Opening a new thread, since the old one is over 4 years old and contains hundreds of posts that are no longer remotely relevant.
Grid is a compact party/raid unit frame addon.
Grid's primary goal is to show only the information you need to make effective gameplay decisions, as concisely as possible. It is also highly customizable, so you can choose which information you want to see, and how it's displayed. Grid can display information using the center icon, either of two center texts, any of the four corner squares, the frame border, the frame's opacity, and the health bar's color. By default, Grid can show information about health, mana, aggro/threat, buffs/debuffs, range, and ready checks.
Grid is extensible through plugins. You can find a mostly-complete list of plugins on the project page. Keep in mind, though, that plugins are third-party addons, and are not maintained or supported by the authors of Grid. Please do not post here about plugins; instead, post on the plugin's download page, bug tracker, or forum thread. Thanks!
Grid was originally written by Maia and Pastamancer. It is now maintained by Phanx, Greltok, and other members of the community.
Common Questions, Known Issues, etc.
Last updated 2012-01-13
Please do not post new reports about the issues listed here. We are already aware of them and, if they are within our control, are working to fix them.
Grid freezes for a few seconds during the Morchok encounter. (ticket #580)
This is a known issue, and involves the way the game client handles the Earthen Vortex mechanic in conjunction with the secure group header templates that Grid uses. I (Phanx) do not currently have first-hand access to this game content, so this issue is awaiting the attention of someone who does.
As a temporary workaround, you can switch to a layout that does not display pets during this encounter.
Incoming heals are showing the wrong amount!
This is not a bug in Grid. Incoming heal values now come from the game client itself, instead of requiring everyone in your group to install a third-party library to communicate about their healing spells. Grid has no control over the accuracy of incoming heal values, and no way to tell whether a value is accurate or not. Feel free to report inaccurate values to Blizzard.
Incoming heals are showing HoT ticks!
This is not a bug in Grid. The game client doesn't differentiate between incoming health from direct heals and incoming health from periodic effects, so Grid cannot specifically filter out HoTs. You can filter out most HoT ticks by using the Minimum Value setting for the Incoming Heals status to hide smaller amounts of healing.
Incoming heals aren't shown at all!
Check the Minimum Value setting for the Incoming Heals status, and make sure it's set appropriately for your level and gear. It should be set lower than the size of a direct heal, but higher than the size of a HoT tick.
I'm using version r1234 and it's broken!
Version numbers that follow the "r1234" pattern are alpha-quality snapshots of the current development process. They are not supported, may be unstable or not work at all, and may cause you to lose your settings. If you are not comfortable running experimental code, please stick with Release and Beta versions, whose numbers follow the "4.0.3.1234" or "4.0.3.1234-beta" patterns, respectively.
hi, have a question very impotant for me as a raid healer(rdru): can i make new version of grid looks like this http://img835.imageshack.us/img835/997/ww1p.jpg
it's some version before ace3grid. as you see its class color hp and black color of lack of health, player which are dead - full black, not transparent class color. lf help to realise it in new version. it keeps my eyes save when i looking for damaged players)
Heya Phanx et al. The reason why pets are still spaced out is because the whole fix depends on REINTRODUCING the use of SecureGroupPetHeaderTemplate for pet groups, and the fix added a few lines later makes that work. As long as you are not using the pet headers, the frames will be created for all the players in the group/raid. The fix to the latest alpha (r1372) as is, would be to change line 41 of GridLayout.lua to the following:
local header = CreateFrame("Frame", "GridLayoutHeader" .. NUM_HEADERS, GridLayoutFrame, (isPetGroup and "SecureGroupPetHeaderTemplate" or "SecureGroupHeaderTemplate"))
The code added on lines 53 and 54 makes the pet headers work with clickcast template because it overcomes the Blizz bug that was making the use of pet headers fail.
Sorry for the confusion about this, I should have commented my posted code better.
Should Grid be hiding the player, party and raid frames when Grid is selected for use under Layouts. Pretty sure pre-WoW 4.0 it did this. Not sure if its something buggy on my end.
No. Grid has never, and most likely will never, hide or otherwise modify the default UI. Use an addon like HideBlizzard to remove parts of the default UI you don't want to see.
Unless you're wanting folks to peruse the tail end of the previous forum thread before coming to this one (and maybe you are?), you should link to this new thread from Grid's "homepage" on WowAce. Right now it's still linking to the old one....forcing a couple of extra steps to locate the current discussion.
Anyway to toggle the Grid frame on and off? I tried /grid toggle, /grid show, /grid hide without success (I seem to recall that this kind of thing used to work under the old version).
Anyway to toggle the Grid frame on and off? I tried /grid toggle, /grid show, /grid hide without success (I seem to recall that this kind of thing used to work under the old version).
Anyway to toggle the Grid frame on and off? I tried /grid toggle, /grid show, /grid hide without success (I seem to recall that this kind of thing used to work under the old version).
Ace2 provided a "standby" command; Ace3 does not. The recommended ways to hide/disable Grid are to either set the layout for your current group type to "None", or to log out and disable it at the addon screen. Could you give me an example of a situation where you'd want to hide Grid, where you wouldn't want to use one of those options?
You can also just do stuff with "GridLayoutFrame" directly, instead of doing module lookups.
Setting the layout to "None" is fine as a workaround. It's not something that I want to do very often, but there are occasions where I want to reduce clutter a bit and don't actually need Grid to be visible.
I've read that it's impossible to change the incoming heals color due to the way the bar is implemented, is this still true?
I have not been able to change the color at all by adjusting the "incoming heals" status. Does anyone else think that having incoming heals at 50% alpha (adjustable) and being the same color as the health is hard to see?
I've read that it's impossible to change the incoming heals color due to the way the bar is implemented, is this still true?
Yes, though I'm not adverse to adding an option. Post a feature request in the ticket tracker, so I don't forget about it once all of the patch-related stuff is fixed.
Ace2 provided a "standby" command; Ace3 does not. The recommended ways to hide/disable Grid are to either set the layout for your current group type to "None", or to log out and disable it at the addon screen. Could you give me an example of a situation where you'd want to hide Grid, where you wouldn't want to use one of those options?
You can also just do stuff with "GridLayoutFrame" directly, instead of doing module lookups.
I don't use grid when I'm not healing. And I would rather not have to change my party settings every time I switch specs instead of just having a macro that I smack that brings up my grid when I need it and hides it when I don't without mucking about the settings. I have four healer toons with dps offspecs and the ability to hide a fully configured Grid or bring it up as I need was one of my favorite things. I also don't want to have to reload my ui when I am switching in and out of healing spec when I chain heroics.
Just my reasons. I missed /standby enough to go looking for a reason it was missing or a way to make it work. But that's just me. :)
I don't use grid when I'm not healing. And I would rather not have to change my party settings every time I switch specs instead of just having a macro that I smack that brings up my grid when I need it and hides it when I don't without mucking about the settings.
Have you considered setting up different profiles for different characters and different specs?
Have you considered setting up different profiles for different characters and different specs?
I could, but the standby feature was so much easier. If the authors say no, well, so be it, I'll get on that. But I figured it was worth a shot to explain why and hope that they thought it was valid. :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Grid is a compact party/raid unit frame addon.
Grid's primary goal is to show only the information you need to make effective gameplay decisions, as concisely as possible. It is also highly customizable, so you can choose which information you want to see, and how it's displayed. Grid can display information using the center icon, either of two center texts, any of the four corner squares, the frame border, the frame's opacity, and the health bar's color. By default, Grid can show information about health, mana, aggro/threat, buffs/debuffs, range, and ready checks.
Grid is extensible through plugins. You can find a mostly-complete list of plugins on the project page. Keep in mind, though, that plugins are third-party addons, and are not maintained or supported by the authors of Grid. Please do not post here about plugins; instead, post on the plugin's download page, bug tracker, or forum thread. Thanks!
Grid was originally written by Maia and Pastamancer. It is now maintained by Phanx, Greltok, and other members of the community.
Download stable versions:
Curse
WoWInterface
Download development versions (untested/unstable):
WowAce
For more information:
Grid project page on WowAce
Grid User's Guide
Please use the ticket tracker to report bugs or request features!
Last updated 2012-01-13
Please do not post new reports about the issues listed here. We are already aware of them and, if they are within our control, are working to fix them.
Grid freezes for a few seconds during the Morchok encounter. (ticket #580)
This is a known issue, and involves the way the game client handles the Earthen Vortex mechanic in conjunction with the secure group header templates that Grid uses. I (Phanx) do not currently have first-hand access to this game content, so this issue is awaiting the attention of someone who does.
As a temporary workaround, you can switch to a layout that does not display pets during this encounter.
Incoming heals are showing the wrong amount!
This is not a bug in Grid. Incoming heal values now come from the game client itself, instead of requiring everyone in your group to install a third-party library to communicate about their healing spells. Grid has no control over the accuracy of incoming heal values, and no way to tell whether a value is accurate or not. Feel free to report inaccurate values to Blizzard.
Incoming heals are showing HoT ticks!
This is not a bug in Grid. The game client doesn't differentiate between incoming health from direct heals and incoming health from periodic effects, so Grid cannot specifically filter out HoTs. You can filter out most HoT ticks by using the Minimum Value setting for the Incoming Heals status to hide smaller amounts of healing.
Incoming heals aren't shown at all!
Check the Minimum Value setting for the Incoming Heals status, and make sure it's set appropriately for your level and gear. It should be set lower than the size of a direct heal, but higher than the size of a HoT tick.
I'm using version r1234 and it's broken!
Version numbers that follow the "r1234" pattern are alpha-quality snapshots of the current development process. They are not supported, may be unstable or not work at all, and may cause you to lose your settings. If you are not comfortable running experimental code, please stick with Release and Beta versions, whose numbers follow the "4.0.3.1234" or "4.0.3.1234-beta" patterns, respectively.
it's some version before ace3grid. as you see its class color hp and black color of lack of health, player which are dead - full black, not transparent class color. lf help to realise it in new version. it keeps my eyes save when i looking for damaged players)
The code added on lines 53 and 54 makes the pet headers work with clickcast template because it overcomes the Blizz bug that was making the use of pet headers fail.
Sorry for the confusion about this, I should have commented my posted code better.
For some unknown reason I can't get the standard corner indicators working.
I double checked their settings and they seem ok.
Is that a know issue? (grid 1.40000.1370)
Good luck with the update. :)
Ah, yeah, I missed that bit.
Not a known issue, and I'm not having any problems with the corner indicators. Post a ticket and attach your Grid saved variables to it.
I'll post a ticket if I can reproduce it.
Should Grid be hiding the player, party and raid frames when Grid is selected for use under Layouts. Pretty sure pre-WoW 4.0 it did this. Not sure if its something buggy on my end.
I use
Ace2 provided a "standby" command; Ace3 does not. The recommended ways to hide/disable Grid are to either set the layout for your current group type to "None", or to log out and disable it at the addon screen. Could you give me an example of a situation where you'd want to hide Grid, where you wouldn't want to use one of those options?
You can also just do stuff with "GridLayoutFrame" directly, instead of doing module lookups.
Setting the layout to "None" is fine as a workaround. It's not something that I want to do very often, but there are occasions where I want to reduce clutter a bit and don't actually need Grid to be visible.
I have not been able to change the color at all by adjusting the "incoming heals" status. Does anyone else think that having incoming heals at 50% alpha (adjustable) and being the same color as the health is hard to see?
Yes, though I'm not adverse to adding an option. Post a feature request in the ticket tracker, so I don't forget about it once all of the patch-related stuff is fixed.
I don't use grid when I'm not healing. And I would rather not have to change my party settings every time I switch specs instead of just having a macro that I smack that brings up my grid when I need it and hides it when I don't without mucking about the settings. I have four healer toons with dps offspecs and the ability to hide a fully configured Grid or bring it up as I need was one of my favorite things. I also don't want to have to reload my ui when I am switching in and out of healing spec when I chain heroics.
Just my reasons. I missed /standby enough to go looking for a reason it was missing or a way to make it work. But that's just me. :)
Have you considered setting up different profiles for different characters and different specs?
I could, but the standby feature was so much easier. If the authors say no, well, so be it, I'll get on that. But I figured it was worth a shot to explain why and hope that they thought it was valid. :)