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    posted a message on Prat: Chat Mod Framework
    ChannelNames is hopefully fixed :D
    Who has got many improvements but still beta

    New modules :

    FuBar2 : add FuBar2 support, but there's an annoying bug, no way to make it show the menu part about placement and showing icon / text :(
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Devla »

    Thanks for continuing these mods.

    I'm seeing an issue with Channelnames. If I have Channelnames and TimeStamps running, the timestamps are not showing on the lines where channelnames were changed, and that line is the same color as the timestamp.

    Example:

    [13:35] You are a total of 1g poorer.
    <2> <Playername> WTS [Silk Cloth]
    [13:36] Guildie has come online


    This is corrected in my local copy of channelName, just give me some times to do other modification before commiting :D (Tomorrow afternoon, I'll have finished I think)

    Hoping you will get some time to implement a way to have some set channels not stickied. Like for example , I hate when I get stuck in whispers and it stickies to that when id like to keep it mainly for Officer / Guild chat , anyways just an idea Smiley


    I've already planned to do that, but like I said, I haven't many time yet. wait until tomorrow please :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Good job Curney, thanks a lot :) I'll commit my own change ASAP (working prat_Who, new FuBar support, etc)

    @shadowknight456 : I have a new version of channelnames to commit, maybee it'll solve the problem.
    Posted in: General AddOns
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    posted a message on XLoot
    There was somme errors in externals definition.

    I've corrected them on the SVN, so the last revision is ok normally.
    Posted in: General AddOns
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    posted a message on The future of idChat2
    Like Curney said, we'll work on the "new" idChat2 :D

    I've no idea for a new name, so if you have one, post it ^^

    As soon as the new name is known, we'll "create" new folders in SVN Trunk to commit our job.
    Posted in: AddOn HELP!
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    posted a message on idChat2
    Quote from Atasel »

    oh and I was wondering, I was previously using idchattimestamps(1) and edited the lua to get the timestamps on the right like so:
    if name == "ChatFrame2" then
    text = string.format('%s [%s]', text, date('%H:%M:%S'))
    else
    text = string.format('[%s] %s', date('%H:%M:%S'), text)
    end
    just stole it from someone in the post your ui screenshot topic, but anyway.
    how can I do this with the idchattimestamps2 lua?


    Replace the original AddMessage function with this one :
        if self.db.profile.Color.On then
          local color = string.format("%02x%02x%02x", self.db.profile.Color.r*255, self.db.profile.Color.g*255, self.db.profile.Color.b*255)
          text = string.format('|cff'..color..'%s|r %s', text, date(self.db.profile.Format))
        else
          text = string.format('%s %s', text, date(self.db.profile.Format))
        end
    
      self.hooks[frame].AddMessage.orig(frame, text, red, green, blue, id)

    Posted in: General AddOns
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    posted a message on oSkin
    - Corrected height of WideEditBox, thanks to krtek for the heads-up


    Thanks to you for this quick patch :)
    Posted in: General AddOns
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    posted a message on oSkin
    With the last SVN version, in tooltips with WideEditBox, the height of the EditBox is double as it should be.
    Posted in: General AddOns
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    posted a message on idChat2
    Quote from krtek »

    Quote from Jayblah »

    Im really thankful that URLCopy has finally been brought to fruition idChat2 style.

    If you'd allow me some constructive criticism however, I feel that the execution of it is not so great. For a really nice and easy URL grabbing solution, check out ReURL: http://www.wowinterface.com/downloads/fileinfo.php?id=5181

    Its made by a not-too-popular addon author, but imo he got this one right in terms of its non-intrusive approach to URL grabbing, and no frames popping up, etc.


    Thanks for feedback, I'll give a look on ReURL tuesday afternoon :D For time I have an exam to prepare ^^

    [edit] I look briefly on the code, it's true that's a good way to copy url :) I'll write a patch for idChat2_URLCopy to propose these two way of handling URLs.


    I've added this way of showing URL in the SVN :)

    idChat2_UrlCopy now have an option to let you choose if you want to show URLs in a popup or in you chat editbox (like ReURL).
    Posted in: General AddOns
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    posted a message on idChat2
    Until Industrial fix it in a more proper way, I've done my own branch of idChat2_ChannelNames, but the patch is a little bit crappy :D

    You can download my version at : http://www.matts-hosting.com/addons/root/branches/idChat2_ChannelNames/idChat2_ChannelNames-11141.zip
    (you must replace you idChat2_ChannelNames files by the one in the Krtek dir in the zip).
    Posted in: General AddOns
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    posted a message on idChat2
    Quote from johndoe »

    For me idChat2_ChannelNames doesn't replace the original channel text. If I set 't' for channel2 it shows 't [2. Trade]' - turning it off completely works however.


    I don't know if Industrial has corrected this in the last SVN version ( I think it's ok, but not sure ), but I've branched idChat2_ChannelNames (branch Krtek) and it's corrected in it.
    Posted in: General AddOns
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    posted a message on idChat2
    Quote from Jayblah »

    Im really thankful that URLCopy has finally been brought to fruition idChat2 style.

    If you'd allow me some constructive criticism however, I feel that the execution of it is not so great. For a really nice and easy URL grabbing solution, check out ReURL: http://www.wowinterface.com/downloads/fileinfo.php?id=5181

    Its made by a not-too-popular addon author, but imo he got this one right in terms of its non-intrusive approach to URL grabbing, and no frames popping up, etc.


    Thanks for feedback, I'll give a look on ReURL tuesday afternoon :D For time I have an exam to prepare ^^

    [edit] I look briefly on the code, it's true that's a good way to copy url :) I'll write a patch for idChat2_URLCopy to propose these two way of handling URLs.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from maximoz »

    Quote from krtek »

    With the last SVN version, the DropDownMenu for myself ( PlayerMenu ) won't show up.

    No difference if Clique is disabled or not, right-clicking on my self won't pop this damn Menu :(

    I've take a little look to the code, and everything in the DropDownMenu() function seems to be fine :( I really don't undersant where the problems is.


    Hmmm as far as i know, if you are targeting yourself solo, the menu won't appear. This is how the default unitframe work too.


    Maybee you're right, I'm too tired at the moment to remember the behaviour of the default unitframe ^^

    I'll give a try tonight :D

    Thx :)

    [EDIT] Don't care avout me, all's fine when in group / raid ^^
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    With the last SVN version, the DropDownMenu for myself ( PlayerMenu ) won't show up.

    No difference if Clique is disabled or not, right-clicking on my self won't pop this damn Menu :(

    I've take a little look to the code, and everything in the DropDownMenu() function seems to be fine :( I really don't undersant where the problems is.
    Posted in: Unit Frames
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    posted a message on oSkin
    There's some problems with the Strata of the tab buttons in every frame.

    With UnitFrames like PerfectRaid, sRaidFrame or AGUF, buttons are behind frames.

    I've found another bug too, in the TalentFrame, the tab don't change strata correctly if they're selected.

    An easy workaround is to set all tab's strata to "MEDIUM" but it's a little bit crappy ^^

    Hope my poor english is clear.

    Gilles
    Posted in: General AddOns
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