After a long long time away from the game, I logged in to the game today and checked on what's happening with Aloft (and other mods) that I wrote a while ago.
Just wanted to say thankyou to acapela for keeping the project alive.
And for the questions above; the WoWInterface download does have mobhealth references, but it doesn't require it, nor does it end up using it since the original Aloft code relating to health 'just works' :)
If my understanding of the secure code is correct, ToT info would only update if you were targeting or mousing over a hostile unit. Not even sure about mouseover. *shrug* It'd probably be easier to do for friendly units.
Thinking about it a little more, I'd kinda like to see ToT info as well. I've got Cowtip set up to show it, but it'd be cool to see on nameplates (especially on my Warrior or Rogue, where most of my attention is on the field and hud, rather than unitframes).
It only works for target and group members.. use the "[TargetName]" tag... if you want it for just the target, try "[IsTarget:TargetName]"
Has anyone compiled any documentation/information on the tags available and their meanings? I checked the WoWAce wiki for Assessment, the first post in this thread, and the first post in the EJ thread to no avail.
There's initial documentation on the tags available inside the Documentation subfolder of Assessment :)
I figured as much and started experimenting with it. It's mostly working already, but I have one or two issues to iron out.
Since it only required a few lines of code change in ManaData.lua, I've committed this and it should be working in r57554. There's a little bar flickering problem that I need to look into sometime, but target mana should basically be working now.
This was asked before, but I didn't see an answer. Why can't mana be shown for the target?
Since Aloft knows which nameplate belongs to the target, shouldn't it be possible to set unitid of that plate to 'target', which would then make the mana bar work?
Aloft could show the mana bar for the target; but there's no code to do so currently.
Another thing to chalk up to the long list of things to do if I find time (or someone else can do if they feel like contributing)
While I've still got your attention, are there any plans to add "actual healer" tracking for Earth Shield?
I've actually spent some time trying (same with Lifebloom), but the game doesn't provide enough information to resolve these; maybe 2.4 will change this.
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After a long long time away from the game, I logged in to the game today and checked on what's happening with Aloft (and other mods) that I wrote a while ago.
Just wanted to say thankyou to acapela for keeping the project alive.
And for the questions above; the WoWInterface download does have mobhealth references, but it doesn't require it, nor does it end up using it since the original Aloft code relating to health 'just works' :)
- Roartindon
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Hopefully fixed in r63286
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Done.
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TagCompiler used by Aloft and Assessment has done code generation via loadstring since its inception. So yes, some addons do use that approach :)
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I'll have a look at it within a week. Really busy atm, sorry.
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It only works for target and group members.. use the "[TargetName]" tag... if you want it for just the target, try "[IsTarget:TargetName]"
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There's initial documentation on the tags available inside the Documentation subfolder of Assessment :)
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As far as I know, no. There are no unitid's associated with nameplates, hence clique/click2cast/etc can't be configured to use them
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It isn't currently, but there's no reason that something like that couldn't be implemented.
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Use /asr for reporting from the command line.
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No, it isn't.
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Since it only required a few lines of code change in ManaData.lua, I've committed this and it should be working in r57554. There's a little bar flickering problem that I need to look into sometime, but target mana should basically be working now.
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Aloft could show the mana bar for the target; but there's no code to do so currently.
Another thing to chalk up to the long list of things to do if I find time (or someone else can do if they feel like contributing)
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I've actually spent some time trying (same with Lifebloom), but the game doesn't provide enough information to resolve these; maybe 2.4 will change this.