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    posted a message on Detox
    You can use Decursive 2.0 now, it's an ACE add-on also available on the SVN and is updated very often, it's currently in beta 6 but perfectly stable.

    The author of Detox contacted me before coding Detox so we could work together but we had some disagreements, he was too much in a hurry of converting it to ACE so he started Detox on his own then WoW 2.0 came...

    Decursive Features:

    - Support all cleansing spells in all localizations.
    - ULTRA low memory and CPU usage in all conditions.
    - Users can choose the types of affliction they want to cure and prioritize them.
    - Mages can sheep mind-controlled units.
    - Two solutions available to cleans afflictions: Macro and Micro-Unit Frames (MUFs)
    - Cleansing macro auto-configuration (cure people by mouse-overing and hitting a key)
    - User customisable debuff filtering system.
    - Easy configurable player priority and skip list.

    - Powerful interface:
    - Highly customizable (scale, transparency, etc...)
    - Saves screen real estate, Decursive interface is very discreet.
    - Multiple alert system: visual and auditive.
    - Clever ordering of micro-unit-frames to maximize cleansing efficiency.
    - Show player classes and status (in range, cloaked, afflicted, Mind-controlled)
    - Very simple and intuitive.
    - Tool-tip help system for options and actions.

    - ACE 2.0 framework: Uses the powerful ACE 2.0 libraries.
    - Decursive options are accessible through a drop down menu or a static option panel.
    - Option can be saved/loaded to/from different profiles.
    - Optimized event management system.

    Decursive official thread: http://www.wowace.com/forums/index.php?topic=4328.0
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    you can create specific option profiles if you want, the MUFs position is saved with other options.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I think I know what is causing this: you are using the same profile with several characters so when you change of character, the available spells change and so the curring order is reset... You should use the per-character profile.

    In the latest version on the svn (just commited), the curring order will be kept intact when switching from a player with spells to a player without curing spells. (warlocks won't loose their curing order when switching pet)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Well this is not normal at all, the oredre is saved correctly for me :/

    Is the order completely reset each time or is it just a type that doesn't stay to the right priority?

    Are you using the latest version available on the svn?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Do you mean that the curring order is not saved when you change it?
    Posted in: General AddOns
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    posted a message on Waterfall-1.0
    Thanks a lot :)
    Posted in: Libraries
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    posted a message on Waterfall-1.0
    Hi,

    I just implemented this wonderful library on Decursive but I have a problem, handlers don't work:

    I have a function that create options using handlers:

    return {
    	  type = "toggle",
    	  name = Dcr:ColorText( BC[FormattedClass], "FF"..BC:GetHexColor(FormattedClass)) ..
    	  (CheckedByDefault and Dcr:ColorText(" *", "FFFFAA00") or ""),
    	  desc = string.format(L[Dcr.LOC.OPT_AFFLICTEDBYSKIPPED], BC[FormattedClass], DebuffName) ..
    	  (CheckedByDefault and Dcr:ColorText(L[Dcr.LOC.OPT_DEBCHECKEDBYDEF], "FFFFAA00") or "");
    	  -- There is no other way to pass arguments to the set and get functions...
    	  handler = {
    		["Debuff"]=DebuffName,
    		["Class"]=Class,
    		["get"] = function (args)
    		  local skipByClass = Dcr.db.profile.skipByClass;
    		  return skipByClass[args["Class"]][args["Debuff"]]; 
    		end,
    		["set"] = function (args, v)
    		  local skipByClass = Dcr.db.profile.skipByClass;
    		  skipByClass[args["Class"]][args["Debuff"]] = v;
    		end
    	  };
    	  get = "get",
    	  set = "set",
    	  order = 100 + num;
    	}


    These options are displayed but when I click on them, nothing happens and the check mark is not displayed on active options.

    I've just cuploaded the version of Decursive using Waterfall to the svn, you have to shift-right-click on the handle of the micro-unit frames to show the waterfall option pan. The options that use handlers are the options beneath "Debuff filtering", class names can be checked and unchecked (not with waterfall obviously)
    Posted in: Libraries
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    posted a message on Decursive 2.0 (official thread)
    @Mutu:

    Ok this is fixed, sorry about that :/
    non dev svn users should be able to check out Decursive now.

    @Laibcoms:

    Can you try with the latest revision available?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Just unlink the Decursive key: Open decursive menu, and just press Escape when setting the key, it will turn to "None" and restore the previously mapped action
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    A new version is available on SVN:


    - Added two new sets of options:
    - Class border and center transparency can be set separately
    - Spacing between MUFs can be changed
    - Added spacers in MUFs option menu for better readability
    - Re-organized Dcr_DebuffsFrame.lua:
    - The code is now well organized
    - The file has been entirely commented
    - Renamed some functions and variables
    - The missing macro binding error message will not show if a global binding is available
    - Added new locals to the localization files
    - Minor code optimization and bug fixes



    @drochdeo:

    I know about the focus, it's because Decursive only update it's unit array when there is a change in your group/raid or when an option requires the unit array to be updated...

    I may add the option to show the MUFs only in raid, I always have it up :)

    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    @uaxli:

    Ok but if you want to decurse warriors first you should use the priority list, click on the 'P' button (populate) and add them all to the priority list clicking 'Warriors', then the first MUFs will be the warriors ;)


    @thc:


    I feel like a bit of a knucklehead, but for the life of me I can't figure out how to move the livelist . . . somehow I have it positioned so that it grows down and under my MUFs. Are there any (scale, transparency, etc. options for the livelist?)


    To move the live list, you have to display the decursive bar (/dcrshow or alt-click on the MUF handle), displays the little buttons on the right side of the "Decursive" bar (by middle clicking or ctrl-left-clicking on it) and then drag the bar.

    The live list is still the same it was in the old Decursive, it will be reworked before final release.

    Option to add your focus to the MUFs?


    It's already in the MUFs, it's always the last one. But it is displayed only if you have a focused target.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    yep that's possible but that makes a lot of options :/ (I'll create an adavanced options sub-menu)


    Are you talking of the non-afflicted state border transparency or when a unit is afflicted? In the last case the border is always at 100% alpha .
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I've just added the option on the SVN :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    yes it's been requested, I'll do it when I'll have time
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I've made some interesting changes on the version on the SVN, it's working on my part but I would like some people to test it and report the result here if possible :)
    What needs to be tested the most is the mind controlled decurse/sheep ability so Mages, Priest, Shaman and Warlocks (with fellhunter or doomguard) please take the time to test this version.

    Changes from Decursive 2.0 BETA 5 to 2.0 BETA 6-dev

    - Now a border is displayed around the MUFs, its color depends on the unit's class.
    - When a unit is charmed, a small green square is displayed inside its MUF.
    - Fix a bug that caused unit unable to cure magic on magic-charmed unit to see a curable magic debuff on these units.
    - Minor code optimizations.

    Download: http://files.wowace.com/Decursive/Decursive.zip
    Posted in: General AddOns
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