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    posted a message on Moving the Achievement Recieved Popup?
    An addon that does the following seems to work:

    function AchievementAlertFrame_FixAnchors()
        if(not AchievementAlertFrame1) then
        AchievementAlertFrame1:SetPoint("RIGHT", UIParent, "RIGHT", 0, 0);

    The second achievement frame is anchored to the top of the first, so only the first ones needs to be moved. Obviously move it to wherever you want it.
    Posted in: AddOn HELP!
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    posted a message on LibDataBroker-1.1 not-really-official thread
    DoubleClick functionality should be pretty easy without resorting to any OnUpdate stuff. I was thinking something like this:

    function ldbObj.OnClick()
       local clickTime = time();
       if(clickTime - lastClickTime <= doubleClickThreshold) then
       lastClickTime = clickTime;
    Posted in: Data Broker AddOns
  • 0

    posted a message on FuBar - CalendarFu
    There already is an LDB calendar plugin:

    Posted in: FuBar AddOns
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    posted a message on Auto Loot for LDB?
    I just uploaded it now.

    Posted in: Addon Ideas
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    posted a message on Announcer
    I wrote Announcer to simplify spitting out random messages when I resurrect dead people in raids, but it can be used whenever you want to announce a random message from a group of messages.

    The options are in the Blizzard options frame. The messages need to be setup in the following manner:


    The /announcer command is then used to announce a message. The syntax is:

    /announcer GroupName <Channel>

    where <Channel> is one of:

    GROUP (party/raid/battleground depending on where you are)
    # (where # is the number of a custom chat channel)

    Here's an example.

    Rez~%t will be arriving shortly.
    Rez~Come back to life %t!
    Rez~%t stood in the fire too long!

    Ye olde resurrect macro:
    /announcer Rez SAY
    /cast Redemption

    One of the messages above would be randomly picked and then said.
    Posted in: General AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    If you install a new block you'll need to redo the global options. Changing the global font goes through each installed block and changes the font, if you install a new one it'll have whatever the default font is.
    Posted in: Data Broker AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    The current version 3.0-beta2 doesn't embed AceAddon-3.0, which causes the LDB display to not display if BugSack is loaded before another addon that uses AceAddon-3.0.
    Posted in: General AddOns
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    posted a message on LDB w/ Multiple Clickable Icons / No Text
    Couldn't you just do something like this? (drycoded)

    for index=1, 8 do
       ldb:NewDataObject("RaidIcon" .. index, {
          type = "launcher",
          icon = [[Interface\TargetingFrame\UI-RaidTargetingIcon_]] .. index,
          OnClick = function(clickedframe, button)
             SetRaidTarget("target", index);

    That should create 8 individual blocks which you could position together.
    Posted in: Data Broker AddOns
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