What's the status on Recount's ability to attribute non-unique named pets (Water Elementals, Shadowfiends, etc.) to their owner? Is it still being merged with the first group member to summon it?
There is a bug in the brand new incoming damages panel:
In frfR language (and probably all languages but enUS), some damage schools arent counted correctly.
I guess its a language issue, because Arcane and Nature schools are good and, well, its the same name in frFR, but fire, shadow, holy and frost are buggy, because name arent the same.
But two settings from the config panel do not get saved. If I uncheck "Autodelete Time Data" and "Set Combat Log Range" they are checked again after a reload.
Looks like
["AutoDelete"] = 0,
["UseCombatLogRange"] = 0,
does not make it into recount.lua in savedvariables.
Time Data should not be a big problem, but the Combat Log Range gets also saved into config.wtf. So it perhaps would be a good idea to store the default ranges and restore them, when the option gets unchecked.
But two settings from the config panel do not get saved. If I uncheck "Autodelete Time Data" and "Set Combat Log Range" they are checked again after a reload.
Looks like
["AutoDelete"] = 0,
["UseCombatLogRange"] = 0,
does not make it into recount.lua in savedvariables.
Time Data should not be a big problem, but the Combat Log Range gets also saved into config.wtf. So it perhaps would be a good idea to store the default ranges and restore them, when the option gets unchecked.
Edit: last version I used was r42118.3
Correct me if im wrong. When you reload ui, you don't save variables. You have to actualy log out.
I am not totaly sure for all saved data, but recount.lua in savedvariables (charspecific) is rewritten on reloadui. But this small bug also exists on relog/exit.
Alright, I've added a Summary Mode to the Detail Window now which is brought up by the magnification glass icon (not fond of it but don't have anything better at the moment).
To report data on it click on one of the items then report.
And as well I figure I should explain exactly what the Focus numbers mean. Focus shows the avg number of players you targeted for attacking/healing time and the Focus Percent is this number divided by 1 (so if 100% you were totally focused on 1 target but if its like 10% you are really spread out across 10 different targets normally). This is calculated by squaring the percentage of time then add them up which actually gives us the focus percent. We then take that number divide one by it in order to get the Avg Number interacted with.
Quote from dunnar »
Quote from Cryect »
Pet merging has already been added.
What's the status on Recount's ability to attribute non-unique named pets (Water Elementals, Shadowfiends, etc.) to their owner? Is it still being merged with the first group member to summon it?
Been spending time on other parts so its still the same.
Quote from Tixu »
There is a bug in the brand new incoming damages panel:
In frfR language (and probably all languages but enUS), some damage schools arent counted correctly.
Damn and thanks!
Quote from Darlog »
First of all, many thanks for this great addon.
But two settings from the config panel do not get saved. If I uncheck "Autodelete Time Data" and "Set Combat Log Range" they are checked again after a reload.
Looks like
["AutoDelete"] = 0,
["UseCombatLogRange"] = 0,
does not make it into recount.lua in savedvariables.
Time Data should not be a big problem, but the Combat Log Range gets also saved into config.wtf. So it perhaps would be a good idea to store the default ranges and restore them, when the option gets unchecked.
Edit: last version I used was r42118.3
Ah, I think I know whats happening. Its an issue with WoW not saving things that are false because it assumes if the data is not there its false anyways (since you get nil when its called) but because I'm using Ace2 DB and when the values aren't seen it sets them to the default. Will have to look to fix that.
Quote from HunterZ »
Checking Normalize and Stack at the same time on a graph window caused my game to freeze.
Strange I'm not getting this issue. Can you test it under really simplistic data situation where you've just done a fresh reset and just one small fight to make sure it works at least under those conditions?
Strange I'm not getting this issue. Can you test it under really simplistic data situation where you've just done a fresh reset and just one small fight to make sure it works at least under those conditions?
I'll see what I can do, although intentionally freezing the game isn't something I look forward to attempting ;)
On an unrelated note, it would be awesome to be able to plot selected tanks' threat versus selected raid members' threat. I'm pretty sure something similar is possible for damage but not threat. Being able to look at the ramp-up curves might be a useful tool.
Strange I'm not getting this issue. Can you test it under really simplistic data situation where you've just done a fresh reset and just one small fight to make sure it works at least under those conditions?
I'll see what I can do, although intentionally freezing the game isn't something I look forward to attempting ;)
With a couple of hours worth of data (party, Ogri'la 5-mans), and showing all the data, stack and normalise doesn't lockup, and shows the data in the range 0-100, but the max on the Y axis is 1250, so all the data covers the bottom ~8% of the plot area. Selecting a single fight, or a subset of fights, both lockup.
After a fresh reset I killed an Ogre in the barrier hills, and grabbed the mana thistle next to it. Stack and normalise on this data also locks up. The saved variables for this fight are attached.
I love this summary report that you just add (I love details :D )
btw, can you add minimap icon or fubar plug-in? I just too lazy to use command line when I want to bring a window up (or just minimize window icon is fine)
btw, can you add minimap icon or fubar plug-in? I just too lazy to use command line when I want to bring a window up (or just minimize window icon is fine)
I just created a /Recount show macro with a fancy icon and placed it near my minimap :)
ps: Transparancy and (bar)size customisation would be great,yes.
Keep up the good work!
error with newest rev:
[2007/07/01 08:21:43-262-x182]: Recount-$Revision: 42357 $\Tracker.lua:767: attempt to compare number with nil
ParserLib\ParserLib-1.1\ParserLib.lua:457: in function <...terface\AddOns\ParserLib\ParserLib-1.1\ParserLib.lua:457>
Bug:
After fight/instance, all %-Values sometimes get an addition of 30-40% when i close/reopen the window
34% => 66%
28% => 58%
...
Feature:
On the Detail Windows (xyz's hostile attacks) is... hm... a small... bad thing *g* Attacks which make no damage (Warrior-abilities, Pet-abilities, ...) are in the "second" lower window only splittet in dodge/parry/..., but i can see no data how often it (pet/warrior/...) was successfull with that attack.
Err... know what i mean? (My English is not the best :/ )
Edit:
Bug:
[2007/07/01 13:48:02-575-x63]: Recount-$Revision: 42357 $\Tracker.lua:767: attempt to compare number with nil
Recount-$Revision: 42357 $\Libs\ParserLib-1.1\ParserLib.lua:457: in function <...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457>
Request: Please use RAID_CLASS_COLORS instead of hard-coding the class colors in so that addOns like ReTeal will work. I simply hate Blizzard's new shaman color. :(
Also this may have been asked for before but I'd just like to add my support for an autohide/show feature. That is, I don't want Recount to show everytime I login but perhaps whenever I'm grouped, or when I otherwise select it.
Rollback Post to RevisionRollBack
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Any plans on "Violation" support as well?
What's the status on Recount's ability to attribute non-unique named pets (Water Elementals, Shadowfiends, etc.) to their owner? Is it still being merged with the first group member to summon it?
There is a bug in the brand new incoming damages panel:
In frfR language (and probably all languages but enUS), some damage schools arent counted correctly.
I guess its a language issue, because Arcane and Nature schools are good and, well, its the same name in frFR, but fire, shadow, holy and frost are buggy, because name arent the same.
here are correct string for frFR language:
ARCANE = "Arcane"
FIRE = "Feu"
FROST = "Givre"
HOLY = "Sacr\195\169"
NATURE = "Nature"
SHADOW = "Ombre"
But two settings from the config panel do not get saved. If I uncheck "Autodelete Time Data" and "Set Combat Log Range" they are checked again after a reload.
Looks like
does not make it into recount.lua in savedvariables.
Time Data should not be a big problem, but the Combat Log Range gets also saved into config.wtf. So it perhaps would be a good idea to store the default ranges and restore them, when the option gets unchecked.
Edit: last version I used was r42118.3
Correct me if im wrong. When you reload ui, you don't save variables. You have to actualy log out.
Yep, i posted that a day or two ago. Doesn't happen if you tick integrate first.
To report data on it click on one of the items then report.
And as well I figure I should explain exactly what the Focus numbers mean. Focus shows the avg number of players you targeted for attacking/healing time and the Focus Percent is this number divided by 1 (so if 100% you were totally focused on 1 target but if its like 10% you are really spread out across 10 different targets normally). This is calculated by squaring the percentage of time then add them up which actually gives us the focus percent. We then take that number divide one by it in order to get the Avg Number interacted with.
Been spending time on other parts so its still the same.
Damn and thanks!
Ah, I think I know whats happening. Its an issue with WoW not saving things that are false because it assumes if the data is not there its false anyways (since you get nil when its called) but because I'm using Ace2 DB and when the values aren't seen it sets them to the default. Will have to look to fix that.
Strange I'm not getting this issue. Can you test it under really simplistic data situation where you've just done a fresh reset and just one small fight to make sure it works at least under those conditions?
I'll see what I can do, although intentionally freezing the game isn't something I look forward to attempting ;)
On an unrelated note, it would be awesome to be able to plot selected tanks' threat versus selected raid members' threat. I'm pretty sure something similar is possible for damage but not threat. Being able to look at the ramp-up curves might be a useful tool.
Almost the same numbers as "SW Stats", differences only marginal (me the only one using "Recount", ~80% using SWS).
Keep up the great work. :)
/bump
With a couple of hours worth of data (party, Ogri'la 5-mans), and showing all the data, stack and normalise doesn't lockup, and shows the data in the range 0-100, but the max on the Y axis is 1250, so all the data covers the bottom ~8% of the plot area. Selecting a single fight, or a subset of fights, both lockup.
After a fresh reset I killed an Ogre in the barrier hills, and grabbed the mana thistle next to it. Stack and normalise on this data also locks up. The saved variables for this fight are attached.
anyway frame customization dosent matter much. The addon itself is HARDCORE masterpiece.
btw, can you add minimap icon or fubar plug-in? I just too lazy to use command line when I want to bring a window up (or just minimize window icon is fine)
I just created a /Recount show macro with a fancy icon and placed it near my minimap :)
ps: Transparancy and (bar)size customisation would be great,yes.
Keep up the good work!
[2007/07/01 08:21:43-262-x182]: Recount-$Revision: 42357 $\Tracker.lua:767: attempt to compare number with nil
ParserLib\ParserLib-1.1\ParserLib.lua:457: in function <...terface\AddOns\ParserLib\ParserLib-1.1\ParserLib.lua:457>
Bug:
After fight/instance, all %-Values sometimes get an addition of 30-40% when i close/reopen the window
34% => 66%
28% => 58%
...
Feature:
On the Detail Windows (xyz's hostile attacks) is... hm... a small... bad thing *g* Attacks which make no damage (Warrior-abilities, Pet-abilities, ...) are in the "second" lower window only splittet in dodge/parry/..., but i can see no data how often it (pet/warrior/...) was successfull with that attack.
Err... know what i mean? (My English is not the best :/ )
Edit:
Bug:
[2007/07/01 13:48:02-575-x63]: Recount-$Revision: 42357 $\Tracker.lua:767: attempt to compare number with nil
Recount-$Revision: 42357 $\Libs\ParserLib-1.1\ParserLib.lua:457: in function <...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457>
---
Lyniviel (me, Hunter) .... 95%
Celebrin (Pet) .... 15%
Tyriandor (Druid) .... 4%
Errr...? *g*
Also this may have been asked for before but I'd just like to add my support for an autohide/show feature. That is, I don't want Recount to show everytime I login but perhaps whenever I'm grouped, or when I otherwise select it.