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    posted a message on DrDamage - Official Thread
    Hmm deleted my drdamage saved variables file and it's working again. Thanks for taking the time to look into this.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Made a change in the latest version to store the string into the addon. Try if it works now


    Is this rev 30973? If so I believe I'm still having the same problem.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    With the recent versions I am getting this bug:

    DrDamage-1.1.1\DrDamage.lua:1830: Deformat-2.0: Bad argument #2 to <...e\AddOns\DrDamage\libs\Deformat-2.0\Deformat-2.0.lua:202> (string expected, got nil)

    Tried disabling all mods besides Dr. Damage and was still getting the error.
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Pastamancer »

    why not show the abolish buff on the same indicator with a higher priority? someone else could make a new module that does that.


    Because for me at least, I don't care about the buff so much as a display of information pertinent for me to react or respond to. If a unit is debuffed I want to know, if a unit is diseased but has an abolish active, id rather see no information because to me this situation doesn't merit a response. Rather than see the debuff indicator overwritten by an abolish indicator, in this situation I would prefer to see no indicator, as would befit my response to this information (none). I think most priests and shamans would agree with me on this, especially if they are trying to prosecute high volume, cross-raid debuff removal.

    Sorry if you don't feel this option could be useful for the core mod. Hopefully someone will take up interest in adding this feature as a module or whatever.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Request: I would like to see an option to filter out disease or poison debuffs on targets with the appropriate Abolish buff. Would be helpful to prevent unneccesary rebuffs on targets.

    I didn't scan the entire thread, so hopefully this suggestion hasn't been made already. Thanks.
    Posted in: Grid & Grid2
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    posted a message on Grid
    I would love to see an option to make the bottom left anchor for the frame and have the frame grow up and right, I flip between sorting by raid sub-group and by class, for an overview of what classes we have and for giving healing assignments on some fights. Since i keep the Grid near the bottom of my screen and it grows down I end up needing to reposition every time I give assignments etc.

    Awesome mod though. Thanks
    Posted in: Grid & Grid2
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    posted a message on SCT 6.0 / SCTD 3.0
    You're right Grayhoof, apparently the conflict is with DeuceCommander, which is unfortunate, I really like using Deuce to clean up my minimap area. I'm fairly sure, but not certain that this bug appeared only with the newest iteration of SCT. But thanks for the reply.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I'm having a problem with SCT creating a new profile for me using the default options anytime I open the options menu. When I hit save and close it seems to remember the options selected, but if I re-open the menu all settings revert to default again.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    A couple of features I would like to see, this coming from a long time MG user, and MG2 user, now AG_UF user. I know Andreasg has said a buff revamp is a planned feature a ways down the road, but I'd like to ask anyways for a "docked" buff display option, like was in MG, that or to have the display below option re-sort the frames so that buffs do not overlay the frames below them.

    I would like to see a keybinding added to toggle display views of the raid frames (especially by group and by class), as well as an option to hide the raid frame "handles" or titles or whatever you call them.

    An option to expand groups upwards would be sweet, especially in regards to the raid frames.

    And finally, a feature I miss very much from MG or MG2 is the flashing frame border, which indicated 3 states I believe, resting, in combat, and "attacking" (basically an indicator for when you have auto attack engaged, or have right clicked an enemy target) Especially the combat flashing, soooo handy, especially for raiding, the current crossed swords icon doesn't grab your attention the way the MG border flash used to.

    Anyways, many thanks to Andreasg for his continued work on my favorite unitframe mod out there.
    Posted in: Unit Frames
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    posted a message on BigWigs
    Since the recent change where modules are shown in the 'Extras' menu I'm getting an error from Thadeus Arrows and Healbot Assist when trying to access the menu using Deuce Commander. This doesn't happen when I access the BigWigs menu from the BigWigs minimap icon, however, there are other mods that I access from Deuce Commander simply to reduce minimap clutter and now can't due to this error. I'm not sure if the error is from DewDrop Lib embed in Deuce, or a bug with Deuce itself or from BigWigs itself. But any help with this would be appreciated.

    Specifically the error states:

    Interface\Addons\DeuceCommander\DeuceCommander.lua:31: Dewdrop-2.0: "args" keys must not include spaces. "Thaddeus Arrows" is not appropriate.

    Same for Healbot Assist, however the other modules work fine when these 2 are disabled.

    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I've seen others ask the question, but I haven't found a response after scanning these 56 pages for a little while lol. So anyways, can the background opacity be adjusted for these frames, like they could be in Minigroup2? The frames appear too transparent for my tastes. Thanks for any help with this problem.
    Posted in: Unit Frames
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