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    posted a message on DockingStation (Display)
    Quote from Firedancer
    I don't have any centered plugins, nor do I have any secondary panels. Yet the latest version found on WoWI seems to have problems remembering that half my plugins are enabled. Every time I log back into game (but seemingly not after a /reloadui) I have to go to the DS prefs and disable/enable one of the "missing" plugins, and then everything that was missing is shown again.

    I get this exact same behavior with .02 beta on WoWI
    Posted in: Data Broker AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    I've come across 2 errors, but I'm unable to reproduce them so its kind of hard to track down. I posted tickets for them, but not sure which section gets checked more..

    First error seems to happen most commonly in Wintergrasp.

    [00:49:54] Interface\FrameXML\SecureHandlers.lua:511 Cannot use SecureHandlers API during combat
    [C]: ?
    [C]: in function `error'
    Interface\FrameXML\SecureHandlers.lua:511 in function <Interface\FrameXML\SecureHandlers.lua:503>
    [C]: in function `SetAttribute'
    Interface\FrameXML\SecureHandlers.lua:714 in function `SecureHandlerSetFrameRef'
    Interface\FrameXML\SecureTemplates.lua:607 in function <Interface\FrameXML\SecureTemplates.lua:559>
    Interface\FrameXML\SecureTemplates.lua:854 in function `SecureGroupHeader_Update'
    Interface\FrameXML\SecureTemplates.lua:443 in function `SecureGroupHeader_OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
    [C]: ?

    And I'm not sure exactly what triggers this error, I can't seem to reproduce it and it seems fairly random.

    [00:15:31] ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:718 attempt to index local 'c' (a nil value) [C]: ? ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:718 in function `ScanAuras' ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:546 in function `UpdateAuras' ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:196 in function `?' Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:461 in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:450>
    Posted in: Unit Frames
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    posted a message on Violation
    Anyway to make this report similar to Recount? What I mean is when you report with Recount you get total Damage Done followed by DPS in parenthesis, so you get all the info you want/need and don't have to spam it twice. And less important you see the total percent of the damage you did to the boss/mobs, still nice to know but not as important as DPS and overall Damage.

    Example reporting from Recount:

    Recount - Damage Done for Overall Data
    1. Jexx - 24980 (1580.0, 100%)

    And before anyone suggests, I can't edit Violation myself for this change, because I have no clue how to do something like that :p, I can't imagine it would be that hard to add something like this, but as I said I don't really know...just throwing a suggestion out there. I'm trying to make the switch to Violation from Recount, because Recount is a HUGE memory hog when raiding.

    Oh and as ffcloud2000 said above, when comparing DPS from Violation to Recount, Violation always reports alot higher for me as well.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Using the latest version on Curse, it seems I can't load profiles and several settings and frame locations are not being saved when I login/out of the game, and they are reset with them all back in the middle of the screen.
    Posted in: Unit Frames
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