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    posted a message on Fake email from WowAce.com
    ah good times...they do suck. BOOOOO spammer masters
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from hubutz »

    Quote from Benea »

    How to change Fubar's width:

    Detach the panel. Go to one end of the panel until cursor becomes a sword. Drag panel to desired length. Ta da!


    Thank you very much. Here is mine :)


    hey man, i see your using a priest and with a HolyHope or Necro'something and it looks like you have made it work nicely for a priest. mind telling me what addon you are using for it?
    Posted in: General Chat
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    posted a message on Fake email from WowAce.com
    Quote from cladhaire »

    at least make your spam useful


    is this in response to my post????.....the only reason that i am not listing the sites is for two reasons. A)no need to get people worried about the sites, cause like wowace they have taken the needed steps and B)some of the sites that i received spam from are less than 'legit' WoW sites (they host things blizz doesnt want you to have basically).

    -susbot
    Posted in: General Chat
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    posted a message on oAddOns
    cool haste. i really like the majority of your addons. i also cant wait to see what you are planning to with oSkin.
    Posted in: General Chat
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    posted a message on Fake email from WowAce.com
    i just noticed, these names of the spammers are also sending PMs to people from other large WoW community forums.

    i got all 3 from WoWAce and now i have gotten all 3 same names from multiple other sites :(
    Posted in: General Chat
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    posted a message on Skinner
    Quote from scae »

    Yes, I already have. But that doesn't change all the code I'm loading up that's not being used...


    Fair point. Didn't think of that. Perhaps oskin could be split up into a more modular design (perhaps using multiple folders; top/bottom frame, core skins, addon skins).


    so i have started to do this, and it has become exceedingly clear to me that this is not as easily done as said. the way that Skinner decides if it is going to skin and an addon makes it a little bit hard to split it up nicely into an lua file for each addon. like prat, the toc file still has to be edited in order to not include the extra lua files on load. but i think there will need to be a second set of editing done on the persons part in the AddonFrames.lua, because they would need to comment out the check for their addon, so that that addons skinning ability isn't called. in all honesty i could make this work the way your talking about, but not without changing alot of the code and the current structure of the addon, any ideas and comments are welcome
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Anolin »

    Quote from scae »

    Yes, I already have. But that doesn't change all the code I'm loading up that's not being used...


    Fair point. Didn't think of that. Perhaps oskin could be split up into a more modular design (perhaps using multiple folders; top/bottom frame, core skins, addon skins).


    That would be the ideal solution :)


    no offense or anything, but Skinner is actually already very modular. if you understand almost anything about the way Skinner works, you can very easily go into the code and only skin what you want skinned and remove everything else. i have done this and it all works wonderfully and yes it uses a lot less memory than the full version of Skinner. Props to JNCL (i hope thats right) and Haste, the code is wonderfully commented and if you take 5 minutes you will understand most of what its doing.
    Posted in: General AddOns
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