Just removed MetaMap and added Cartographer as my main world map mod. I noticed that the X to close the window is not in the frame when skinned by Skinner. in fact its hovering about an inch and a half away on top of my minimap.
Its no show stopper by far, but does effect the estetics of it all.
Problem Solution.
To get Skinner to work with EasyUnlock (requested under oSkin)
Open your easyunlock.lua
In line 62:
Change
TradeFrameTradeButton:SetPoint("BOTTOMRIGHT","TradeFrame","BOTTOMRIGHT",-144,0);
to
TradeFrameTradeButton:SetPoint("BOTTOMRIGHT","TradeFrame","BOTTOMRIGHT",-136,5);
(please note that is an approimate movement I can't log in to check atm)
Request
Please could this be updated to work with the latest Characters Viewer as well :D
My request is to impliment a feature to allow usermade custom height/width frames, with perhaps optional user-defined custom border textures ...
Great suggestion. I would love to leave DART behind as it's the only part of the Discord suite that I have no good ACE alternative for. I have so far only received advice to code the LUA myself to place decorative art .. and yes I have tried but not had good results :)
Skinner would seem to be a perfect place to allow a user to add decorative background frames, essentially the same as the existing Topbar and Bottombar, but with ability to specify X, Y placement and H, W dimensions.
Removed AOElements.lua, created AddonFrames directory holding all skinned Addons as individual files and SkinMe directory which is referenced in the TOC
Added none as an option for Character Frames, UI Elements and NPC frames, it stops them all from being skinned
r 16525 - version 1.3
N.B. TOC changed, so logout and back in again please
These changes now allow selection of Addons as required, put the ones to be skinned in the SkinMe subdirectory and leave the rest where they are, only the Addons in the SkinMe directory are referenced in the TOC. This means that the TOC doesn't have to be modified or any of the lua code files :)
The previous method using Popups has been removed.
I am working on adding MiddleFrame(s) which will allow frame positioning, colours and borders will be the same as existing frames. :)
Removed AOElements.lua, created AddonFrames directory holding all skinned Addons as individual files and SkinMe directory which is referenced in the TOC
Added none as an option for Character Frames, UI Elements and NPC frames, it stops them all from being skinned
r 16525 - version 1.3
N.B. TOC changed, so logout and back in again please
These changes now allow selection of Addons as required, put the ones to be skinned in the SkinMe subdirectory and leave the rest where they are, only the Addons in the SkinMe directory are referenced in the TOC. This means that the TOC doesn't have to be modified or any of the lua code files :)
The previous method using Popups has been removed.
I am working on adding MiddleFrame(s) which will allow frame positioning, colours and borders will be the same as existing frames. :)
Attempting to turn off skinning on auction house. I get error:
Skinner\options.lua:998: attempt to call method `Auctioneer' (a nil value)
Skinner\options.lua:998: in function `func'
Dewdrop\Dewdrop-2.0.lua:479: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:432>
---
Skinner\options.lua:998: attempt to call method `Auctioneer' (a nil value)
Skinner\options.lua:998: in function `set'
AceConsole\AceConsole-2.0.lua:1147: in function <...Ons\ag_UnitFrames\libs\AceConsole\AceConsole-2.0.lua:908>
AceConsole\AceConsole-2.0.lua:1682: in function `value'
FrameXML\ChatFrame.lua:2170: in function `ChatEdit_ParseText'
modules\TellTarget.lua:100: in function <Interface\AddOns\Prat\modules\TellTarget.lua:99>
<unknown>:
FrameXML\ChatFrame.lua:1941: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:1963: in function `ChatEdit_OnEnterPressed'
modules\Editbox.lua:243: in function <Interface\AddOns\Prat\modules\Editbox.lua:243>
---
I can't seem to pursuade the eavesdrop skin to turn off. I usually have the frame completely transparent (and it's set to that in the colour pickers), but currently it retains an oskin skin.
Mebe it's because I set all the delays to 0, I'll try adding a delay when I log in next.
I can't seem to pursuade the eavesdrop skin to turn off. I usually have the frame completely transparent (and it's set to that in the colour pickers), but currently it retains an oskin skin.
Mebe it's because I set all the delays to 0, I'll try adding a delay when I log in next.
Hi scae,
The new version doesn't have the on and off feature any more. If you don't want it skinned then don't put it in the SkinMe directory.
Could you please add an option to allow MCP to load regardless of the version number? I've got a modified version that I use for myself and I have to keep adding it to the list of allowed versions. :)
Thanks. And thanks for all the happiness you've given to me and the rest of the World.
Its no show stopper by far, but does effect the estetics of it all.
Thanks for all your hard work on this project.
bid frames
if korean client is 90 input, only 9 is hide, 0 is viewed
next shot :)
To get Skinner to work with EasyUnlock (requested under oSkin)
Open your easyunlock.lua
In line 62:
Change
TradeFrameTradeButton:SetPoint("BOTTOMRIGHT","TradeFrame","BOTTOMRIGHT",-144,0);
to
TradeFrameTradeButton:SetPoint("BOTTOMRIGHT","TradeFrame","BOTTOMRIGHT",-136,5);
(please note that is an approimate movement I can't log in to check atm)
Request
Please could this be updated to work with the latest Characters Viewer as well :D
Great suggestion. I would love to leave DART behind as it's the only part of the Discord suite that I have no good ACE alternative for. I have so far only received advice to code the LUA myself to place decorative art .. and yes I have tried but not had good results :)
Skinner would seem to be a perfect place to allow a user to add decorative background frames, essentially the same as the existing Topbar and Bottombar, but with ability to specify X, Y placement and H, W dimensions.
Removed AOElements.lua, created AddonFrames directory holding all skinned Addons as individual files and SkinMe directory which is referenced in the TOC
Added none as an option for Character Frames, UI Elements and NPC frames, it stops them all from being skinned
r 16525 - version 1.3
N.B. TOC changed, so logout and back in again please
These changes now allow selection of Addons as required, put the ones to be skinned in the SkinMe subdirectory and leave the rest where they are, only the Addons in the SkinMe directory are referenced in the TOC. This means that the TOC doesn't have to be modified or any of the lua code files :)
The previous method using Popups has been removed.
I am working on adding MiddleFrame(s) which will allow frame positioning, colours and borders will be the same as existing frames. :)
Brilliant!
Hi,
Sorry about that, left in some code I should have removed :(
r 16535
Mebe it's because I set all the delays to 0, I'll try adding a delay when I log in next.
Hi scae,
The new version doesn't have the on and off feature any more. If you don't want it skinned then don't put it in the SkinMe directory.
Hi SpUpUz,
The SkinMe directory already exists, just put the Addons you want skinned into it from the AddonSkins directory
It seems so. :(
-DR
Hi,
Sorry Bagnon and Banknon were missed when I changed the Addon handling process :( They're back now :)
r 16595
-Avar
Thanks. And thanks for all the happiness you've given to me and the rest of the World.
frame:SetHeight(frame:GetHeight() - 20)
to
frame:SetHeight(frame:GetHeight() - 0)
on line 258 in Skinner.lua