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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    I am still trying to get to the bottom of this. For some people it happens a lot, for me sometimes in combat.
    Do you have "Collapse Buttons" checked for the bar it happens on? Also I dont think it collapses during combat.


    Same issue here, inadvertent mouse over and the button pops up and won't collapse until
    you mouse over it again. I do have collapse buttons check on the basic bar. If anything
    I can do or give more info let me know.


    After playing with it a while, not positive, but I think it occurs when you mouse over the
    button row, like my buttons are horizontal, if I move the mouse across the row of base buttons
    back and forth a pop-u will stick, I haven't gotten it to happen just mousing over the one
    button. It is almost like you have a pop up event, which would clear and collapse the button
    when mouse goes back over the open screen,but when you go from an extended button to another
    autobar button it gets into the pop up event for that button and somehow if the timing is just
    right it won't clear the first event and collapse the button after your mouse is no longer
    over it. Not sure if that makes any sense or helps.. Never done any add on programing but
    seems like a crude fix would be to issue a collapse all at the start of the event that
    extends a button.





    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    Alpha: http://autobar.googlecode.com/files



    Broken link

    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from X-buZZ »

    Hi Toadkiller,

    i took a look at the Autobar alpha from GoogleCode and it looks very well so far!

    Unfortunately i am NOT able to:

    1) add new buttons to existing or new created bars

    Message: ..\AddOns\AutoBar\AutoBarOptions.lua line 1073:
      table index is nil


    2) rename bars

    3) Furthermore i realized that the icons do not update on the bar when choosing to reorder on use. The do if i hit the refresh button in the autobar config.

    EDIT: I see that the latest AutoBar on the svn also shows this behavior.


    The new features are very promising and i am sure that you will be albe to solve this issues. Keep up the great work!

    Kind regards
    X-buZZ


    Same problem, I also noted once I caused that error everything became unstable till I deleted the saved variable file and restarted, then
    everything seemed to work fine as long as not adding buttons/bars.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from JimboJones »


    That would be awesome. I imagine you enter a raid, there's 3 paladins, you hit the autopopulate and it instantly sets it up. Afterwards you can tweak 1-2 buffs here and there manually as needed.

    Programming an auto populate layout with priorities wouldn't bee too hard either I think.


    Great add, the auto button is amazing.. especially for pets and split classes which
    can drive me crazy.., The best change in a while for an already supper add. A
    comment on the above request.. It would be a nice feature but there is more to it then
    just setting prioritys.. You would have to check to make sure someone has kings before
    you could assign it.. if someone doesn't have the imp wisdom you wouldn't want to give
    them a wisdom assignment but like you said maybe start with a fixed template and then
    make the changes needed which would still with random luck on the above issues be a
    lot less work then starting from scratch..

    Thanks again for all you work on this. )

    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir »

    Poull, here's an issue I've encountered last night with 4 paladins in the raid:
    1st paladin buffs Salv on warriors, 2nd buff Kings, 3rd buffs Might, 4th buffs Light
    2 main tanks manually remove salvation, 3 dps warriors keep it.
    PallyPower tells 1st paladin that 2 warriors are missing salv.
    Since all other buffs are taken there's no way to tell PallyPower to shut up. Probably we need an option for custom blessings called 'Do not buff'.

    On the other hand the first paladin could clear his salv assignment on warriors and use 3 custom salvs on DPS warriors instead...


    I will have to check when I get home but I thought when you setup a custom blessing for one person
    there was the choice of none.. Either way you can always setup a custom for them of wisdom, granted
    they will bitch about not needing it, but solves the problem of the bogus warning on button.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir »

    But that's a minor issue - you'll never have this issue in raid instances.


    I agree it is minor, but disagree that it can never happen in a raid.

    And thank you for all your work on a great add.

    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    This is not necessary as the new bar is feature complete compared to the old one. All the features listed as still needing to be done are not in the old bar to begin with.


    I thought a second/splittable bar was still on the wish list.
    Not sure what you mean by old bar.. I just started using it
    yesterday and only have one bar which I assume is the new bar?
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    2nd bar question, this may be a path you don't care to go down, but
    is it possible to rename and edit a couple of files to make it have
    a new name/saved variables,new directory.. basically make a new clone
    add thereby having 2 bars till you get that feature in the main add..

    1) Best- list of files to rename and edits to make..
    2) next- yes it is doable and would work but you are on your own.
    3) last- because of some programing api issues etc..., this would not work...

    Of course I would assume anyone doing this would be on their own and you
    would not support it.

    My apologies if this is not the appropriate place to bring this up but didn't
    seem to go in bug report section. Just installed yesterday and is a great
    add!
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    I noticed something in BG, when at graveyard and there is a ghost there
    PallyPower detects it and tries to use it as the class cast. Then you get
    a target is dead error. I couldn't use on myself because there was another
    pally there as a ghost and it kept targeting him to cast the class greater
    on. Is there anyway to have it do a "is alive" or such check and work
    way through list to find live person?

    Thanks..
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Pretty sure I did that but will try next time, thanks.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Any way to check for the existence of another Pallypower user on
    a regular basis, or disable the group function? I have had an
    issue where other pallys have the add and our guild for kara
    creates one large raid to start, assigning the actual raids to
    group 1,2
    group 3,4
    etc..
    when we see who has shown up and ready to go group 1 and 2 stay and
    everyone else leaves to form their individual raids.. Problem is Pallypower
    doesn't recognize there aren't other user in the raid anymore and you
    cannot select a buff that the other pally had assigned and I could not find
    an option to disable this collaboration. I finally figured out if I reload
    the ui it looses the ghost other pally in the setup screen so you can pick
    whatever buffs you want. Is there a more graceful way to deal with
    this?
    Posted in: General AddOns
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