[2008/07/10 10:35:27-1103-x1]: Altoholic-2.4.016\Altoholic.lua:1462: bad argument #1 to 'sub' (string expected, got nil)
Altoholic-2.4.016\Altoholic.lua:1462: in function `WhoKnowsRecipe'
Altoholic-2.4.016\Altoholic.lua:1414: in function `ProcessTooltip'
Altoholic-2.4.016\Altoholic.lua:1259: in function <Interface\AddOns\Altoholic\Altoholic.lua:1250>
<in C code>: ?
Skillet-1.11-77678\Skillet.lua:416: in function <Interface\AddOns\Skillet\Skillet.lua:415>
(tail call): ?:
(tail call): ?:
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:631: in function `ContainerFrameItemButton_OnEnter':
Bagnon-1.5.2\core\item.lua:338: in function <Interface\AddOns\Bagnon\core\item.lua:321>
---
and:
[2008/07/10 10:35:27-1103-x14]: Altoholic-2.4.016\Altoholic.lua:1462: bad argument #1 to 'sub' (string expected, got nil)
Altoholic-2.4.016\Altoholic.lua:1462: in function `WhoKnowsRecipe'
Altoholic-2.4.016\Altoholic.lua:1414: in function `ProcessTooltip'
Altoholic-2.4.016\Altoholic.lua:1259: in function <Interface\AddOns\Altoholic\Altoholic.lua:1250>
<in C code>: ?
Skillet-1.11-77678\Skillet.lua:416: in function <Interface\AddOns\Skillet\Skillet.lua:415>
(tail call): ?:
(tail call): ?:
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:631: in function `ContainerFrameItemButton_OnEnter':
Bagnon-1.5.2\core\item.lua:338: in function `UpdateTooltip'
Interface\FrameXML\GameTooltip.lua:151: in function `GameTooltip_OnUpdate':
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>
---
May I ask for two configuration options (via Interface - Options - EnhancedStackSplit)?
1. ATM if I split a stack via the auto mode it puts all the items into the backback but the last item of the splitted stack resides in it's original position. It'll be nice to put the last one into the next free positon as well.
2. Maybe an option to activate the auto mode by default?
Could you implement an option like "hey, I'm only playing on ONE realm / or like to generelly narrow it down to one", that allows us to use one click less to access these things like this:
I was just thinking of switching from Bongos2 to IF2 and installed rev 74848.
A few questions:
1. I made a new button group "Test" (assigned 5 for the button numbers). I went to the option "State pages" for this button group. I can't see a state page named "Alt" (all other options, like shift, ctrl, etc. but no alt). Expected behaviour?
2. I made a second button group "Test1" (again, 5 for the button numbers). I drag a spell onto the first button (Avenger's Shield). I use /kb to bring up the keybinding mode provided by the LibKeyBound library. I hover over this button and press e.g. Alt + h. While still in keybinding mode and hovering over it, it shows alt + h is bound to this button. Now I close the keybinding mode but the alt + h shortcut is not shown as the kb shortcut (Default text substitution was not modified so the shortcut should be shown for the Text 3 position).
3. Tooltips for buttons appear right over the corresponding button (and I don't like that behaviour ;) ). Are there any options (I haven't found any) to:
- Show them only out of combat
- Assign them to a different place (on mouse cursor or standard blizzard tooltip position)?
Small feature request:
It'll be nice if we could adjust the frame strata (per Button). All popup buttons share the same strata as their respective main button (so the strata has only to be set for this button).
I'm not familiar with OmniCC - could you elaborate a bit further on what you visualize GP would do with OmniCC support please?
OmniCC shows cooldown times on icons. I should have mentioned that it (probably) only makes sence when used with buttons that stay for the period of the buff / debuff *g*
(http://www.wowinterface.com/downloads/info4836-OmniCC.html) shows some screenies for the visual effects it provides.
Atm there are a few more issues with profile support but I'll wait for the next release to see if they are still there.
I'd like to make a few feature requests and hope they're not out of the scope of this addon.
1. An option to show buffs/debuffs not only for a "hold time" but as long as they are up. Maybe a checkmark that overrides the hold time.
2. If 1. could be implemented more options to control the layout for it (grow direction, number of buffs/debuffs per row).
3. OmniCC support (perfect for feature request nr. 1)
Bug report:
/ghostpulse
Click on "Profile" (it's the default profile I'm tested)
Click on "Reset Profile"
Click on Accept
Leads to:
The confirmation popps up again / stays there until use hit "Cancel"
and:
[2008/05/08 09:30:17-23-x1]: GhostPulse-2.01\Core.lua:1088: attempt to index field 'frames' (a nil value)
Waterfall-1.0-71942 (Waterfall-1.0):266: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:263>
Waterfall-1.0-71942 (Waterfall-1.0):303: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:282>
Waterfall-1.0-71942 (Waterfall-1.0):352: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:282>
Waterfall-1.0-71942 (Waterfall-1.0):352: in function `contentsFunc'
Waterfall-1.0-71942 (Waterfall-1.0):3940: in function `Refresh'
Waterfall-1.0-71942 (Waterfall-1.0):1644: in function `Refresh'
Waterfall-1.0-71942 (Waterfall-1.0):1985: in function `Refresh'
Waterfall-1.0-71942 (Waterfall-1.0):2854: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:2850>
Waterfall-1.0-71942 (Waterfall-1.0):158: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:2675: in function `StaticPopup_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
[2008/05/07 23:02:38-15-x1]: DrDamage-1.4.0\Melee.lua:1215: attempt to compare number with nil
<in C code>: ?
AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
0
Could you probably sort (alphabetically) the entries in the guild / f-list parts drop down lists?
Tia,
Highend
0
and:
I get these while I hover over cooking recipes (atm it seems it doesn't matter which one). In this case it was: Recipe: Redridge Goulash (http://wow.allakhazam.com/db/item.html?witem=2699;source=live).
It does not happen when I hover over e.g. engineering schematics.
Regards,
Highend
0
Right after login...
Regards,
Highend
0
May I ask for two configuration options (via Interface - Options - EnhancedStackSplit)?
1. ATM if I split a stack via the auto mode it puts all the items into the backback but the last item of the splitted stack resides in it's original position. It'll be nice to put the last one into the next free positon as well.
2. Maybe an option to activate the auto mode by default?
Tia,
Highend
0
ATM the gui follows this strategy:
E.G:
Equipment
-> [Server]
...
Quests
-> [Server]
-> [Charname]
...
Could you implement an option like "hey, I'm only playing on ONE realm / or like to generelly narrow it down to one", that allows us to use one click less to access these things like this:
Equipment
...
Quests
-> [Charname]
...
That'll be very nice :)
Regards,
Highend
0
I was just thinking of switching from Bongos2 to IF2 and installed rev 74848.
A few questions:
1. I made a new button group "Test" (assigned 5 for the button numbers). I went to the option "State pages" for this button group. I can't see a state page named "Alt" (all other options, like shift, ctrl, etc. but no alt). Expected behaviour?
2. I made a second button group "Test1" (again, 5 for the button numbers). I drag a spell onto the first button (Avenger's Shield). I use /kb to bring up the keybinding mode provided by the LibKeyBound library. I hover over this button and press e.g. Alt + h. While still in keybinding mode and hovering over it, it shows alt + h is bound to this button. Now I close the keybinding mode but the alt + h shortcut is not shown as the kb shortcut (Default text substitution was not modified so the shortcut should be shown for the Text 3 position).
3. Tooltips for buttons appear right over the corresponding button (and I don't like that behaviour ;) ). Are there any options (I haven't found any) to:
- Show them only out of combat
- Assign them to a different place (on mouse cursor or standard blizzard tooltip position)?
Sorry for such "neewbish" questions...
Regards,
Highend
0
Just add ", LibKeyBound-1.0" to the ## OptionalDeps line (in Autobar.toc):
Regards,
Highend
0
Small feature request:
It'll be nice if we could adjust the frame strata (per Button). All popup buttons share the same strata as their respective main button (so the strata has only to be set for this button).
Regards,
Highend
0
OmniCC shows cooldown times on icons. I should have mentioned that it (probably) only makes sence when used with buttons that stay for the period of the buff / debuff *g*
(http://www.wowinterface.com/downloads/info4836-OmniCC.html) shows some screenies for the visual effects it provides.
Atm there are a few more issues with profile support but I'll wait for the next release to see if they are still there.
Regards,
Highend
0
I'd like to make a few feature requests and hope they're not out of the scope of this addon.
1. An option to show buffs/debuffs not only for a "hold time" but as long as they are up. Maybe a checkmark that overrides the hold time.
2. If 1. could be implemented more options to control the layout for it (grow direction, number of buffs/debuffs per row).
3. OmniCC support (perfect for feature request nr. 1)
Bug report:
/ghostpulse
Click on "Profile" (it's the default profile I'm tested)
Click on "Reset Profile"
Click on Accept
Leads to:
The confirmation popps up again / stays there until use hit "Cancel"
and:
Regards,
Highend
0
Regards,
Highend
0
I've read the usage part of http://code.google.com/p/autobar/wiki/Usage
and my custom mount button is called: Custom_Mount
So, the frame name should be: AutoBarCustomButtonCustom_MountFrame
I tried to do it via the bindings-cache.wtf file for a char and used this line:
bind F AutoBarCustomButtonCustom_MountFrame
but to no avail...
Regards,
Highend
0
Can we have an additional option in the enchanting window?
Right under the button "Enchant".
"[x] Close window after hitting the enchant button" (or something like that).
Regards,
Highend
0
Sounds great :)
Please make it bold and use fontsize 96 in this thread when these triggers are in (so that I don't miss it)! *g*
Regards,
Highend
0
E.g: Player X targets me and emotes /hi
-> Player X greets [me] with a hearty hello!
Manikin replies with (/greet):
[me] greets Player X warmly.
Regards,
Highend