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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from reneu »

    would it be possible to add an option to show the pet satisfaction state on the pet frame?


    From what I see using ag_UnitFrames is when the pet's happiness drops, the health bar color changes from green to yellow. I didnt alter anything it was default. I also added a '[happycolor]' to the Name Text and chose Custom so the name also changes yellow when pet happiness drops. Though I have noticed that the Name (using the tag) hanges to yellow 1st and after some time, the health bar changes color to yellow.
    Posted in: Unit Frames
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    posted a message on BanzaiAlert - aggro notifications
    Thanks Rabbit! Appreciate it and Loving it!!

    Posted in: General AddOns
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    posted a message on BanzaiAlert - aggro notifications
    Finally! An Aggro mod!

    I like everything about it thus far and the screen flash is cool!

    Could i get a 'Lost Aggro' message included? for when u loose aggro?

    Overall Thank you and look forward to the improvements!
    Posted in: General AddOns
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    posted a message on Sprocket
    Thanks for the addition of the textures for the buttons! Its great now!
    Small thought,...possible to allow a choice of icons for buttons that act as Submenus? I set mine up with 3 submenus and will take some getting used to, but if each submenu could have a unique icon it would make it easier to identify.
    Also, from latest build, noticed that I have to drag spells from the spellbook to work. If I dragged them from the action bar they dont work on Sprocket.Is it meant to be this way? curious.
    Other than that, great mod and still getting used to using it...lol! Too used to action bars and their buttons. Takes awhile but makes my UI so much more sexier and fun to play with!
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Firstly,...this is a well done and thought out Mod! Good job and application thus far!

    Just curious,...will an option to adjust width be implemented? I have my screen at a high res and to see the text the bars need to be scaled up, thus adding length. I'm ok with this but wonder if an option will be available on your todo list?

    Thnks for this addOn...Im using it as my unit frames now....!
    Posted in: Unit Frames
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    posted a message on Sprocket
    thanks for the fix! Appreciate it!

    understand what u mean about the scaling. Minor for me,..its a matter of taste i guess.
    Or maybe a thinner image border on the 8 buttons. So its not overbearing...rather than scale itself.

    Just throwing out ideas...thnksa n a GREAT Mod..really!
    Posted in: General AddOns
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    posted a message on Sprocket
    my Hunter spells work now and dragging them from the spellbook or bar works without a gliltch! thanks for the work on this!

    Prob I have now is that size settings are not being saved and when I reZone,..my sprockets get back to default size. Even a console releoad reverst them to default.
    Lastly,...a suggestions,...maybe make the 8 Sprocket buttons a little larger so that when the Sprocket is resized smaller, it doesnt look to small and icons are hard to see. Maybe a smaller center circle and larger 8 button sprockets. Just a thought...
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from Aeliel »


    Setting Sprocket to cast a spell by dragging said spell not out of the spellbook, but off an actionbar (Blizzard's default) will yield the following error when you then try and use said spell via Sprocket:

    Sprocket\Libs\Itemclasses-2.0\ItemClasses-2.0.lua:365: attempt to compare number with string

    Great mod :)


    I got the same error when I tried it out yesterda. As I play a Hunter, Sprocket recognizes some Aspect spells (hawk, Monkey..) but had an error on Wild, Eyes of the beast. Errors hung the game and I had to relog in..lol!

    Sovled it by assigning the sprocket button as an action, and since I use Bongos, configured it to the Bongo bar & Button ID where the spells were. Hid the bar and it works.

    So out of curiosity, I noticed that when configuring the button for Sub, Action, etc,...spells is greyed out. How does this part work?
    Also, does sprocket only recognize some spells? Cos I tried dragging from spell book and action bar and had same errors. Did i miss something or can someone help explain.

    Overall,..GREAT mod, well thought out and very very useful. It works well! I finally have something great to look at and to hide my aspects, traps, Tracking spells that clutter my UI. Only have one bar for range/melee swap and 3 buttons for essential spells during combat. Rest are all 'Sprocket'd!'
    Posted in: General AddOns
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    posted a message on oSkin
    Im using Bongos and cant get the castbar to be skinned Oskin style. anyone any ideas or code?
    Appreciate it!
    Posted in: General AddOns
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    posted a message on oSkin
    hi Im new here and slowly making a transition to ACE mods. Oskin is wonderful. But going  thru the post here I noticed some elements dont get skinned. I have a similar prob with the Quest frame. Im using Monkey Quest and disabling it makes the quest frame skin. Tried everything thats been suggested...still the same. Anyway to override? Thnks

    Edit: Tried clearing SavedVariables....works now...duh!..
    GREAT Mod and making me more an ACE person now!
    Posted in: General AddOns
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