Is it intentional that the #showsequence line includes "Sternsplitter" but the /castsequence line includes "Sternensplitter"? That might be an issue if the first is misspelled.
Ok my problem was that I wrote [FreeSlots()] instead of [Freeslots] <.<
so... the border highlight problem is still there, on some bars the highlight works on some not and they share alle the same dogtags.... appears like a bug to me...
also... is there a slashcommand to show and hide bars?
or a simple script^^
Quote from Phanx »
Currently if you enter a color that is lighter than the "normal" border, you will not get a visible highlight on mouseover. The only colors that work are colors that are darker than the "normal" border.
sooo why does autobar highlight then on mouseover and InfiniBar not? At least one InfitiBar does it too but the other not :(
Hmm I dont find one, I post you all tags I have:
[BindKey]
[DrD:DrDColor]
[ItemCount]
[Highlight(Casting or AutoCast or BagOpen or Channeling or Equipped or (CastName:HasAura and Color(0, 0.7, 0)) or (CastName:HasAura(unit='target') and Color(0.7, 0, 0)), 0.1]
[Border(IB2MouseOver and White, 0.9)]
[Overlay(InCooldown or Unusable or OutOfMana or NotInRange, 0.25)]
For "[FreeSlots()]" there only on the little buttonfield "Syntax Error" written.
ok I actually play arround with things and wanted the border (with Buttonfacade Caith-theme) to hightlight on mouseover in a light color (white) soo... Border Hightlight: [Border(IB2MouseOver and White, 0)]
dont worked, whats wrong?
And the tag
[FreeSlots()]
gives me an syntax error....
How do I set the button design? Yes I have buttonfacade installed and the caith plugin. On Autobar it works but Infinibar I dont find the option where i can activate a skin.
First, peteaction dont work.... I press them and nothing happens, no error.
Edit: ok I see now, the icon of the Pet command "follow" and "attack" are invert.
Second, when I have a macro "/use 13" and there ist no trinket I get endless errors.
Third, I wanted to delete a bar but it doesn't do it.
IB_Bar.lua:383 attempt to index field 'BFGroup' (a nil value)
maybe make the embedded macros seperpated from the bars an, or give uns the abbility to make a list of macros and when make an "embedded macro button" we can choose to write there the macro or fill it with me premade custom macro from a dropdown.
Or easyer let us move them like the normal macrobuttons^^
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Click2Cast works good for me but there is a sugestion it lets open for me.
Mousewheel Support would be very very helpful.
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yes that was the reason it dont worked, typo.
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I tested the #showsequence:
It casts all the spells but the "#showsequence" shows all the time only the first spell... any advice?
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so... the border highlight problem is still there, on some bars the highlight works on some not and they share alle the same dogtags.... appears like a bug to me...
also... is there a slashcommand to show and hide bars?
or a simple script^^
sooo why does autobar highlight then on mouseover and InfiniBar not? At least one InfitiBar does it too but the other not :(
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[BindKey]
[DrD:DrDColor]
[ItemCount]
[Highlight(Casting or AutoCast or BagOpen or Channeling or Equipped or (CastName:HasAura and Color(0, 0.7, 0)) or (CastName:HasAura(unit='target') and Color(0.7, 0, 0)), 0.1]
[Border(IB2MouseOver and White, 0.9)]
[Overlay(InCooldown or Unusable or OutOfMana or NotInRange, 0.25)]
For "[FreeSlots()]" there only on the little buttonfield "Syntax Error" written.
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Border Hightlight: [Border(IB2MouseOver and White, 0)]
dont worked, whats wrong?
And the tag
[FreeSlots()]
gives me an syntax error....
"Fade empty" seems to fade bagbuttons too <.<
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Error:
....Localozation\enUS:1: Cannot find a lib instance of "AceLocale-3,0"
I use the german client
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still /kb dont work.
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First, peteaction dont work.... I press them and nothing happens, no error.
Edit: ok I see now, the icon of the Pet command "follow" and "attack" are invert.
Second, when I have a macro "/use 13" and there ist no trinket I get endless errors.
Third, I wanted to delete a bar but it doesn't do it.
IB_Bar.lua:383 attempt to index field 'BFGroup' (a nil value)
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Bufftimers:
I dont think that it is possible(without hacking), I would prefer it like you want it, too.^^
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Or easyer let us move them like the normal macrobuttons^^