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    posted a message on Manufac: Retooled Professions
    Same issue with occassional multiple craft attempts failing after the first creation. Sometimes manufac goes and creates the amount that I've specified, but other times it just stops after the first one and I have to go back and try it again.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Interesting. I've been trying to track down a similar error with WoW crashing sometimes with a #132 error. Mine crashes on the same instruction - '0x006BD5CD'.

    My conflicting addon seemed to be ElkBuffBars. I removed that and played for a few hours this afternoon without any additional crashes. But the fact that there are crashes with other addons makes me wonder if it isn't something in CF2 that needs tweaking? I mean, that's the addon that seems to be the common thread here.

    Or I guess it could just be coincidence? I hope CF2 isn't buggy. I've grown accustomed to the CF2 fonts. I'd hate to have to revert back to the normal ones. :)
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from deluXE »

    On an unrelated note, is there anyway to have Distract appearing or do I have to give up on it?


    I don't think it's a debuff, per se, that gets attached to a mob. So I don't think it's trackable like the other debuffs are. I've tried a couple different addons in the past that track buffs/debuffs (quartz, EBBs, etc.). The only addon that I've ever seen that has tracked distract is NECB. I imagine that it uses its own sort of internal timer to do so, though?

    For those other people that are having problems with their buffs disappearing and having to reenable them all again, are you guys also rogues? Or is this happening with other classes and their buffs as well?

    As I stated before, I did end up reverting back to version r42313 and things work perfectly there. So something definitely broke with those later versions...
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    So... last July, I posted about having some stuttering issues with my target bars. I decided to give this addon a try again today and see that it's still having the same issue. But I did go back and read the whole thread and saw that there were some fixes to this previously?

    In particular, the update to 'OnUpdate' of:

        local data = self.data
    	local frames = self.frames
    	local layout = self.layout
    	local timeleft = GetPlayerBuffTimeLeft(data.id)
    	frames.bar:SetWidth((layout.width-layout.height) * timeleft / data.timemax)
    	frames.bar:SetTexCoord(layout.barright and (timeleft / data.timemax) or 0, layout.barright and 1 or (timeleft / data.timemax), 0, 1)


    I'm assuming that the change to fix the stuttering only applied to the player bars, but not to the target or focus bars? Any change of getting that portion added in to be smooth for the other bars as well?

    Also, and this may not be EBBs fault since nobody else seems to have this problem. But the past couple times I've been fiddling around with this mod, WoW crashes for me with a #132 error:

    This application has encountered a critical error:
    
    ERROR #132 (0x85100084) Fatal Exception
    Program:	C:\Program Files (x86)\World of Warcraft\WoW.exe
    Exception:	0xC0000005 (ACCESS_VIOLATION) at 0023:006BD5CD
    
    The instruction at "0x006BD5CD" referenced memory at "0x36C2F000".
    The memory could not be "written".


    It happened twice this morning after enabling the mod. I did disable the mod and it was running stable for the rest of the afternoon. And it has been running stable prior to installing the mod. It could be coincidence? I didn't read any other reports of people running into these issues? Or maybe there is an EBB conflict with another one of my mods? *shrug*

    Anyway, if things run stable here for a few days, maybe I'll try it again. I ran some stress tests with memtest, etc. and those all passed so I don't think it's my hardware.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Adeligkrigar »

    ClassTimer keeps disabling all of my timers when I log in/out or /rl. This is with r43007, and after a clean install, Saved Variables deleted. I thought it was a WTF read only problem, but if I move the bars or change their appearance those settings save; the timers just keep disabling themselves.

    Also, my custom timers aren't working either. Before I reinstalled I put in the buffs I wanted it to track: my trinkets "Rage of the Unraveller" "Ferocity", and mongoose procs "Lightning Speed" and they worked, but after I reinstalled none of them come up when they're active (yes, I did enter them again after deleting my Saved Variables)

    This is with enUS on a rogue.


    I get the exact same thing here. I have to manually enable all my timers and remove and readd my custom ones to get them to appear. And they do while I'm in that session, but if I log out and log back in, they're all gone again.

    Also a rogue in enUS running the latest version. Things were working fine two versions ago, though.

    EDIT: I just deleted the latest version and went back to r42313. After deleting and readding my extras again, the mod does save everything from session to session. so it seems that whatever changed in one of the later versions caused something to break?
    Posted in: General AddOns
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    posted a message on SimpleSelfRebuff - official topic
    I've been looking for an Ace addon to replace SmartBuff for me. I get the following on my rogue, however upon logging into the game. This is with the latest revision of SSR just downloaded via WAU this morning.

    [2007/07/06 06:55:30-42-x1]: SimpleSelfRebuff-r12\buffs\rogue.lua:40: attempt to call global 'registerPoisons' (a nil value)
    <in C code>: in function `pcall'
    AceAddon-2.0-42430 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-42430 (Ace2):999: in function `ManualEnable'
    AceAddon-2.0-42430 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
     ---
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from oridan »

    Quote from Drinyth »

    Don't really know if it's new, but this is happening to me also under 64-bit Vista. I'm guessing it's due to the same issue though. Just thought I'd mention it anyway just in case.

    Hope you had fun on vacation! :)

    does it still happen with 1.9.19.416 ?


    Doh. I just saw that there was a new version (I've been accustomed to WAU telling me there is another version available and it hadn't yet).

    The crashing issue happened sporadicly for me (maybe 40% of the time?). I just ran 1.9.19 after downloading it and it didn't crash. But I will continue to use it and post back if it does crash. Or post back in a few days with an all clear. Whichever comes first.

    Thanks!
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from sylvanaar »

    I think we get the message. Unless you have new information, consider the issue acknowledged, and there is no further need to post about it.

    It will be addressed when I return from vacation this week.

    You may want to check this thread: http://www.wowace.com/forums/index.php?topic=4950.0

    And if you can reproduce the crash in the debugger <3. Let me know the details.

    Cheers,

    Syl


    Don't really know if it's new, but this is happening to me also under 64-bit Vista. I'm guessing it's due to the same issue though. Just thought I'd mention it anyway just in case.

    Hope you had fun on vacation! :)
    Posted in: Updaters
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    posted a message on ClassTimer - Official thread
    Quote from Facktotum »

    Is there any way to remove the (player) and (target) text from the timerbars.

    I have the timerbars setup in a way player on the player unitframe and target on the the target unitframe. So I do not really need to see player & target.

    Keep up the good work very nice addon :)


    Yes, there is. I'm not at home so I can't walk you through it exactly, but in the menus someplace is an option for "bar text" or something like that. By default, there is a variable labelled %u (I think). It's the rightmost variable by default. Delete that and it should work as you want it to.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from Cal »

    Quote from Drinyth »

    I like how this is integrated with FuBar, but could you put in an option to do left/center/right justify like most of the other FuBar addons? I can't move it to my "normal" spot where FriendsFu and GuildFu used to be.

    Also, perhaps the use of a different icon? :) Just a suggestion. Thanks!


    Look under the Fubar options >.>


    Doh! I did dig deep enough. I figured it'd be in the root menu like most of the other FuBar addons. Sorry about that. :)

    Another vote here for the:

    F: X G: Y

    Display. Instead of:

    F: X/XM G: Y/YM

    Didn't you also author the friendfu and guildfu addons? Why not use an icon similar to those maybe? Those were purdy. :)

    Thanks for the recent improvements to the addon!
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    I like how this is integrated with FuBar, but could you put in an option to do left/center/right justify like most of the other FuBar addons? I can't move it to my "normal" spot where FriendsFu and GuildFu used to be.

    Also, perhaps the use of a different icon? :) Just a suggestion. Thanks!
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Some of my were remnants from the previous version that weren't in the drop down to remove them. If that's the case, what works for me is to add it manually and then remove it. The next time it comes up, the buff shouldn't be there.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    If you click on buffs, you should be able to click off the "Enable" box if I remember correctly. Otherwise, there is a nested menu within the buffs and you can disable each individual component.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    I don't think there is a FuBar icon for it, but /ct works instead of /classtimer too. :)
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    BTW, thanks for all the work on the addon Omni. I know you've tried a few different things on the mod to make it a better mod for the masses. I'm sure I speak for many of us when I say thanks for all the time and effort that you've put into this so far. :)
    Posted in: General AddOns
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