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    posted a message on addonpkg - Perl command line svn addon updater and archiver. (Mac OS X/Windows)
    Woot! Thanks for writing this! :D

    I'm having trouble getting it to update my libs using the -libs flag, though. First I run

    % acecmd -fetch -libs

    and it installs !!!StandaloneLibraries into my staging directory. I copy the (empty) library folders up into my staging directory and try both

    % acecmd -fetch libs
    % acecmd -fetch

    Neither command will fill the library folders. They each get skipped saying that they're already at the proper revision, even though the folders are empty.

    I am able to get it to work by first deleting all the library folders from my staging directory, and running

    % acecmd -fetch `ls !!!StandaloneLibraries`

    I'm happy to use it as I am since it works, but please tell me if it can be done with the -libs flag and I'm just using it wrong.
    Posted in: Updaters
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    posted a message on ag_UnitFrames for Burning Crusade
    Quote from deadwisdom »

    Love ag_UnitFrames. Good work, well coded.

    I really wish, however, that the layouts structure was more robust. I think it would be great to be able to easily make an IceHud-style layout. I've planned for a long while to make my own "IceHud" replacement, but after going through the ag_UnitFrames code, I would much rather build directly on your code. Better still would be a new version of ag_UnitFrames that supports completely custom layouts.

    Oh, and a snap to grid option would be great for obsessive compulsive people like myself that want frames to line up perfectly. (x = round(x / 10) * 10)

    Thanks!


    Have you tried Gello's SnapToGrid addon? It does just what you suggest, but with any frame. It's a very lightweight mod and is very easy to use.

    http://www.wowinterface.com/downloads/fileinfo.php?id=4948

    I use it with ag_Unitframes and it works great
    Posted in: Unit Frames
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    posted a message on Library Management Solutions (Lets end DLL hell)
    Disclaimer: I am but a lowly user. :( Feel free to ignore me!

    From an end-user perspective, having embedded libraries has been sort of a nightmare. It sounds great in theory but I had no end of trouble with mods breaking other mods each time I did an update. In the end I ended up disembedding the libraries using the !!!StandaloneLibraries approach.

    I don't think I'm a stupid person, and I'm fairly computer literate, but it took me awhile to figure out how to get the standalone libraries to work. Considering I run on a Mac and don't have WAU it was fairly involved. On top of that since the authors can test their mods using the embedded libraries their .toc files might be wrong. (I had to edit the toc file for one of my mods to get it to work.)

    Don't get me wrong-- I think it was worth the trouble and I'm now very happy with all my Ace mods. But if something can be done to make the embedded system work better, or even to go back to not embedding libraries at all, now is the time to implement sweeping changes. Everyone's in the process of updating their mods or losing them with 2.0 anyway.
    Posted in: Libraries
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    posted a message on IceHUD
    Quote from Hjalte »

    Beesknees, just untick mouseover in the target info and TargetOfTarget menus and you should be happy :)


    Thanks! That answers another question I had about IceHUD -- what the mouseover option did. LOL :smile:
    Posted in: Unit Frames
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    posted a message on IceHUD
    Is it possible to make the target and ToT frames unclickable? I don't like to have anything I can click near the center of my screen-- it screws up my jump shots.

    I looked through the config menu and didn't see it, but then there's a post several pages back thanking the author for click-through support. Am I missing something?
    Posted in: Unit Frames
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    posted a message on FuBar: Shard Count
    FuBar_AmmoFu does this as well. It's less flexible than FuBar_ReagentFu but if all you want to see is your shard number, it does that very well.

    http://www.wowace.com/wiki/FuBar_AmmoFu

    It also tracks arrows/bullets/thrown depending on what character class you are playing.
    Posted in: Addon Ideas
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    posted a message on Buffalo
    I also had trouble running Buffalo with standalone libs. I was able to fix it by editing the Buffalo toc file and changing Abacus to Abacuslib in the OptionalDependencies and X-Embeds lines:

    ## OptionalDependencies: Ace2, DewdropLib, AbacusLib
    ## X-Embeds: Ace2, DewdropLib, AbacusLib

    Hope this helps.

    edit: changed capitalization on AbacusLib, not that I'm sure it matters.
    Posted in: General AddOns
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    posted a message on XLoot
    Quote from DGambler »

    Any plans to make the ability to put xloot monitor and rolls onto Fubar instead of a floating frame?


    I wouldn't want my roll box in FuBar but the monitor would make a lot of sense there.

    Love this addon, BTW!
    Posted in: General AddOns
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    posted a message on FuBar_TimerFu, keeping track of time
    Thanks for this addon! I really missed CT_Timer after getting rid of CTmod.

    I like how the way you have it count forwards in general, and backwards if a time interval is set.

    I had some trouble dragging it around on the FuBar panels, but I eventally got it where I wanted it.
    Posted in: FuBar AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    Quote from Malan »

    Possible to get EQCompare working with AtlasLoot?


    It already does. Open up your atlasloot options, and check "Use Equipcompare"
    Posted in: General AddOns
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    posted a message on Req: A Simple Timer (similar to CT_Timer)
    Bumping this request.

    I would love an Ace stopwatch addon. Back when I had CT Mod installed, I used the stopwatch function whenever I was out herb gathering, fishing, or farming to see how efficient I was.

    Please someone write this addon!
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Don »

    No idea if it's intended or not but on my Hunter TSA (Trueshot Aura) won't show when I have filter auras, I really want it to show so I can see if my positioning is good enough for rogues in my group to get the benefit.


    The mod uses Blizzard's aura filter, which apparently filters out TSA. See the wiki.
    Posted in: Unit Frames
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    posted a message on Prat: Chat Mod Framework
    Quote from beesknees »

    I am having a similar problem. I just updated all my Ace addons, and started up WoW. Everything is fine except my chatbox has lost all its settings. I had just upgraded to Prat-14848.

    I've never had this problem in the past. When I played this morning it was fine, and I was using Prat-r14657.


    Update-- this wasn't a prat problem for me after all. It was a problem with the Ace2 libraries that came with one of my updated addons. I installed the latest Ace2 library standalone and everything is now fine!
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    I am having a similar problem. I just updated all my Ace addons, and started up WoW. Everything is fine except my chatbox has lost all its settings. I had just upgraded to Prat-14848.

    I've never had this problem in the past. When I played this morning it was fine, and I was using Prat-r14657.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I'm having trouble getting raid party pet frames to show up. I have the "hide frames" option unchecked, but still no raid pets. Anyone else having this problem?
    Posted in: Unit Frames
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