P.S. There's always the problem with the target of the cast, for example if I cast the soulstone on myself while targetting a mob, the chat message would be like: "erelen placed his soulstone on evil mob". To fix this problem I've changed UNIT_SPELLCAST_START with UNIT_SPELLCAST_SENT and used the arg4 of the function to get the target...
I might not call it a replacement, just a similiar type of addon with with less stuff(that some people dont want/need) included. (i.e. dot timers).
I use it, and will continue to use it until it stops working. Since GitS (unfortunately) has stopped working on it for RL issues. Although I hope somebody continues to work on it, becuase I like it.
I have yet to find any bugs with what it does. Only requests I (others) have made have been mostly cosmetic. I dont use it for anything more then having menu buttons for summoning pets, people, and stones. (wich is why I dont use necrosis).
The only thing I dont like is having a few rows of buttons popup when entering combat, wich was done as a workaround to the protection (lockout) that blizzard put keeping you from accessing the menus while in combat. The lack of ability to choose wich ones popup was a feature I was hoping could be worked on in the future.(i.e my buffs are already hotkeyed to action bars, so I dont need them to pop up on this addon in combat). Other stuff like in my last post someplace above about the shadowtrance alerts, I figure out how to make it do what I wanted.
Honestly if your curious I would just give it a try, you can always just delete it and go back to necrosis (or whatever one you use). /aco2 brings up menu ;-)
I dont have anyscreen shots of it "in action". I do have a link to my UI screenshot wich shows it while idle (out of combat, not doing anything). Its round buttons above the chatlog:
edit: found a shot of an old ui of mine that shows what I mean about button popup in combat. (its the 3 rows of buttons above the chat window) you can choose how many buttons are in each row, but will always be that many buttons (total # based off of what spells you have in you spellbook (i.e if your soulink then a button would show for that buff also when it popsup in combat)).
To: [email]deep.existence@gmail.com[/email]
(Or if you don't want that, just add a folder called ".svn" to the Acolyte2 folder, the WAU will exclude Acolyte2 from updates then.)
@Rani_Klasky:
Sorry, didn't to look into this thread some days because of my excams.
But I think I won't add such a feature to Acolyte2, sorry.
1. let it check talents etc so for an example "summon felguard" only shows if you got it.
2. customizable buttons, add remove buttons as you wish, like demon skin and demon armor, if you want it shown or not
3. if you create a healthstone or soulstone, you should be able to use it somewhere in the addon, like in necrosis
4. customizable messages when casting ritual of summoning or if you soulstone someone etc
For 1. just type "/aco" and check autohide unkown spells.
2-4 will may be implented later, atm I need to lern for some examinations.
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Applied to the code. :)
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Be happy. ^^
(hopefully it does all work... :/)
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Eigentlich bin ich der meinung da ichs schon fr?her mal gefixt hab. oO
Das entstand immer wenn du in dem Moment wo der Seelensteinzauber beendet ist, kein Ziel hast.
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But can you click these buttons in combat?
Btw. I quitted wow and planing on sell my account, so I may won't make further updates.
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My girlfriends farther died 3 days ago.
Don't know when I'm back.
If someone want to take over the project for a time, I give the full permission to.
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To: [email]deep.existence@gmail.com[/email]
(Or if you don't want that, just add a folder called ".svn" to the Acolyte2 folder, the WAU will exclude Acolyte2 from updates then.)
@Rani_Klasky:
Sorry, didn't to look into this thread some days because of my excams.
But I think I won't add such a feature to Acolyte2, sorry.
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Maybe you cold make screenshots of autobar including what ability you want?
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But you could change line 301 and 302 from
to
and line 307, 311 and 312 from
to
All in core.lua.
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For 1. just type "/aco" and check autohide unkown spells.
2-4 will may be implented later, atm I need to lern for some examinations.
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Without this error message I wouldnt have found it yet... ^^
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Should now work for you two and any other.
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Since I began coding Acolyte2 I've never installed Acolyte1 again.
There can't be any connection between this mods.