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    posted a message on cgCrafty-2.0
    The link to channel isn't working for me... just doing nothing if I enter a channelnumber after the # or type a channelname and press enter (not sure what it should be, would prefer channelnames)


    The # is meant to be there to remind you that you do not type in the channel name, but rather the number you would like it posted to.  Remove the # symbol and type in a number corresponding to your chat channel numbers. If general is your /1, then just type "1" into the channel dialogue.  I put the "#" symbol there so that people would not be confused whether to put the channel number or the channel name. 

    Would you care to implement what ReverseEngineering (Ace1, grrr)


    It's a bit beyond the scope of what it is I want cgCrafty to do, which is provide simple search functionality to the craft/trade windows and nothing really more.  Even adding queue'ing as available AdvancedTradeskillWindow making the mod a bit more complicated than I'd like.  Though the queue thing does have me intrigued ...

    I just had a WoW hard lock - searched for reagents in enchanting, typo'ed "naxus", it updated the window to say "No search results" or something similar, and then after like 0.5s my client froze completely.


    I'd really like more of the circumstances of how this happened; since 2.0 I've been unable to get my WoW to hardlock like the 1.x versions.  Were you searching with the window scrolled down to an entry not in the first visible? Did you have the selected item visible in the window, or was it selected out of the view of the current tradeskills visible?  Before you try to recreate it, try turning on debugging: /cgc debug.  This should allow you to see if the OnUpdate gets called in a flurry before the crash; if it does, then we've narrowed the problem down. If it doesn't, then at least you can tell me what happened before it went black.  Thanks.

    Update: Try 2.0b, I found an oopsie that had been there for god knows how long. Lets hope this is the cause.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Description:
    There are a lot of different mods out there that have similar functionality, but they all either add too many features or don't have the right one. If you're looking to add a simple search to your tradeskill/crafting windows, cgCrafty should fit that niche perfectly.

    cgCrafty offers search functionality to your crafting/tradeskill windows in a lightweight, unobtrusive way. The mod will add a small window attached to the bottom of the currently open crafting/tradeskill window. As of version 2.0, you may also link the required reagents/materials required in order to construct/craft the selected item to chat. cgCrafty will not hook into or capture any events until you've actually opened either of the crafting or tradeskill windows. It is written for speed, efficiency and most of all, usability.

    Screenshots:
    The window - http://chuckg.org/wow/screens/mods/cgcrafty-2.0_example.jpg
    The menu - http://chuckg.org/wow/screens/mods/cgcrafty-2.0_menu.jpg
    Link materials/reagents - http://chuckg.org/wow/screens/mods/cgcrafty-2.0_menu_link.jpg

    Download current version: 2.0.67
    http://www.wowinterface.com/downloads/dl.php?id=4999
    SVN: http://svn.chuckg.org/trunk/cgCrafty/
    AceSVN: http://svn.wowace.com/wowace/trunk/cgCrafty/


    Changelog:
    [2006-04-03] 2.0.67
    - Fix for line 125 nil error occurring when the user has no SavedVariables to reference.

    [2006-04-02] 2.0.66
    - Added a new search type to cgCrafty. It is now possible to filter by whether or not the player has the
    materials, similar to the craft windows built-in behavior.
    - Significant changes to the structure of data in the locales, as well as the addition of new text to
    be translated for deDE / frFR.
    - Fixed search type description array's in all the locales, they were incorrectly indexed.
    - Added a :Reset() before selecting the "Has Materials" filter so that any search text is cleared.
    - Changed to _G environment from getglobal().
    - Cleanup.

    [2006-03-17] 2.0.41
    - Added cgCrafty-frFR, thanks Faerian.
    - Added cgCrafty-deDE, thanks Farook.
    - cgCrafty has been added to the AceSVN for those who use WAU.

    A full changelog may be found on the Wiki: http://wowace.com/wiki/CgCrafty
    Posted in: General AddOns
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    posted a message on AGUF Question
    The color of your pets frame indicates his happiness. Green for happy, yellow for the next level down, so on and so forth. It took me a while to figure this out as well.
    Posted in: Addon Ideas
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    posted a message on RaidFu
    How about some functionality that saves the groups configuration, for use maybe in battleground's when it resets the group each time, or for different raid setups for bosses. It would save by name and class but if the player isn't available, it would attempt to bring in the same class, then the same role type. Could be very useful!
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I've added ToTT to my local version, are authors who make fixes/adjustments to agUF just committing them to the trunk or is there a separate branch I'm missing?
    Posted in: Unit Frames
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    posted a message on DamageMeters-AL 5.1.0 breaks DamageMetersFu
    Quote from Devla »

    Removed all the version code.  Should work with all versions 4.3.x and above.


    Version checking was required for any switch between 4.x and 5.x (pre 5.1-AL) because of the change in the actual database between the versions. That's why I released DMFu with the checking builtin.
    Posted in: Addon Ideas
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    posted a message on FuBar_DurabilityFu (from the svn)
    I'm fairly positive the current version of DurabilityFu on the SVN is still Fubar 1.2, which means it doesn't need any libraries beyond the 1.2-compat that you can download for FuBar 2.0.
    Posted in: FuBar AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Who needs raid frames when you're a warlock?

    Posted in: General Chat
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    posted a message on FuBar_SWStatsFu
    Quote from mcsuede »

    Quote from ZealotOnAStick »

    Add me to the list of folks who'd like to see a FuBar plugin for SW_Stats.


    Add me as well, migrated the whole guild (no small feat for the largest WoW horde guild in the world according to PC Mag) over to swstats.  Well, save a few people who are always slow to update mods...


    Goonsquad? I started work on a SWStatsFu this weekend. We'll see how I progess.
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Div »

    I would also like to see target of target's target, it's the only thing I miss.


    I mentioned this back on page 3, but I think it got buried in all the other religious fervor this mod has accumulated. Perhaps something simple, just a name? It's a great help for healing.
    Posted in: Unit Frames
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    posted a message on FuBar_SWStatsFu
    I wouldn't exactly call DamageMeters "outdated", SW Stats needs a lot of work. If someone can give me some real reason behind making the switch besides "live syncing", I'll go ahead and write a DamageMetersFU type addon.
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    One of my pet peeves was a lack of ToTT on MG2, was hoping you could add that option to this unit frame. I'm not looking for a full bar or another frame, just a name really. It really helps out when I'm healing the MT to know if the aggro has swapped. Maybe just have it sit underneath the bottom right corner of the ToT frame?

    Thanks
    Posted in: Unit Frames
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