Any way to prevent Omen 2 from automatically popping its window up on my warlocks and hunters whenever their pets spawn? I basically only want it active when in a group or raid.
my only problem so far is that i cant get aoe mode to work.
i tried it with a group of guildies, went over to SMV and pulled like 15 demon hunter supplicants, i marked up like 5 of them with raid icons and nothing showed up on the AOE mode...
single and overview mode seem to be working just fine.
While i haven't had the opportunity to try Omen2 out in a raid, i was able to go out and do a bit of solo testing.
I can't seem to get anything to display in AOE and Healer mode except for test bars OOC.
Using my warlock and a voidwalker, i was running around terokkar gathering up a few mobs and casting rain of fire... all i could get was a blank window. If i turn on the test bars, they would clear themselves off when any damage occured, but no real bars would actually show up.
[2008/03/25 20:15:41-2940-x1]: Omen\Bar.lua:206: <unnamed>:SetPoint(): Unknown region point
Omen\Bar.lua:206: in function `UpdateLabelPositions'
Omen\Bar.lua:161: in function `SetLabels'
Omen\Modules\SingleTarget\SingleTarget.lua:257: in function `UpdateBar'
Omen\Modules\SingleTarget\SingleTarget.lua:492: in function `Test'
Omen\Omen.lua:54: in function <Interface\AddOns\Omen\Omen.lua:51>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
...Drop\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...Drop\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>:
My warnings don't seem to be working. In single target mode, I have "Enable Warnings" checked off, and I have it set to use the "explosion" sound at 80% threat. In the output, I have it checked off to use Parrot, make it sticky, and use the notification area, but I am not getting any audio or text warnings.
You have to put back in the option to dictate the percentage of threat compared to your tank when you want the warning to go off. As a hunter I don't have to feign until about 110%-115%, but the warning keeps going off anytime I'm over 90% and keeps spamming me with that stupid explosion sound ever time I do damage. Also can you put in different sounds? I had the small Link sound for 2.3 and it was perfect.
As a hunter I don't have to feign until about 110%-115%, but the warning keeps going off anytime I'm over 90% and keeps spamming me with that stupid explosion sound ever time I do damage.
Man apparantly I am the only one that can't get it to display the warning message/play the warning sound at all! ;)
Is it a way to use a global threath without having for example our prot pally on each Hyjal thrash mobs? There are no way I can see my global threat with him on 10 bars.
Moreover, if someone get a higher threat all the bars get messy.
i tried it with a group of guildies, went over to SMV and pulled like 15 demon hunter supplicants, i marked up like 5 of them with raid icons and nothing showed up on the AOE mode...
single and overview mode seem to be working just fine.
I can't seem to get anything to display in AOE and Healer mode except for test bars OOC.
Using my warlock and a voidwalker, i was running around terokkar gathering up a few mobs and casting rain of fire... all i could get was a blank window. If i turn on the test bars, they would clear themselves off when any damage occured, but no real bars would actually show up.
Everything else seems to be working fine for me.
Thanks,
//Deadbeat
[2008/03/25 20:15:41-2940-x1]: Omen\Bar.lua:206: <unnamed>:SetPoint(): Unknown region point
Omen\Bar.lua:206: in function `UpdateLabelPositions'
Omen\Bar.lua:161: in function `SetLabels'
Omen\Modules\SingleTarget\SingleTarget.lua:257: in function `UpdateBar'
Omen\Modules\SingleTarget\SingleTarget.lua:492: in function `Test'
Omen\Omen.lua:54: in function <Interface\AddOns\Omen\Omen.lua:51>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
...Drop\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20: in function <...Drop\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>:
---
i get the 4 "buttons" to click but thats it - no bars.
no screenshot but heres what it looks like:
bottom half of window
4 clickable buttons
top half of window
L______l
[ ] [ ] [ ] [ ]
P------g
it looks really weird.
The warning test is working fine though.
Man apparantly I am the only one that can't get it to display the warning message/play the warning sound at all! ;)
Moreover, if someone get a higher threat all the bars get messy.
Thank you
You get the following error on notifications to SCT:
Sink-1.0.lua:258: Attempt to call method 'IsActive' (a nil value)
Can the babe voice saying "aggro" be put in for the sound options?
Also, for the love of god, please make the screen flash an option!
Do you have a combat log? If so, can you look for an Eject cast and send that line to me?
Regarding AOE mode: I'm aware of the problem, and am tracking it down.
Regarding warnings: You should be able to turn them off from the modules -> single target -> warnings menu.
Regarding custom sounds: Omen now uses LibSharedMedia-3.0, so you can just add anything you'd like to SharedMedia-3.0 as usual, and it should work.
Regarding lack of customizability: It's coming. I just ran out of time before 2.4 hit. :)
Sorry it's been such a rough transition. I didn't have nearly as much time as I'd have liked to polish it up. :/