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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    I took Revision: 21449 and updated/corrected some of the german patterns.
    There may still be some wrong patterns, but i checked all i could with the items my druid has.



    			PATTERNS_PASSIVE = {
    				{ pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
    				{ pattern = "+(%d+) Distanzangriffskraft.", effect = "RANGEDATTACKPOWER" },
    				{ pattern = "Erhöht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" },
    				{ pattern = "Erhöht den Blockwert Eures Schilde?s um (%d+)%.", effect = "BLOCKVALUE" },
    				{ pattern = "Erhöht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" },
    				{ pattern = "Erhöht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" },
    				{ pattern = "Erhöht Eure Chance, einen kritischen Treffer durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" },
    				{ pattern = "Erhöht Eure Chance, einen kritischen Treffer durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" },
    				{ pattern = "Erhöht Eure Chance, einen kritischen Treffer zu erzielen, um (%d+)%%%.", effect = "CRIT" },
    				{ pattern = "Erhöht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" },
    				{ pattern = "Erhöht durch Arkanzauber und Arkaneffekte zugefügten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" },
    				{ pattern = "Erhöht durch Feuerzauber und Feuereffekte zugefügten Schaden um bis zu (%d+)%.", effect = "FIREDMG" },
    				{ pattern = "Erhöht durch Frostzauber und Frosteffekte zugefügten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" },
    				{ pattern = "Erhöht durch Heiligzauber und Heiligeffekte zugefügten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" },
    				{ pattern = "Erhöht durch Naturzauber und Natureffekte zugefügten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" },
    				{ pattern = "Erhöht durch Schattenzauber und Schatteneffekte zugefügten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" },
    				{ pattern = "Erhöht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
    				{ pattern = "Erhöht durch Zauber und magische Effekte zugefügten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
    				{ pattern = "Erhöht durch Zauber und magische Effekte verursachten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
    				{ pattern = "Erhöht den durch magische Zauber und magische Effekte zugefügten Schaden gegen Untote um bis zu (%d+)", effect = "DMGUNDEAD" },
    				{ pattern = "Erhöht die Angriffskraft im Kampf gegen Untote um (%d+)%.", effect = "ATTACKPOWERUNDEAD" },
    				{ pattern = "Erhöht die Angriffskraft im Kampf gegen Untote um (%d+)%. Ermöglicht das Einsammeln von Geißelsteinen im Namen der Agentumdämmerung", effect = "ATTACKPOWERUNDEAD" },
    				{ pattern = "Stellt alle 5 Sek%. (%d+) Gesundheit wieder her%.", effect = "HEALTHREG" },
    				{ pattern = "Stellt alle 5 Sek%. (%d+) Mana wieder her%.", effect = "MANAREG" },
    				{ pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" },
    				{ pattern = "Erhöht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" },
    				{ pattern = "Reduziert die Magiewiderstände der Ziele Eurer Zauber um (%d+)%.", effect = "SPELLPEN" },
    				-- Atiesh related patterns
    				-- { pattern = "Increases your spell damage by up to (%d+) and your healing by up to (%d+)%.", effect = {"DMG", "HEAL"} },
    				-- { pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = "HEAL" },
    				-- { pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = {"HEAL", "DMG"} },
    				-- { pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" },
    				-- { pattern = "Increases the spell critical chance of all party members within %d+ yards by (%d+)%%%.", effect = "SPELLCRIT" },
    
    				-- Added for HealPoints
    				-- { pattern = "Allows (%d+)%% of your Mana regeneration to continue while casting%.", effect = "CASTINGREG"},   
    				-- { pattern = "Improves your chance to get a critical strike with Nature spells by (%d+)%%%.", effect = "NATURECRIT"},
    				-- { pattern = "Reduces the casting time of your Regrowth spell by 0%.(%d+) sec%.", effect = "CASTINGREGROWTH"},
    				-- { pattern = "Reduces the casting time of your Holy Light spell by 0%.(%d+) sec%.", effect = "CASTINGHOLYLIGHT"},
    				-- { pattern = "Reduces the casting time of your Healing Touch spell by 0%.(%d+) sec%.", effect = "CASTINGHEALINGTOUCH"},
    				-- { pattern = "%-0%.(%d+) sec to the casting time of your Flash Heal spell%.", effect = "CASTINGFLASHHEAL"},
    				-- { pattern = "%-0%.(%d+) seconds on the casting time of your Chain Heal spell%.", effect = "CASTINGCHAINHEAL"},
    				-- { pattern = "Increases the duration of your Rejuvenation spell by (%d+) sec%.", effect = "DURATIONREJUV"},
    				-- { pattern = "Increases the duration of your Renew spell by (%d+) sec%.", effect = "DURATIONRENEW"},
    				-- { pattern = "Increases your normal health and mana regeneration by (%d+)%.", effect = "MANAREGNORMAL"},
    				-- { pattern = "Increases the amount healed by Chain Heal to targets beyond the first by (%d+)%%%.", effect = "IMPCHAINHEAL"},
    				-- { pattern = "Increases healing done by Rejuvenation by up to (%d+)%.", effect = "IMPREJUVENATION"},
    				-- { pattern = "Increases healing done by Lesser Healing Wave by up to (%d+)%.", effect = "IMPLESSERHEALINGWAVE"},
    				-- { pattern = "Increases healing done by Flash of Light by up to (%d+)%.", effect = "IMPFLASHOFLIGHT"},
    				-- { pattern = "After casting your Healing Wave or Lesser Healing Wave spell%, gives you a 25%% chance to gain Mana equal to (%d+)%% of the base cost of the spell%.", effect = "REFUNDHEALINGWAVE"},
    				-- { pattern = "Your Healing Wave will now jump to additional nearby targets%. Each jump reduces the effectiveness of the heal by (%d+)%%%, and the spell will jump to up to two additional targets%.", effect = "JUMPHEALINGWAVE"},
    				-- { pattern = "Reduces the mana cost of your Healing Touch%, Regrowth%, Rejuvenation and Tranquility spells by (%d+)%%%.", effect = "CHEAPERDRUID"},
    				-- { pattern = "On Healing Touch critical hits%, you regain (%d+)%% of the mana cost of the spell%.", effect = "REFUNDHTCRIT"},
    				-- { pattern = "Reduces the mana cost of your Renew spell by (%d+)%%%.", effect = "CHEAPERRENEW"},
    				
    				-- Combat Rating
    				{ pattern = "Erhöht Eure Trefferwertung um (%d+)%.", effect = "CR_HIT" },
    				{ pattern = "Erhöht Eure kritische Trefferwertung um (%d+)%.", effect = "CR_CRIT" },
    				{ pattern = "Erhöht Verteidigungswertung um (%d+)%.", effect = "CR_DEFENSE" },
    				{ pattern = "Erhöht Eure kritische Zaubertrefferwertung um (%d+)%.", effect = "CR_SPELLCRIT" },
    				-- { pattern = "Improves your resilience rating by (%d+)%.", effect = "CR_RESILIENCE" },
    				{ pattern = "Erhöht Eure Zaubertrefferwertung um (%d+)%.", effect = "CR_SPELLHIT" },
    				{ pattern = "Erhöht Eure Ausweichwertung um (%d+)%.", effect = "CR_DODGE" },
    				{ pattern = "Erhöht Eure Blockwertung um (%d+)%.", effect = "CR_BLOCK" },
    				{ pattern = "Erhöht Eure Parrierwertung um (%d+)%.", effect = "CR_PARRY" },
    				{ pattern = "Erhöht Eure Axtfertigkeit um (%d+)%.", effect = "CR_WEAPON_AXE" },
    				{ pattern = "Erhöht Eure Dolchfertigkeit um (%d+)%.", effect = "CR_WEAPON_DAGGER" },
    				{ pattern = "Erhöht Eure Kolbenfertigkeit um (%d+)%.", effect = "CR_WEAPON_MACE" },
    				{ pattern = "Erhöht Eure Schwertfertigkeit um(%d+)%.", effect = "CR_WEAPON_SWORD" },
    				{ pattern = "Erhöht Eure Zweihandschwertfertigkeit um (%d+)%.", effect = "CR_WEAPON_SWORD_2H" },
    
    				-- Updated Patterns (in 2.0)
    				{ pattern = "Verbessert Magiedurchdringung um (%d+)%.", effect = "SPELLPEN" },
    				{ pattern = "Verbessert Eure Angriffskraft um (%d+)%.", effect = "ATTACKPOWER" },
    				{ pattern = "Erhöht die Angriffskraft um (%d+)%.", effect = "ATTACKPOWER" },
    				{ pattern = "Erhöht die Angriffskraft in Katzengestalt, Bärengestalt, Terrorbärengestalt oder Mondkingestalt um (%d+)%.", effect = "ATTACKPOWERFERAL" },
    			},
    Posted in: General AddOns
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