when custom colors are supported on the detail window.
Quote from Vigil »
-Make the addon modular like Pitbull, Bigwigs, etc so people can pick parts they want and parts they don't so they can go lightweight =)
The various data modes are extremely lightweight so you wouldn't save much memory there and the GUI elements weren't made with being modular in mind particularly.
Quote from Vigil »
-The death meter detail window is one of my favorite tools so far. Would it be possible to add in the report function the HP shown in parenthesis in the window. Right now it shows for me, but when I report it doesn't show the target's HP.
Quote from Vigil »
Also could it be possible to add heals shown in there and an option to filter every entry that has a value smaller than X and also filter out only incoming damage and heals. For example filter out all incoming hits below 200 and all hits the target has done. Another way of doing this would be to allow to manually filter out the events not wanted in the report. Anyways, that leads me to another suggestion but that would probably be complex to add: an HP vs time graphic for the death meter with mouse over ability over each points of the graphic like this:
HP
.--- ---
.
. --- ---
. ---
. ---
. ---
.................................. Time
Mousing over would show the Heal or Damage event with time.
Yeah, would be a good idea.
Quote from Vigil »
-Some appearance options (fontsize, title bar color, size, etc.)
The issue with SW_Stats I believe actually not directly Recount but the issue that some other addon loading ParserLib (and actually ParserLib itself also) weren't including SW Stats as an Optional Dependency. I fixed a few that were ahead of Recount but if you see any more issues with data not appearing etc let me know and give me a list of your addons so I can figure out which additional ones need SW_Stats added.
-Some sort of Timeline have that would have each in-combat event until out of combat. With that an option to select multiple elements of the timeline to show their combined data
So you mean a combat log or you mean each fight handled separately?
Each fight handled separately: Something that would look like this:
Combat event 1
Combat event 2
Boss 1 attempt 1
Boss 1 attempt 2
Boss 1 attempt 3
Combat event 3
Combat event 4
Combat event 5
Then add the possibility to select one or multiple of those events to show their individual or combined data in the meter. Each event would be created at the event of entering and leaving combat.
Sorry, not yet. I'm planning to add power gains eventually.
Also I think I've got a kinda fix in place for SWStats but not fully sure.
Well, if its coming, I'll be very happy. Tracking how much energy Combat Potency proc'd and how much mana VT returns will be very very usefull in analysis.
Is there any way a feature could be added to track killing blows? I know it's a silly stat to track, but I haven't seen anything that tracks it, and it seems like it would fit into this addon as a feature. Thanks!
[2007/06/26 18:10:46-301-x1]: Recount\Recount.lua:793: bad argument #1 to 'pairs' (table expected, got nil)
AceAddon-2.0-40905 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'
AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
[2007/06/26 17:20:04-431-x1]: Recount\Recount.lua:5: attempt to index global 'ParserLib' (a nil value)
---
[2007/06/26 17:20:04-431-x1]: Recount\Recount_Modes.lua:1: Cannot find a library instance of Threat-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\Recount_Modes.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Detail.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Detail.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Graph.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Graph.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Realtime.lua:1: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Realtime.lua:1: in main chunk
---
[2007/06/26 17:20:05-431-x1]: Recount\GUI_Config.lua:2: Cannot find a library instance of Graph-1.0.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Recount\GUI_Config.lua:2: in main chunk
---
You're a star, thank you :)
I have used addons for years, so I know the proper procedure for "installing" them (unless this one is somehow different?). Perhaps one of my other addons is interfering?
Bwah! >_< Its already set to load after SWS so kinda astrnage.
Currently disabled and its being rewritten. Also looking at limited SWStat support.
So you mean a combat log or you mean each fight handled separately?
Something of the sort is going in shortly when custom colors are supported on the detail window.
The various data modes are extremely lightweight so you wouldn't save much memory there and the GUI elements weren't made with being modular in mind particularly.
Yeah, would be a good idea.
In the plans, heh so many items to do still :)
I agree it does look out of place. I've got some ideas potentially but till a later time.
Help? *g*
Each fight handled separately: Something that would look like this:
Combat event 1
Combat event 2
Boss 1 attempt 1
Boss 1 attempt 2
Boss 1 attempt 3
Combat event 3
Combat event 4
Combat event 5
Then add the possibility to select one or multiple of those events to show their individual or combined data in the meter. Each event would be created at the event of entering and leaving combat.
Is there a way, or will there be a way, to see how much mana VT has returned to my party? Even if its just a raw number, not a breakdown per person.
Also I think I've got a kinda fix in place for SWStats but not fully sure.
Well, if its coming, I'll be very happy. Tracking how much energy Combat Potency proc'd and how much mana VT returns will be very very usefull in analysis.
Thanks.
AceAddon-2.0-40905 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'
AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
---
How can I disable that? I have parserLib and Parser-3.0
As I understand, it doesn't sync right now correct, but it will in the future?