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    posted a message on Question About LynStats


    Thank you both very much, I got it up and running. I had actually looked at the API list and under character functions, guess I was looking so hard I overlooked what I was looking for originally.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from SAViOR »

    At the moment I'm stuck on this one... it sucks but I have no idea how to create a raiding interface for a warlock.
    I just don't have enough space for all the things needed for raiding :(
    http://img135.imageshack.us/my.php?image=wowscrnshot032508171313ma5.jpg
    It's not useful and it makes my eyes bleed :<


    Some suggestions if I may, firstly I'd probably suggest turning down your UI scale, I know it's fairly common here to turn it all the way down to .64 and then resize the various elements of your UI from their respective addons.

    The 2nd suggestion after that would be to trim down that cast bar a bit. You don't have to make it extremely small(IE: if you need things to be slightly larger due to poor eyesight) but I wouldn't imagine it has to be quite that large either, the same goes for the debuff timers from quarts you have showing in the SS being overlapped by the cast bar.

    Further than that you could probably lessen the amount of padding in between the buttons on your actionbars and/or also make the buttons smaller;Though they seem to be a respectable size already just far apart. You might also either "dock" them all to the very bottom of the screen or have them in the middle towards the bottom with one bar on top of the other which frees up some screen real estate on the sides so you can put things like DMG/Threat meters there.

    In terms of what you *need* for raiding as a warlock I'd imagine you really only *need* a threat meter. Preferences change from guild to guild but on a base level you could use Grid for very small raid frames that let you see how the raid as a whole is doing at a glance, since you're not healing you probably don't even need to customize grid to any great extent aside from getting a look and feel that you find pleasing. Along with a nice spot on the screen somewhere for Omen or KTM and you should be set.

    Anyhow, just my 2c hope it helps.
    Posted in: General Chat
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    posted a message on Question About LynStats
    Well having seen this mod in a lot of the UIs featured I figured this would be a good place to ask my particular question. I'm wanting to add in the amount of Gold and/or Gold and Silver inside of LynStats.

    Being a programmer myself I can see how I would go about adding a gold display inside the LUA, the only issue I've encountered is I don't know what the API uses to reference the current amount of gold on a character, any help would be greatly appreciated.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    About 25-30Mb while raiding, 22 when solo.


    Awesome, well I hope that one makes it to some kind of release.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    Latest screenies as haven't posted in a bit. Been playing around with a more lightweight raiding UI.


    How lightweight are the UIs pictured?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from bizong »

    I've seen that addon alot that shows time/fps/ms, ect. What is it called?


    The two I've heard thrown around the most for that are Lynstats and SLTimex2.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Tiany »

    http://img9.uploadhouse.com/fileuploads/1270/1270453d087d2abb1bf33e289f407f25ab5c589.jpg

    Meh changed some things around. And yes I stole the chat idea. Sue me.


    Very nice UI, most of the elements I can identify just a few questions that have been nagging at me:

    1. What barmod are people using that has the nice square buttons like that?
    2. What are you using to make your chat frame that sleek?
    3. I keep seeing screenies where people have lines either underneath/around buttons or buffs etc, what are they using to make those? IIRC You had an older UI tiany that had a few lines sort of making a box between your UF and the Target's Frame.

    Anyhow thanks for any replies.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Geckothan »




    Wow, that's a very nice and clean UI Gecko, is that from a package or something you made yourself? I really like the font, very clean and easy on the eyes, and the raid frames are very sharp as well.

    Cheers,

    Spiero
    Posted in: General Chat
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    posted a message on Memory Usage
    Actually I do, I have Grid disabled when solo, I looked around in Grid and the various options in the Configuration GUI, is there and option in there that would be causing that sound?

    Regards,

    Spiero
    Posted in: General Chat
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    posted a message on Memory Usage
    Quote from phoofboy »

    But from memory:
    eePanels2
    SW Stats
    Bartender3
    Pitbull(Several Modules Disabled)
    Simple Minimap
    Simple Combatlog
    Minimalist
    FuBar
    MSBT
    SLTimex2
    Quartz
    Grid(And a few of the Grid Addons)
    Clearfont2
    Prat
    Align(I don't think this even uses a noteable amount of memory)
    Buffalo2
    Buffalo Dream Layout
    Cowtip(Not sure, but I *think* this one might not be exactly "lightweight")
    ArenaPointer
    Omen
    OmniCC
    Autobar
    PricePer


    As a side note/update: I switched to standalone libs which did show a slight reduction in loading time, cheers to Seerah for that.

    Also switched from SWSTats to the much more memory friendly(and up to date) Assessment.

    Side question: One of the mods listed above is playing a bell sound when my character gets a debuff, I've searched pretty extensively through the options of the various mods I have that may have *anything* to do with my character getting debuffed, specifically the sound is something similar to the sound of the bell rung to begin a boxing match. Any ideas would be much appreciated.

    Regards,

    Spiero

    EDIT - Also thanks to tekkub for warmup, been working with this as well to work towards minimizing even more.
    Posted in: General Chat
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    posted a message on Memory Usage
    Quote from FlareCDE »
    Other things you can do include defragmenting your harddrive(s).


    Actually my harddrives are set to defragment/assess the need for defragmentation every Wednesday at 4am(I'm usually not on WoW at this time... usually).

    I guess my main curiosity stems from previously I've had a near-instantaneous load time from the character screen to the game. This is alleviated completely by having 0 addons. Now, I suppose complaining about a <1 minute load time for my addons is a bit nit picky, but my curiosity was sort of in the nature of: If I had 90mb of addons that loaded near-instantaneously and now use 40mb that take 1 minute, is there anything I can do to "streamline" these addons to make the initial load more along the lines of what it used to be.

    Seerah's post directing me to the embedded libraries post was more or less along the lines of what I was thinking(even though she says that the faster loading times are a myth).

    Some additional information that may/may not be relevant: With WoW running, my Mp3 player, and at least a few tabs of Firefox going at any given time my overall system load is ~6% CPU usage, and 23% of the available memory usage. I currently run Vista 32-bit, and for WAU(as well as to get addon variables to save correctly when configuring addons for multiple characters) I changed the C:\Program Files\World of Warcraft folder permissions and now have WoW "run as administrator" thinking on it, I don't believe this affected the load time initially, it may have, it was a while before I actually took an interest in it(You've all pointed out it's not the worst load-time in the world.)

    So, to sum it up, mostly it was curiosity that had me start digging around, nothing I came across on the search function really addressed what I was curious about, and thus I posted.

    Cheers all,

    Spiero
    Posted in: General Chat
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    posted a message on Memory Usage
    Quote from phoofboy »
    FuPerformance shows current addon usage averaging about 40mb, peaking at ~48mb before garbage collection, but the memory allocation shows the majority of the Ace 2 mods grouped together.


    Regards,

    Spiero
    Posted in: General Chat
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    posted a message on Memory Usage
    Quote from Seerah »

    So... You don't want to decrease memory, you just want to decrease load time?


    Correct, overall I'm very satisfied with my current game performance and overall, I don't feel that 40mb is excessive when it comes to in-game memory usage. At my most extravagant I've had up to almost 90mb of addons loaded on my current(fairly new) computer, and the odd thing is that monstrosity(it was really very much an overkill) loaded much much faster than my current UI. I suppose I'm just being a bit nitpicky, but it seemed odd. Actually as of the 2.3.2 patch just being release my initial loading time actually very slightly decreased. I've taken a look at your link, perhaps I may look into that this evening.

    Thank you for your time in responding Seerah.

    Regards,

    Spiero

    PS. My pug Frodo sends his thanks for a most excellent petting suggestion. And /cheers with cherry coke zero.
    Posted in: General Chat
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    posted a message on Memory Usage
    Hello all, recently spent a lot of time tinkering with my UI(an addiction it seems almost everyone that frequents these forums is prone to.) Anyhow, I've ended up with a UI I'm extremely happy with, my only real query is if there is a good way to single out the memory usage of any given addon?

    My current mod list is fairly basic, grid(I've read that this is high memory usage) pitbull, fubar (and a handful of addons therein). Currently I run about 60 FPS anywhere, and ~50 or so in raids. My main concern in minimizing memory usage is the game's initial loading speed, with 0 addons it takes ~3 seconds from the time I select a character until I'm in game, and with all addons enable it takes ~45 seconds - 1 minute. FuPerformance shows current addon usage averaging about 40mb, peaking at ~48mb before garbage collection, but the memory allocation shows the majority of the Ace 2 mods grouped together.

    So, any and all suggestions for ways to streamline the current performance of mods would be appreciated. I can give an accurate list of my specific add ons later today(at work currently).

    But from memory:
    eePanels2
    SW Stats
    Bartender3
    Pitbull(Several Modules Disabled)
    Simple Minimap
    Simple Combatlog
    Minimalist
    FuBar
    MSBT
    SLTimex2
    Quartz
    Grid(And a few of the Grid Addons)
    Clearfont2
    Prat
    Align(I don't think this even uses a noteable amount of memory)
    Buffalo2
    Buffalo Dream Layout
    Cowtip(Not sure, but I *think* this one might not be exactly "lightweight")
    ArenaPointer
    Omen
    OmniCC
    Autobar
    PricePer

    That is more or less it, there may be 1 or two small mods I'm forgetting.

    Any suggestions appreciated.

    Regards,

    Spiero
    The Phoof.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Coldfury »

    well its easy. if you know that Shift-Mouse5 is Hunter's Mark and it doesnt have a cooldown, why show it? same thing goes for all other spells, if you know the keybind and the spell doesnt have a cooldown(or you are using a Cooldown Monitor mod) why show it?


    Basically what Coldfury said. There are some buttons that show on mouse over that are spells/buffs that I don't cast often or need in an emergency. Others are key bound and hidden. It frees up a lot of screen real estate. Also: Autobar.

    Regards,

    Spiero
    Posted in: General Chat
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