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    posted a message on AG UnitFrames custom layouts
    Quote from pumpkin1969 »

    Hello out there,

    I'd love to have my ag_uf (which I really love!) to look like this one:

    http://www.wowinterface.com/downloads/full6544.jpg

    Any ideas, where I can get that background? Would perfectly suit my rotten warlock UI :p

    Greetings!
    Argh, I've gone through every single UI collection on wowinterface and still haven't found the texture that the healthbars use.
    Posted in: Unit Frames
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Thanks for adding Hex and Hex90 to the source tree and crediting me :).
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    If you're going to add one please add the other. They're pretty much identical.
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from StormFX »

    OK. I've been playing around with CyCircled. I wanted something that matched the rest of my UI for the most part. Warning: I had to so some serious hacking! :p



    I had to mess with the draw layer a bit to get everything right. In working on this, I came up with a few questions:

    - Are all the textures in a stack on the same frame?
    - Is there a reason the "Equip" texture doesn't work?
    - Would it be possible to add another texture to the stack for the button "sheen"? This would make it a lot better for customizing individual buttons. For example, you'd only need one copy of the Serenity button texture(s) and then just swap "sheen" files.
    I feel outdone :(
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    And the 90 degree variant for those that might want it.

    	["Hex90"] = {
    		["icon"] 	= { w=27, h=27, dl="BACKGROUND" },
    		["overlay"] = { w=43, h=43, tex="Interface\\AddOns\\cyCircled\\textures\\90hex0", },
    		["equip"] 	= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\90hex0", },
    		["flash"]	= { w=30, h=30, tex="Interface\\AddOns\\cyCircled\\textures\\overlayred", a=.6, },
    		["cooldown"]= { w=36, h=36, fl=2, s=.7, },
    		["hotkey"]	= { x=2, y=8, dl="OVERLAY", },
    		["count"]	= { x=10, y=-8, dl="OVERLAY", },
    		["bagicon"]	= { w=26, h=25, x=6, y=-6, },
    		["autocast"]= { w=30, h=30, x=1, y=-1, s=0.9, fl=2, },
    		["autocastable"]= { w=62, h=62 },
    		
    		["NormalTexture"] 		= { w=1, h=1, x=4, y=-4, r="CENTER", rp="TOPLEFT", }, -- this texture needs to be hidden, but setalpha is not possible as it's overritten
    		["HighlightTexture"] 	= { w=43, h=43, tex="Interface\\AddOns\\cyCircled\\textures\\90hex0", bm="BLEND", },
    		["PushedTexture"] 		= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\90hex1", bm="BLEND", dl="BACKGROUND", },
    		["CheckedTexture"]		= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\90hex1", bm="BLEND", dl="BACKGROUND", },
    	},


    http://thumbq.com/store/29360-cycircshot.jpg Screenie
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    Here's a theme I made.

    All the frames bar the player and target are similar to Rotrinondoron or whatever its called. Only with thicker mana bars. It also uses whatever your default font is set to and not the (ugly :P) one that comes with AG_UF.

    The casting bar sits outside the frame. I was hoping that the casting bar hides itself when you're not casting but it didnt and left a big ugly grey block so I moved it so its less grey but still ugly.

    After re-indenting, modifying and tweaking the theme I think I've figured out how the themes work. Expect more soon :D.
    Posted in: Unit Frames
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Here's how autobar looks like with CyCircled. Looks b0rk3n.


    But whats this? Hexagonal Buttons? Why yes! I made them today.

    Nicely Meshed.

    Here's the code for CyCircled\Skins.lua
    	["Hex"] = {
    		["icon"] 	= { w=28, h=25, dl="BACKGROUND" },
    		["overlay"] = { w=43, h=43, tex="Interface\\AddOns\\cyCircled\\textures\\hex0", },
    		["equip"] 	= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\hex0", },
    		["flash"]	= { w=30, h=30, tex="Interface\\AddOns\\cyCircled\\textures\\overlayred", a=.6, },
    		["cooldown"]= { w=36, h=36, fl=2, s=.7, },
    		["hotkey"]	= { x=2, y=8, dl="OVERLAY", },
    		["count"]	= { x=10, y=-8, dl="OVERLAY", },
    		["bagicon"]	= { w=26, h=25, x=6, y=-6, },
    		["autocast"]= { w=30, h=30, x=1, y=-1, s=0.9, fl=2, },
    		["autocastable"]= { w=62, h=62 },
    		
    		["NormalTexture"] 		= { w=1, h=1, x=4, y=-4, r="CENTER", rp="TOPLEFT", }, -- this texture needs to be hidden, but setalpha is not possible as it's overritten
    		["HighlightTexture"] 	= { w=43, h=43, tex="Interface\\AddOns\\cyCircled\\textures\\hex0", bm="BLEND", },
    		["PushedTexture"] 		= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\hex1", bm="BLEND", dl="BACKGROUND", },


    I haven't bothered to do the AutoCast textures. I got sick of trying to do any precise geometery in Photoshop.

    hex0 and hex1 are in the attached textures.rar.
    Enjoy :)

    [edit] I've made a few changes.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Toadkiller »

    Quote from Xtro »

    any chance to update bottons in combat in the future ? :(
    if not, really no need to use my best best favorite addon anymore :(

    Not sure what you mean. Do you want cooldowns showing up? Or do you want the order changed during combat?
    What I think Xtro is getting at is that AutoBar doesn't update items when in combat. E.g. when you have a healthstone and a healthpot in one slot, enter combat then use the healthstone the icon won't update to the healthpot.

    One fix I might suggest is to make the main bar work more like AutoRack and just provide buttons referencing InventorySlots as opposed to items.

    Then in combat when you use the Healthstone you can shuffle the inventory around to move the Healthpot into the slot.
    Posted in: General AddOns
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    posted a message on Buffalo
    Could you make it so that buffs/debuffs can be centered to the screen?

    I want to have my debuffs shown at my feet but without any centering it looks dumb.
    Posted in: General AddOns
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    posted a message on CandyBars
    I want all my bars to look the same!

    I see you've got
    ourpath = "Interface\\AddOns\\"..ourpath .. "bar.tga"

    on like 1217 of CandyBar-2.0.lua

    Is there any way to easily change this without going through every single CandyBar folder and replacing the tga?

    There should be a mod to standardize artwork accross the entire UI or something.
    Posted in: Libraries
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