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    posted a message on Autobar (Toadkiller)
    Quote from CJNyfalt »

    Reset done.

    At least these are still missing:

    Normal Food:
    Leg Meat - 7097

    +Sta & +Spi Food:
    Spiced Wolf Meat - 2680
    Lynx Steak - 27635
    Cactus Apple Surpise - 11584
    Crispy Bat Wing - 12224
    Herb Baked Egg - 6888

    +60 Mana:
    Crystalized Mana Residue - 23354


    To follow up, I decided to do some digging into periodic table, and found out the following:
    - Crystalized Mana Residue & Leg Meat are not in Periodic Table.
    - Lynx steak is listed under cooking craftable, but not under a food category.
    - The rest are listed under food.

    So, the basic problem of no low-level buff food showing up is not caused by them missing from Periodic Table.
    I'll see if I can find out more by digging into the code of Autobar itself.

    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    I seems to get errors in the middle of the combat that seems related to DrDamage. It's a bit hard to check since I have to close the error box quickly. But here's the fact so you can judge if it's relevant to DrDamage.

    - As I said these errors tend to happen in combat.
    - The error text is something like: "Attempt to concatenate field AP at nil value." I'm sure about the AP part.
    - I also had the mouse over combat buttons when the errors happened. Seen the error with at least 3 different classes.
    - The error shows up seldom, once in a hour or so.
    - I suspect that it might have something to do with debuffs.





    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Reset done.

    At least these are still missing:

    Normal Food:
    Leg Meat - 7097

    +Sta & +Spi Food:
    Spiced Wolf Meat - 2680
    Lynx Steak - 27635
    Cactus Apple Surpise - 11584
    Crispy Bat Wing - 12224
    Herb Baked Egg - 6888

    +60 Mana:
    Crystalized Mana Residue - 23354


    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Is the fact that some items that should, doesn't show up in Autobar, caused by Autobar itself or some underlying library? Like Perodic Table?

    Posted in: General AddOns
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    posted a message on JWowUpdater - A new java addons updater for ace2
    I decided to test out No Externals, mostly because I want to see changelogs for libs, and noticed a small bug.
    The log reports that existing addons have embedded libs with No Externals on are all printed on one long line for all addons.
    Like this, all in one line:
    TradeskillInfoUI was external version, but no-ext flag is set. Scheduling for update.FuBar_SkillsPlusFu was external version, but no-ext flag is set. Scheduling for update.Cartographer_Mailboxes was external version, but no-ext flag is set ....

    Posted in: Updaters
  • 0

    posted a message on DrDamage - Official Thread
    Quote from Gagorian »

    Quote from CJNyfalt »

    It seems to me that the handling of skills that adds to weapon damage varies:
    - Warrior: Heroic Strike - Added damage only displayed
    - Warrior: Overpower - Total damage displayed
    - Rogue: Sinister Strike - Total damage displayed
    - Hunter: Arcane Shot - Added damage only displayed
    I'm not sure what policy I would recommend, but try to at least make it less confusing.




    Heroic strike replaces next melee, overpower doesn't? Sinister strike is a separate attack. Arcane shot does no weapon damage. Seems all reasonable to me unless I've missed something.


    Well, about Arcane shot, I assumed also that it does no weapon damage, but when I looked at the floating damage numbers on the target, it sure looked like that Arcane shot damage is done in addition to base white damage.

    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    It seems to me that the handling of skills that adds to weapon damage varies:
    - Warrior: Heroic Strike - Added damage only displayed
    - Warrior: Overpower - Total damage displayed
    - Rogue: Sinister Strike - Total damage displayed
    - Hunter: Arcane Shot - Added damage only displayed
    I'm not sure what policy I would recommend, but try to at least make it less confusing.

    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    The latest update broke Prat for me.
    7/24 12:12:26.738 Loading add-on Prat
    7/24 12:12:26.738 ** Loading table of contents Interface\AddOns\Prat\Prat.toc
    7/24 12:12:26.738 (null)
    7/24 12:12:26.738 ++ Loading file Interface\AddOns\Prat\modules.xml
    7/24 12:12:26.738 Couldn't open Interface\AddOns\Prat\Prat_Modules\includes.xml
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from Kemayo »

    2. Added an option to show the guild name in the fubar plugin


    LOL! I was just about to request that.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    I did some testing on my shaman and it seems that Rockbiter weapon spell influence the weapon damage shown on the attack button, while the Flametongue effect isn't calculated into weapon damage.
    Like this:
    Base weapon only: 23 dmg
    Base weapon + Rockbiter: 35 dmg
    Base weapon + Flametongue: 23 dmg
    Could you fix this, please?
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Great addon!
    I would like to request that you add melee damage info to all classes, even mages.
    At low levels I often melee mobs to finish them off. Adding damage info would help determine when it's better to try to cast a spell in melee, try to break off or just continue whacking them with the staff.

    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Pest »

    hi, i'm trying to move from ArkInventory to Baggins because the memory footprint of baggins seems to be much better...

    anyway while playing with categories and stuff i found that there seems to be no option to exclude whole categories from one another.

    e.g. i made a category that includes all the stuff around the primal* (primal water, primal air, ..., all the particles) and wanted them to show up in just one bag, but i didn't find a way to do it easily.
    i could have "copied" all the rules of the primal category to all others as "NOT" but that would have been a lot of boring work.

    so the question: is there a more easy way to achieve this?

    thx for any hint


    Well, the easiest way is to turn on the option that shows every item in only one place.
    If that doesn't works as you want, you'll have to ask someone else.
    Posted in: General AddOns
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    posted a message on Cartographer Inn & Cartographer Flightpoints

    Like you probably assumed from the subject line, it would be nice to have Cartographer addons that do this:
    - Maps flightpoints
    - Maps inns
    Posted in: Addon Ideas
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    posted a message on Autobar (Toadkiller)
    Why doesn't standard buff food like Spiced Wolf Meat and Lynx Steak show up in AutoBar?
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I decided to give Baggins a new try since I heard that I could turn off items showing up in multiple places.
    The reduced clutter from that makes Baggins much better for me.

    However, there's one thing that I don't like:
    I can't find a way to manage physical inventory bags and physical bank bags in Baggins. This is bad, since it means that I must use the Blizzard inventory interface every time I need to switch a bag. Is there something I'm missing, or should I use ArkInventory instead?

    Posted in: General AddOns
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