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    posted a message on [Old] PitBull - official topic
    Quote from Dunce »

    PLEASE O GOD FIX


    the gathering icons firstaid icon and alch icon please its freaking spookie seeing that guys pic looking at me when im gathering or opening some thing


    That's not the fault of PitBull, every spell in WoW (and Warcraft III if I remember correctly ;)) that has no own icon assigned to it uses the (in)famous picture of Blizzard's art director, Samwise Didier.
    Posted in: Unit Frames
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    posted a message on RatingBuster
    I'd like to suggest some more options for which item-types to be ignored in the stat comparison... for example, if I select "Ignore unused items" on my Hunter, Rating Buster only compares mail items, though - due to Blizzard's bizare itemization - there's no good reason to not look for leather, too (I'm wearing Gronn-Stitched Girdle atm, and no, I didn't steal it from a rogue ;)).
    I guess this is even more true for healers, as there are lots of druids wearing cloth, paladins wearing mail etc.
    The easiest solution would be to make two options, "Hide unusable" (i.e. plate for non-paladins/warriors, class specific items etc.) and "Only compare highest armor-type". Even better, though a bit more complicated I guess: Several checkboxes to select which item-types to ignore (so I could only show mail & leather on my hunter, since cloth rarely has the apropriate stats :D).
    Posted in: General AddOns
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    posted a message on GrindStatus
    There's a repeatable quest for Consortium reputation in Netherstorm that's missing in the current version of GrindStatus. The turnin items are Zaxxis Insignia, 10 of them give 250 reputation (Quest "Another Heap of Ethereals"). The Quest is at least repeatable up to revered.
    Posted in: General AddOns
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    I'm really confused now... half an hour ago, Multi-Shot didn't work right, like explained in my last post, and now everything works fine. Oo
    I was messing around with my UI then and did a couple of UI reloaods, perhaps it had something to do with that, but so far, no luck reproducing the error (I guess that's good for you :D)
    I'm using r14990 btw.
    Posted in: General AddOns
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    oCD has a rather strange behaviour with the Hunter's Multi-Shot... if cast from the actionbar, no timer bar appears at all (tested with Bartender2 and the default actionbars). If I cast Multi-Shot from the spellbook however, there's a bar with the correct cooldown (10 sec.), but with the icon of the last used spell instead of the Multi-Shot icon.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Great addon, though there were a lot of "unsorted" recipies with Enchanting and especially Engineering (in fact so many unsorted engineering recipies that they didn't fit into the screen ;)). Here's my savedvariables lua, hope that helps: http://www.subatomic.de/Manufac.lua

    A problem I noticed with the FuBar plugin: it only works if you opened the tradeskill windwow for each tradeskill at least once since login, otherwise all menus are empty.

    Edit: Thought I'd be nice and add the categories for the unsorted items (ok, I was bored ;)), they're in the linked lua now. Also added two new categories for engineering, "Pets" for the various non combat pets made by engineers(Lifelike Mechanical Toad, Tranquil Mechanical Yeti etc.), and "Fireworks" for the 3 standard fireworks (green, blue, red) and the special firework/rocket recipies obtained during the Moon Festival.
    Posted in: General AddOns
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    posted a message on AceHook2.1 destroys Interface :(
    Quote from HellknightFA »

    As you know there is a tool which is a replacement for the svn-client which will be obsolete because the svn will be closed for the normal user.

    This tool is WinAceUpdater 1.5.

    This tool fetches its update from http://www.wowace.com/files/ and I dont think that there are "Beta-Mods". The possibiltity of getting beta-mods is higher with a svn-client I would say :D

    Greetings

    Timo


    Everything under http://www.wowace.com/files/ is technically beta, for non-beta versions there's wowinterface.com, ui.worldofwar.ne, curse etc.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Tanque »

    Toggling between windowed mode and fullscreen mode turns the minimap black. Reloading the UI fixes it but just thought you should know.


    I think that's happening with the default miimap, too... so nothing that can be fixed I guess ;)
    Posted in: Map/Minimap AddOns
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    posted a message on CooldownTimers 2.0
    It's me again, sorry to keep bugging you with all this hunter stuff :(

    Regarding the Multi-Shot coolodwn issue I posted about earlier: the cooldown bar keeps resetting to 10 sec. as long as Auto Shot ist active, if I deactivate Auto Shot, the bar decreases normally (but by then is of course way off, and I have to stop shooting :D).

    And a new issue I ran into: if I start casting an Aimed Shot and then cancel it (by either me moving or the target getting into minimum / out of maximum range), a cooldown bar for Aimed Shot starts, though it was never fired.

    Edit: Nearly forgot... Feign Death needs to be added to the list of delayed spells, too, since the cooldown starts after canceling FD, not after hitting the button.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Quote from Krsnik »

    As for showing trap cd when they get resisted: I'm pretty sure, that the traps are on cd even if they get resisted (would be somewhat overpowered otherwise)


    If that was a reply to my question... I think you misunderstood ;) I'm not talking about Trap cooldowns, I'm speaking about the cooldown of Feign Death.

    Example:
    Hit Feign Death, you can see your char dropping on the floor on screen.
    A 30 sek CooldownTimer bar starts. <-- This is how it should work.

    Hit Feign Death, Feign Death gets resisted (can only occur in PVE, chance increases with number of mobs nearby). The Hunter doesn't drop on the floor, a "Resisted" message appears instead, Feign Death is now on cooldown.
    No 30 sek. CooldownTimer bar starts. <--- That's the bug ;)

    Another couple of bugs I found:
    1) If I start combat with Auto Shot, a bar appears displaying it's "cooldown" (wich is actually the weapon speed). That bar disappears once I use the first special attack (Arcane Shot, Multi-Shot etc.) and doesn't appear again. If I initiate combat with a special attack (which automatically activates Auto Shot afterwards, just like special melee attacks activate auto attack), no bar starts for Auto Shot at all.

    2) The cooldown bar for Multi-Shot sometimes resets to full (10 seconds) everytime an Auto Shot is fired.... but not all the time. Will do some testing later to find out what causes this.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Thanks, just saw it in the SpellStatusLib thread ;)
    Another thing I noticed while wiping for 5 hours straight on Heigan yesterday was that no CooldownTimer bar is shown when my Feign Death gets resisted... I guess that could also be a problem with SpellStatusLib, too?
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    I noticed a small problem when using Raptor Strike. Since Raptor Strike is an "on next attack" skill you can activate it before actually engaging the target, and Raptor Strike will go off once you are in melee range of the target. When using Raptor Strike that way, no cooldown timer bar appears, but if you use Raptor Strike while already in melee combat with the target, the cooldown bar works fine.
    Posted in: General AddOns
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