Yes, my blood elf's seals are not showing with "BloodElf", but are showing when I change it to "Blood Elf". Seal of Corruption at least, have not checked with Seal of Blood. Sorry, did not mean blessing, I always get those two mixed up. :) No idea why.
Using the european english client. Which should not matter, as you said.
Why? What other debuffs are on a target effects my choice of when or how to apply debuffs myself. How is it bad to know that a non-stacking debuff is already on the target?
I am not asking about a new feature or to add any bloat. Inline aura can already do this. I am just asking to add it to the defaults. I am not even asking for this because it is convenient for me. I already changed the defaults for the classes I play. I just thought that it might increase the usability of IA for others that do not want to do the same work again.
Well, yes, I wouldn't mind. Might be a good idea to leave out debuffs that you usually cast because of the damaging or threat-increasing side effects. Moonkins won't stop casting insect swar just because some other druid already applied the debuff. Bears won't stop mangling just because some warrior applied trauma. (you can tell that I am mostly playing druids >_< ) But generally, adding most or all debuffs from that list might not be a bad thing. Can't see how that would be a bad thing.
I have played a bit with the settings I posted recently. Just haven't found the time to spec to Moonkin to test the Eclipse procs.
Growl/Taunt - definately useful as a tank, because of DR on taunts. You do not want to taunt something by accident that another tank has taunted already, or the mob may end up un-tauntable for 10sec.
Mangle / Trauma is a blessing. Simple as that. Cats do not want to mangle without need. It would be kinda cool if it were possible not to show the duration on the Mangle (Bear) button (unnecessary info, you press it whenever it is off cooldown, anyway), but I guess that's not possible.
Insect swarm / scorpid sting - unnecessary, since you wnt to keep up the swarm now. It has become a very nice DoT.
The many debuffing roars - nice, because at least for bears, it does not generate much threat. So you usually just want to roar when it is necessary. Some other tank keeping up the debuff saves you a CD you can use for something that gives you more aggro.
I would like to see this in the defaults, but I can understand if you prefer to keep stuff from other classes out.
Well, Taunt and Growl - that is vrey debatable. But Mangle - Cat and Trauma absolutely makes sense IMO. A cat does not want to Mangle when she can Shred instead.
But I guess that means that it works with other classes' abilities. :)
Was going to try if this works in tomorrow's raid when there will be a trauma'ing warrior.
Question: Does it make sense to add other classes' abilities to the druid defaults? Or is there a good reason not to do it?
Cellular nd ZOMG don't seem to play along well, currently. Can't reiceive any whispers unless I deactivate ZOMG. No error messages, just no whispers at all - I can't even whisper myself.
ah yeah, i changed my buttonfacade skin to Phish, still black border and all, but inline aura gives me neon red and neon green border highlight, which is truely awesome :)
Getting loads of errors. This one for example when I cast my Hawkstrider:
[02:01:31] ...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:411: attempt to perform arithmetic on local 'r' (a nil value)
[C]: ?
...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:411: in function <...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:401>
[C]: in function `SetVertexColor'
Interface\AddOns\InlineAura\Core.lua:456: in function <Interface\AddOns\InlineAura\Core.lua:451>
(tail call): ?
Interface\AddOns\InlineAura\Core.lua:600: in function <Interface\AddOns\InlineAura\Core.lua:598>
[C]: in function `ActionButton_UpdateState'
Interface\AddOns\InlineAura\Core.lua:515: in function <Interface\AddOns\InlineAura\Core.lua:505>
Edit: Uhm... mostly the same that HunterZ posted. Nvm. ^_^
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Using the european english client. Which should not matter, as you said.
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should probably read
There is a space missing. Didn't want to show my Paladin blessings without it.
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Edit: Nvm, just saw that this is already in the latest alpha.
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I am not asking about a new feature or to add any bloat. Inline aura can already do this. I am just asking to add it to the defaults. I am not even asking for this because it is convenient for me. I already changed the defaults for the classes I play. I just thought that it might increase the usability of IA for others that do not want to do the same work again.
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Growl/Taunt - definately useful as a tank, because of DR on taunts. You do not want to taunt something by accident that another tank has taunted already, or the mob may end up un-tauntable for 10sec.
Mangle / Trauma is a blessing. Simple as that. Cats do not want to mangle without need. It would be kinda cool if it were possible not to show the duration on the Mangle (Bear) button (unnecessary info, you press it whenever it is off cooldown, anyway), but I guess that's not possible.
Insect swarm / scorpid sting - unnecessary, since you wnt to keep up the swarm now. It has become a very nice DoT.
The many debuffing roars - nice, because at least for bears, it does not generate much threat. So you usually just want to roar when it is necessary. Some other tank keeping up the debuff saves you a CD you can use for something that gives you more aggro.
I would like to see this in the defaults, but I can understand if you prefer to keep stuff from other classes out.
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But I guess that means that it works with other classes' abilities. :)
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Was going to try if this works in tomorrow's raid when there will be a trauma'ing warrior.
Question: Does it make sense to add other classes' abilities to the druid defaults? Or is there a good reason not to do it?
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It works with Phish now? I gotta try that...
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SiO2-CB *cough*
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Or, if it is really going to be a Quartz replacement, maybe something like silica or silicon dioxide.
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Edit: Uhm... mostly the same that HunterZ posted. Nvm. ^_^