[2006/11/12 17:59:54-278]: Skinner\CharacterFrames1.lua:24: attempt to index global `_G' (a nil value)
Skinner\CharacterFrames1.lua:24: in function `CharacterFrame'
Skinner\CharacterFrames1.lua:13: in function `characterFrames'
Skinner\AddonFrames.lua:9: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:426: in function <...ce\AddOns\AutoBar\libs\AceEvent-2.0\AceEvent-2.0.lua:403>
---
[2006/11/12 17:59:55-278]: Skinner\CharacterFrames2.lua:397: attempt to index global `_G' (a nil value)
Skinner\CharacterFrames2.lua:397: in function `QuestLog'
Skinner\AddonFrames.lua:89: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:426: in function <...ce\AddOns\AutoBar\libs\AceEvent-2.0\AceEvent-2.0.lua:403>
---
edit: also doesnt seem to be working, most blizz frames seem unskinnable, bottombar keeps turning itself off after reload, chatframe skinning is not showing up entirely.
[2006/11/13 04:17:09-150-x1]: Skinner\CharacterFrames1.lua:24: attempt to index global `_G' (a nil value)
Skinner\CharacterFrames1.lua:24: in function `CharacterFrame'
Skinner\CharacterFrames1.lua:13: in function `characterFrames'
Skinner\AddonFrames.lua:9: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:426: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:403>
---
Getting the same error, previous revision works fine.
Separate issue that has been bugging me for some time:
Cartographer map frame close button moves outside of the map frame (to right) by about 100 pixels or so.
There is one feature id like to request and if its already implemented please let me know.
It seem fairly easy for skinner to skin any frame on screen and i was hoping for a command along the lines of this:
/skinner addframe framename
I am currently using discord frame modifier and often make custom frames which i use for backgrounds to certain ui elements. What i would love to be able to do is make multiple frames in DFM and have them all skinned by Skinner.
It's not skinning the inspect frame for me (I'm using SuperInspect), I tried to disable and enable skinning of the inspect frame and it gave this error:
[2006/11/14 15:41:07-67-x1]: Skinner\CharacterFrames2.lua:22: AceHook-2.1: Attempt to hook a non-existant function "InspectHonorFrame_Update"
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:117: in function `error'
AceHook\AceHook-2.1.lua:235: in function <...ce\AddOns\ag_UnitFrames\libs\AceHook\AceHook-2.1.lua:231>
AceHook\AceHook-2.1.lua:436: in function `Hook'
Skinner\CharacterFrames2.lua:22: in function `InspectFrame'
Skinner\options.lua:943: in function `func'
Dewdrop\Dewdrop-2.0.lua:479: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:432>
Separate issue that has been bugging me for some time:
Cartographer map frame close button moves outside of the map frame (to right) by about 100 pixels or so.
Hi Iceroth,
If you skin the WorldMap, /skinner ui map, and have either MetaMap or Cartographer loaded then the map will be skinned, won't be fullscreen and the close button will be in the TLH corner :)
Support for Cartographer
Added option to toggle Help Frame skinning, all frames should now have individual options :)
Moved Inspect Frame code into UIElements1 from CharacterFrames2
I'm not sure if this is really a Skinner-specific question or something more general, but I'll stick it here in the hope that someone can help.
Is there any way within the mod currently to have some frame settings be dynamic based on whether you're in a group or not? If not, is there an external solution that can do this for me, or would it be a possible feature for future consideration?
Basically, I keep my party frames at the top of my screen, and I have a topframe/viewport setting to provide a solid black bar as background for those frames. However, when I'm not in a party, that just becomes wasted space on my screen. Is there any way to have the topframe and corresponding viewport adjustment appear only when grouped, and revert to normal otherwise? Thanks.
After deleting Oskin (last version) and installing skinner the game bugs at logon, bugsack shows nothing unusual but nothing works. I can move around but the game behaves as though I'm lagging massively (players all named Unknown, no channel communication, can't interact with anything, nothing updates) until I'm eventually disconnected. I delete Skinner, restore Oskin from backup and everything works fine... but, and here's the strange bit...
...while I have Skinner running my g/f also experiences massive lag on a diff PC (LAN) and eventually gets disconnected.
Now I have a feeling some of you will say it's not Skinner and is a lag problem, but I've exhaustively tested this over the last couple of hours and it IS Skinner. Infact, if I disable Skinner with ModMenuToFU then /reloadui, the lag immediately clears up on both machines. Re-enable Skinner, /reloadui, it immediately returns. It's boggling me how it could effect both machines and it's taken me ages to convince myself that it wasn't just a coincidence but as I say, been enabling/disabling Skinner for the last 2 hours and there's a 100% correlation in the problem occuring when Skinner is enabled... riddle me that.
I'm seeing similar stuttering lag issues when running skinner over oSkin, nothing to that extreme but it was noticeable. Also, addon frames were not being skinned in Skinner no matter how many settings i fiddled with. Something is definitely wrong.
Rollback Post to RevisionRollBack
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Hi Varuna,
Can you please post the error messages, preferably in BugGrabber/BugSack format, so that we can help you fix the problem :)
really like it
Replaced missing libs entries in TOC, added AceLocale to externals, removed Static Popup entries, renamed local.lua to Localisations.lua
r 16800.
Many thanks to Thomas Mo for the Simplified Chinese translations
[2006/11/12 17:59:54-278]: Skinner\CharacterFrames1.lua:24: attempt to index global `_G' (a nil value)
Skinner\CharacterFrames1.lua:24: in function `CharacterFrame'
Skinner\CharacterFrames1.lua:13: in function `characterFrames'
Skinner\AddonFrames.lua:9: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:426: in function <...ce\AddOns\AutoBar\libs\AceEvent-2.0\AceEvent-2.0.lua:403>
---
[2006/11/12 17:59:55-278]: Skinner\CharacterFrames2.lua:397: attempt to index global `_G' (a nil value)
Skinner\CharacterFrames2.lua:397: in function `QuestLog'
Skinner\AddonFrames.lua:89: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:426: in function <...ce\AddOns\AutoBar\libs\AceEvent-2.0\AceEvent-2.0.lua:403>
---
edit: also doesnt seem to be working, most blizz frames seem unskinnable, bottombar keeps turning itself off after reload, chatframe skinning is not showing up entirely.
interface/Addons/skinner/characterframes1.lua:24:Attempt to index global '_G'(A nil value)
Separate issue that has been bugging me for some time:
Cartographer map frame close button moves outside of the map frame (to right) by about 100 pixels or so.
Sorry about the loading errors, fixed now.
r 16848
- altas
- atalasloot
- argent dawn grinde.
Also, would be nice to skin cgCrafty-2.0 (http://www.wowace.com/forums/index.php?topic=2627.0)
There is one feature id like to request and if its already implemented please let me know.
It seem fairly easy for skinner to skin any frame on screen and i was hoping for a command along the lines of this:
/skinner addframe framename
I am currently using discord frame modifier and often make custom frames which i use for backgrounds to certain ui elements. What i would love to be able to do is make multiple frames in DFM and have them all skinned by Skinner.
And by the way, thanks for all the hard work!
i dunno :D
[2006/11/14 15:41:07-67-x1]: Skinner\CharacterFrames2.lua:22: AceHook-2.1: Attempt to hook a non-existant function "InspectHonorFrame_Update"
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:117: in function `error'
AceHook\AceHook-2.1.lua:235: in function <...ce\AddOns\ag_UnitFrames\libs\AceHook\AceHook-2.1.lua:231>
AceHook\AceHook-2.1.lua:436: in function `Hook'
Skinner\CharacterFrames2.lua:22: in function `InspectFrame'
Skinner\options.lua:943: in function `func'
Dewdrop\Dewdrop-2.0.lua:479: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:432>
---
Hi Iceroth,
If you skin the WorldMap, /skinner ui map, and have either MetaMap or Cartographer loaded then the map will be skinned, won't be fullscreen and the close button will be in the TLH corner :)
Support for Cartographer
Added option to toggle Help Frame skinning, all frames should now have individual options :)
Moved Inspect Frame code into UIElements1 from CharacterFrames2
r 17049
Is there any way within the mod currently to have some frame settings be dynamic based on whether you're in a group or not? If not, is there an external solution that can do this for me, or would it be a possible feature for future consideration?
Basically, I keep my party frames at the top of my screen, and I have a topframe/viewport setting to provide a solid black bar as background for those frames. However, when I'm not in a party, that just becomes wasted space on my screen. Is there any way to have the topframe and corresponding viewport adjustment appear only when grouped, and revert to normal otherwise? Thanks.
After deleting Oskin (last version) and installing skinner the game bugs at logon, bugsack shows nothing unusual but nothing works. I can move around but the game behaves as though I'm lagging massively (players all named Unknown, no channel communication, can't interact with anything, nothing updates) until I'm eventually disconnected. I delete Skinner, restore Oskin from backup and everything works fine... but, and here's the strange bit...
...while I have Skinner running my g/f also experiences massive lag on a diff PC (LAN) and eventually gets disconnected.
Now I have a feeling some of you will say it's not Skinner and is a lag problem, but I've exhaustively tested this over the last couple of hours and it IS Skinner. Infact, if I disable Skinner with ModMenuToFU then /reloadui, the lag immediately clears up on both machines. Re-enable Skinner, /reloadui, it immediately returns. It's boggling me how it could effect both machines and it's taken me ages to convince myself that it wasn't just a coincidence but as I say, been enabling/disabling Skinner for the last 2 hours and there's a 100% correlation in the problem occuring when Skinner is enabled... riddle me that.