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    posted a message on Decursive 2.0 (official thread)
    it's done :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    In the last commit:

    - It is now possible to add afflictions to the filters from a list of recently seen afflictions instead of typing their names. (2 new locals added requiring translation)
    - "Debuff(s)" replaced by "Affliction(s)" in localization.lua
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Can you enable debug mode and find a creature that will give you a disease easily and make some tests and read what the output of the debug gives? And also turn on LUA error reporting.

    I have some questions :
    - What is the name of the disease it doesn't alert you of?
    - What is your client localization?
    - Are you using the Micro-Unit-Frames (the MUFs)? If yes, can you try to mouse over them when you know a disease exixts but isn't detected and see if it triggers the detection?
    - Is this a new problem or have you always been unable to see deseases with Decursive?

    thank you :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    In the last commit:

    Decursive:
    - New option : "Auto-Hide the MUF window" (defaults to "Never")
    This allows to choose if you want to auto-hide/show the MUF window when in party or raid.
    - 8 new locals added for this new option are waiting to be translated in all languages but French.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Since the last commit it's possible to change all the MUFs colors through the options menus. :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Well that can be done but I don't really understand why you don't like to use it in non-raid situations? What is your character class? Have you tried to play with MUFs options?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    well how to say that... hmmm... I've added the option, it's on the SVN.
    Just test it thoroughly please (playing with UI scaling the MUF scaling etc...) to see if it works in every conditions.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I'll do it as soon as I get the time to...
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)

    I understand correctly, this means "Player" would be on the right side of the screen. Then when you join a party or take out a pet, then "Player" MUF would be moved to the left, and players/pets would then the on the right side of the screen. So the MUF frames will grow outwards from the right edge of the screen, towards the left.


    yes in fact the 2nd option could be named "aligned MUF window to the right edge of the screen". It'll be exactly like if you moved the handle yourself each time a new MUF is created...
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    There are several ways to do it :

    1: Just reverse the display order, the first MUF will be at the right of the screen, MUFs will be displayed from right to left (very easy to implement but priorities are not displayed in a natural way)

    2: Move the handle from right to left to maintain the 'left to right' display order (this keeps a logic but lines follwoing the first will be aligned to the left of the handle).

    3: Do as the first solution but redraw each MUF when one is added, this is the most complex solution to implement and will use more ressources.

    Tell me what you think.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    yes but the problem is that Decursive use th level 1 of the sheep polymorph spell that lasts only a few seconds compared to turtle or pig...
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    The commit just give a fake frame to Dewdrop if none is available ; so the Dewdrop menu will open in the middle of your screen instead of where you clicked. The thing is that this should never happpen unless something else is broken in your installation. (if Dewdrop menu was not registered correctly with the Fubar icon for example)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I can't reproduce this issue, are you using a special mouse? What mouse button are you clicking when the error is produced?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    well maybe but adding options is always a boring task for developpers :-p
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    no not yet
    Posted in: General AddOns
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