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    posted a message on Ace'd Forgotten Chat
    This is the referenced thread:

    http://www.wowace.com/forums/index.php/topic,1603.0.html

    If there's news, it'll likely be posted there. Might want to favorite it or subscribe if these forums have that ^^.
    Posted in: Addon Ideas
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    posted a message on ChatJustify - 31/07/2006
    I was thinking the same thing, this would be useful for combat text.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I checked all combinations of style and health value display, it's giving me nothing but percentages. Mobhealth is reporting values, I can still see them in the upper left.

    I edited line 608 of the SVN version I have to:

    					if ( Telo == true or UnitIsUnit(self.unit,"pet") or UnitInParty(self.unit) or UnitIsUnit(self.unit, "player") or UnitInRaid(self.unit)) then


    I changed the and to an or. It made sense, logically, since what I thought this would be saying is if you're using mobhealth (telo==true), or the unit is a unit that you'd already know a numerical value.

    Now, I've got numbers after I attack for the first time, and percentages beforehand. Now, they don't match the number in the upper left, for some reason the value is 1hp lower for max, but that may be a mobhealth issue.

    Edit:

    It's behind one "update." If I target a mob, I get percentages. If I target another mob, I get a value, if I target a third mob, I get the value of the previous mob. It's really weird. Could it be an event thing? 'cause the rest of the code looks fine, I don't see how it could be delaying a whole event like that. And mobhealth itself is reporting the correct values.

    Edit:

    Well, it updates correctly if the target is dead. If I switch between a dead target and one that isn't, the dead indicator isn't behind ^^.

    Gah, I just can't figure this out. I know too little about the WoW and Ace APIs.

    Edit:

    If I clear my target, the value doesn't "roll over." It will roll over onto players, including myself ^^.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Nope, it's still just showing percentages. I have it set to absolute, if that matters.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Pet happiness is functioning! Yay!

    Mobhealth is still appearing on the upper left where the default frames would be though. It could be my version of mobhealth, so if you have a particularly suggested one, let me know.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Ok, pet frame seems to be working now, except happiness still doesn't update.
    Posted in: Unit Frames
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    posted a message on svn update script
    Try Progra~1 instead of Program Files.
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    You can always use something like Model Citizen to add portraits without having them in the unit frames, although configuring that mod was a pain the last time I tried it. I would like portraits myself, but don't "need" them.

    I should have more info on the hunter stuff tonight, didn't get a chance to play yesterday.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from andreasg »
    I didn't make the filter. Blizzard made it. It's their "raid filter" thingy they came up with for patch 1.9 or whatever. They have a set list of buffs and debuffs they find relevant for each class in a raid, and I can't edit it.

    for priests this means that you won't see inner fire from yourself or other priests (makes sense)
    but auras and totem effects doesn't show up, which is a downside.

    Hmm, sounds like a post should be made on the UI forums then. I would think totems should show, at the very least.
    Posted in: Unit Frames
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    posted a message on svn update script
    Interesting. I'll give this a try later. Right now I just do svn up * in my addons directory ^^.
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Zews »

    Hum.. If i dont filter buffs, i can see all kinds of buffs. But with filter, i cant see my totems at all.

    Hmm, I wouldn't think that the filter is working quite correctly then. You should be able to see any buffs you can cast, and any debuffs you can cure, as I understand it. Although I could be wrong.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Old shot:

    http://www.sfrepository.com/otherpics/prerror001.jpg

    I don't have anything of my current interface uploaded at the moment. It's a lot simpler though, I'm using bartender to position the bars (one under the main chat frame to the left, a second centered under my pet, self, target, tot frames in that order). aguf for the unit frames. oCB between the bar and the unit frame. Fubar up top. I'll get a shot tonight.
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    @ andreasg: I'll give it a run tonight, I should be playing again I hope :). Thanks!

    @ freedon: Alt-left click a frame (IIRC, away from a machine with WoW), or use the /aguf command in chat and look through the menus
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Played some more on my hunter last night. Pet window does not update after appearing for the first time. For instance, if I summon my pet, then abandon it, it just shows my pet as offline. If I then tame another pet, the information does not update for the new pet type. I think the healthbar is coloring by happiness, but it doesn't seem to update either. No actual errors are being thrown.
    Posted in: Unit Frames
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    posted a message on Ace SVN
    I keep getting the following error on several different mods as I try to update:

    svn: REPORT request failed on '/root/!svn/vcc/default'
    svn: Cannot replace a directory from within

    Edit:

    D:\Games\World of Warcraft\Interface\AddOns>svn up fubar-*
    svn: REPORT request failed on '/root/!svn/vcc/default'
    svn: Cannot replace a directory from within

    Edit:

    I removed the fubar-compat folders and rechecked the existing one out. The problem has gone away. Did someone like delete a second folder by that name? I swaer I had two, and there's only one on the SVN.
    Posted in: General Chat
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