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    posted a message on Sphere - Sphere Mod for all Classes
    Quote from Benumbed »

    Quote from DontLetsStart »

    Quote from Benumbed »

    InnerGauge now stays hidden when module disabled


    Excellent, I was going to mention that one.

    Love the mod, the only problem I have with it is it spews errors when I enter combat unless I disable the MODIFIER_STATE_CHANGED event in Buttons.lua. When that event fires it tries to hide/show buttons it seems, which is not allowed in combat.

    The other feature I'd love is for the mod to be able to use cyCircled skins rather than it's own for buttons.


    While this is true about showing/hiding buttons, you can do this right as you enter combat in PLAYER_REGEN_DISABLED. But anyways, what line number do you get the error on and what type/show status/unit is the bars throwing the errors in combat?


    Sorry, had the event registration commented out and kept forgetting to re-enable it.

    21:54:15 111. <event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'SphereSubBar10Button10:Hide()'.
    <in C code>: in function `Hide'
    Sphere-r44649\Buttons\Buttons.lua:1559: in function `SetIcon'
    Sphere-r44649\Buttons\Buttons.lua:2013: in function <Interface\AddOns\Sphere\Buttons\Buttons.lua:1984>


    I get heaps of these for all the buttons and sub buttons it seems (110 in total), that's just the last one.
    Posted in: General AddOns
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    posted a message on IceHUD
    Well, when it does get updated, your changes to IceHUD.toc will be lost, and you'll need to make them again. IceHUD isn't updated that often, so it doesn't bother me.

    FocusCast would be a fairly simple one to make. I might take a look at it tonight if I get time.
    Posted in: Unit Frames
  • 0

    posted a message on Sphere - Sphere Mod for all Classes
    Quote from Benumbed »

    InnerGauge now stays hidden when module disabled


    Excellent, I was going to mention that one.

    Love the mod, the only problem I have with it is it spews errors when I enter combat unless I disable the MODIFIER_STATE_CHANGED event in Buttons.lua. When that event fires it tries to hide/show buttons it seems, which is not allowed in combat.

    The other feature I'd love is for the mod to be able to use cyCircled skins rather than it's own for buttons.
    Posted in: General AddOns
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    posted a message on IceHUD
    For those wanting pet cast and focus health/mana bars, I've got some I've been using myself. Just drop them into the IceHUD\modules directory and add these three lines at the bottom of the IceHUD.toc file.

    modules\PetCast.lua
    modules\FocusHealth.lua
    modules\FocusMana.lua

    http://dontletsstart.com/wow/PetCast.lua
    http://dontletsstart.com/wow/FocusHealth.lua
    http://dontletsstart.com/wow/FocusMana.lua
    Posted in: Unit Frames
  • 0

    posted a message on BulkMail2 (Inbox)
    Problem is pretty simple, it's just a missing return statement. Change line 213 to:

    return TakeInboxMoney(ibIndex)

    and it works fine.
    Posted in: General AddOns
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