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    posted a message on Decursive 2.0 (official thread)
    no problem :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    nothing was changed concerning this, are you sure you're not using the same profile for several characters with different curing abilities?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    News on SVN:

    - Pet management enhancement:
    - Pet class and name detection should be much more accurate.
    - Pet names in MUFs tool-tips are preceded by "Pet" (depends on the localization)
    - Fix a possible issue with pet management (when several pets are 'unknown entities')
    - Small optimization when using cleansing spells (blacklist handling).
    - The sound played when a debuff is found is now in a profile setting (profile.SoundFile).
    - Changed version to 2.0.2
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Version 2.0.1 is available on the SVN:

    - Added a message and a sound when the Unstable Affliction is detected on a MUF you're about to click (works only if the MUFs' tool-tip is active.
    - If some debuffs were filtered out while in combat, the MUFs of the afflicted units were not updated once the battle was over.
    - If you changed the cure priorities while some afflictions were already displayed in the MUFs, their color was not updated.

    http://www.2072productions.com/?to=decursive_dev
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    it's not Decursive it's MoveFrame-1.0 that has a bug... Decursive's name appears just because it contains the most recent shared libraries in its subfolder.

    He should update MoveFrame-1.0...
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Druids can use Cyclone with Decursive to immobilize mind controlled players.

    http://www.2072productions.com/?to=decursive_dev
    Posted in: General AddOns
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    posted a message on SpamSentry - Ace2 release
    I got this error, it was while posting an auction with Auctioneer, I don't know if it's related to SpamSentry or to Auctioneer

    Date: 2007-07-11 00:22:24
    ID: 51
    Error occured in: Stubby
    Count: 1
    Message: Error: Original call failed after running hooks for: ChatFrame_OnEvent
    ..\AddOns\SpamSentry\core.lua line 484:
    attempt to compare nil with number
    Debug:
    (tail call): ?
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
    Posted in: General AddOns
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    posted a message on AceAddon-2.0 frFR needed update
    Here is a patch for an frFR needed update to AceAddon-2.0.lua

    http://ace.pastey.net/64046-2vo3

    If someone with the correct privileges could commit this patch to the SVN it would be nice :)

    Thanks

    Edit:

    Get an undamaged patch file there (Pastey only knows ASCII):

    http://www.2072productions.com/test/AceAddon-2.0.lua.patch

    Posted in: Libraries
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    posted a message on Dewdrop errors
    A new error I didn't notice a couple of days ago: When you mouse over the COPY_PROFILE_GUI = "Copy from" sub-menu entry in the "Profil" group you get:

    Date: 2007-06-23 22:00:22
    ID: 52
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Decursive\Dcr_DebuffsFrame.lua line 482:
      Dewdrop-2.0: [nil] Missing "get" directive
    Debug:
      [C]: ?
      [C]: error()
      Ace2\AceLibrary\AceLibrary.lua:100: error()
      ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1204:
       ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1169
      ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1617: FeedAceOptionsTable()
      Decursive\Dcr_DebuffsFrame.lua:482:
       Decursive\Dcr_DebuffsFrame.lua:481
      ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1799:
       ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1748
      ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2684:
       ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2643
      ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:563:
       ...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:547


    I tried with other add-ons too and got the same error so Decursive isn't causing it.
    Posted in: Libraries
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    posted a message on Decursive 2.0 (official thread)
    No problem, there was a bug to find anyway ;-)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Are you using Visor2 to move the MUFs? If yes then Decursive cannot save the MUFs position properly (The position is saved when you release the MUFs handle).
    If you're not using Visor2 to move the MUFs then Decursive will reset the MUFs position only if the MUFs handle (which is above the first MUF) is found beeing off-screen so make sure that the first top-left pixel of the handle is not off-screen.

    If the two above possibilities don't match with your problem, then it means that my "algorithm" to detect if the handle is off-screen has a problem...
    So in that case, once you've placed the MUFs where you want can you run those commands and return the results here?

    This will print the saved x,y of the MUFs
    /script Dcr:PrintLiteral(Dcr.profile.DebuffsFrame_x, Dcr.profile.DebuffsFrame_y)

    This will print the usable UI width and the current x position of the MUF handle
    /script Dcr:PrintLiteral(UIParent:GetWidth() * UIParent:GetEffectiveScale(), Dcr.MicroUnitF.Frame:GetLeft() * Dcr.MicroUnitF.Frame:GetEffectiveScale())

    This will print the usable height of the UI and the y position of the MUF handle
    /script Dcr:PrintLiteral(UIParent:GetHeight() * UIParent:GetEffectiveScale(), Dcr.MicroUnitF.Frame:GetTop() * Dcr.MicroUnitF.Frame:GetEffectiveScale())


    Moreover I found a bug in the code, their was a 3 "pixel" offset so you couldn't set the MUFs to the exact left side of your screen but to left side + 3 only (else the off-screen reset code is triggered at the next loggin...)

    I've committed the following modification to the SVN:

    Decursive:
    - It was impossible to position the MUFs at the exact left side of the screen due to a 3 pixel offset somewhere in the code that triggered the off-screen sensor at each log-in...
    - If you set the MUFs position at < 0 x or y, x or y will be set to 0 instead of resetting the MUFs to their default position.
    - Changed the highlight texture of the MUFs handle.

    Grab it there:
    http://www.2072productions.com/?to=decursive_dev

    I think it should fix your problem :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    - Do you have a message when it is reseted or it just don't remember the position?
    - What is your screen resolution?
    - Where do you place the MUFs on your screen?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Thank you :)

    I forgot a * UIscale somewhere...

    This is fixed on SVN :)
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    I've changed how Decursive's windows are positioned by default but I don't understand how it can goes off the screen...

    Can you type those commands please when you can't see the MUFs:

    /script Dcr:PrintLiteral(UIParent:GetWidth(), Dcr.MicroUnitF.Frame:GetLeft())

    /script Dcr:PrintLiteral(UIParent:GetHeight(), Dcr.MicroUnitF.Frame:GetTop())

    and tell me the results?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    very good job Archarodim with Decursive!


    Thanks :)

    Is there any option to set up the MUF ?


    Not really, but there is an easy way: Join battlefields such as the Alterac Valley for example :)
    Posted in: General AddOns
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