• 0

    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    i am not good with all those svn stuff etc, anyone could help out how those patch files are made / work?

    what i do to keep my ToToT Window:

    ag_Defaults.lua:
    Search for: "targettarget" and you will find:

    ["targettarget"] = {	
    		["HealthFormat"] = "[curhp]/[maxhp]",
    		...
    		["Width"] = 141,
    	},


    Copy this part & paste it. Now just change ["targettarget"] to ["targettargettarget"]

    The next match for "targettraget" looks like:

    		["targettarget"] = {
    			["x"] = 385,
    			["y"] = -5,
    		},


    Copy & Paste this, change ["targettarget"] to ["targettargettarget"] and set ["y"] to -45

    ag_UnitFrames-enUS.lua:
    Search for: "targettarget" and add this one line below:
    ["targettargettarget"]	= "Target's Target's Target",


    ag_UnitFrames.lua:
    Search "self.wowClasses" and change the line to:

    self.wowClasses = {"player","pet","party","partypet","target","targettarget","targettargettarget","raid","raidpet"}


    Search for "function aUF:PLAYER_LOGIN()" and u can add the following line in to the function

    aUF:CreateObject("targettargettarget","targettargettarget","Metro")


    Search "function aUF:PLAYER_TARGET_CHANGED()" abd add following lines to the end of then function (before the last end -.-)

    	if self.units.targettargettarget then
    	  if UnitExists("targettarget") then
    			self.units.targettargettarget:Start()
    		else			
    			self.units.targettargettarget:Stop()
    		end
    	end


    Search for "function aUF:CheckVisibility(unit)" and u will see the following code in the function

    	if unit == "targettarget" then
    		if UnitName("player") == UnitName("target") then
    			return false
    		end
    		-- Hide partyframes in raid
    	elseif type == "party" then
    		if self.db.profile.RaidHideParty == true and UnitInRaid("player") == 1 then
    			return false
    		end
    	...
    	end


    Add between "end" and "-- Hide partyframes in raid"

    	-- Hide targettargettarget if player is targetting self
    	elseif unit == "targettargettarget" then
    		if UnitName("player") == UnitName("target") then
    			return false
    		end	


    Thats all i did to this.
    Posted in: Unit Frames
  • 0

    posted a message on oSkin
    anyone can help me with how to get my EavesDrop skinned properly? i read some through the code
    and then made some macro:

    /script local _G = getfenv(0); oSkin:createCF(_G["EavesDropFrame"]); oSkin:removeRegions(_G["EavesDropTab"], {1, 2, 3})oSkin:createTab(_G["EavesDropTab"]);

    which leads to this:

    http://img181.imageshack.us/img181/7311/wowscrnshot092706225640ec3.jpg

    anyone can help me out how the get the blue hoverffect matching?

    thank you,
    Larona
    Posted in: General AddOns
  • 0

    posted a message on CooldownTimers 2.0
    one thing i want to add, is it possible to increase the width of the alert default frame? if u use power word shield it only displays

    Power Word: Shied r...
    Posted in: General AddOns
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Cahir »

    Quote from Vigil »

    -Possibility to have combination of %, absolute, difference


    I need this! I want to know when a warrior or a paladin can execute me =(
    Otherwise I´ll use MG2 any longer...


    isnt that implemented?


    alt-left the frame -> Status Text -> Health Text -> Style -> Custom
    alt-left the frame -> Status Text -> Health Text -> Custom:
    enter: [missinghp] [curhp]/[maxhp] ([percenthp])
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    for the ToToT Frame, i don't know if it works 100% correctly, but i basically duplicated the TargetTarget Code and changed it to work for TargetTargetTarget.

    This is based on the revision on svn.wowace.com/files/

    Files changed:
    ag_UnitFrames-enUS.lua
    ag_Defaults.lua
    ag_UnitFrames.lua

    i didnt dare to change the zhCN locale. but you just have to add a line like this:

    ["targettargettarget"] = "Target's Target's Target Translation here",


    so far i didnt noticed any problems yet.

    edit: Added an Attachment for the Player Potraits Version aswell.
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    would it possible to get some option to move all frames together? or is this alreas included and i am just blind and cant find it?
    Posted in: Unit Frames
  • 0

    posted a message on Detox
    one thing i most hate about Decursive is not able to configure what to dispell.

    esp. on the Chromaggus fight i'd like to have the option to say that i dispell magic over disease, or being able to set Detox to ignore the diseases.
    (we are using 1 class for 1 affliction)
    Posted in: General AddOns
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