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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from KTrigger »

    Out of curiosity, is 'Use UI Scale' checked and set in the WoW Video Options? If so, approximately what is the scale set at? I'm wondering if that has anything to do with the problem. I wouldn't recommend changing that tho, unless you want to reposition your whole UI again.

    Oh, and as Sorata mentioned, it may already be fixed in the next build. Cross your fingers ;)


    Yes, it's set to 0.64. I will wait the next build to check this :D
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Sorata »

    hmm, just tried this and it works fine


    I need to set scale to 1 to keep the position after a reload. If I set it to 0.85 ie, then move the frame where I want, after a reload the position is not the same.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from KTrigger »

    Cal- I haven't been able to reproduce the position bug. I've nuked my Numen saved variables and the position appears to be saving properly. What about other settings, are they resetting too? We'll change the lock toggle to shift-left click. Left click will have something to do with changing sets. Not 100% on the details yet...


    You can reproduce it by changing scale of the frame, move it, lock and reload
    Posted in: General AddOns
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    posted a message on ControlArena
    Quote from Nickenyfiken »

    That sucks :-/ When i wrote my first addon (and only) the same thing happened but i continued working on it. But i guess the only reason to continue if you really think you can make it better or in another way that you think is better. If it's just a matter of small things or features you better make a request for Gladiator or Proximo.


    Proximo seems cool... I think I will keep ControlArena for my arena team and for "purpose-only" ;) I don't think I will make ControlArena available as it does exactly the same than Proximo... just a different look&feel.
    Posted in: General AddOns
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    posted a message on ControlArena
    Erf, I didn't know Proximo... Will try it on my next arena session
    Posted in: General AddOns
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    posted a message on ControlArena
    I'm finishing the first version of a new addon based on arenamaster with some improvments.

    1) You have now a health bar instead of the name
    2) You can target the ennemy clicking on his health bar
    3) You can bind a spell to cast on the ennemy (fear, purge, ...)

    The frame looks like this (size, texture, font can be changed in options)


    In this screenshot, we have set the spell to fear and seen the warrior after entering in combat so you cannot target him or fear him.

    I have some last tests before releasing this.
    Posted in: General AddOns
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    posted a message on bEQL
    Quote from bayi »

    lantares: french translation is new (aplied it today.. ehm its already yesterday :)) and its not tested.... and it seems that its not complete too. Ill browse though it and add all missing localization in english.


    I play in english client so I only try the french localization changing locale in beql and got no errors. But well, I may have missed some localization. If you find them, I'll translate them.
    Posted in: General AddOns
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    posted a message on bEQL
    Quote from bayi »

    You are my hero IF u can make the whole french translation ? :D thats the only one thats not done...


    This translation is complete and attached with my previous post :)
    Posted in: General AddOns
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    posted a message on bEQL
    Quote from bayi »

    - Tooltip: Fixed: Tracker tooltips are now working with CowTip

    You are my hero :)

    Quote from bayi »

    - Locales: need localisation for new options (!)

    Attached you will find the french translation for the latest svn rev. I already add in it
    ["Quest Log Scale"], ["Sets the Scale of the Quest Log"], ["Failed Header Color"], ["Sets the color for failed quests"]
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Since I always have the error, here is the complete buggrabber error.

    I have add the parenthesis.

    [2007/08/20 11:39:35-714-x1]: CooldownTimers2\Options.lua:542: attempt to index field '?' (a nil value)
    Waterfall-1.0-46433 (Waterfall-1.0):257: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:254>
    Waterfall-1.0-46433 (Waterfall-1.0):294: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:273>
    Waterfall-1.0-46433 (Waterfall-1.0):345: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:273>
    Waterfall-1.0-46433 (Waterfall-1.0):345: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:273>
    Waterfall-1.0-46433 (Waterfall-1.0):345: in function `contentsFunc'
    Waterfall-1.0-46433 (Waterfall-1.0):3550: in function `Refresh'
    Waterfall-1.0-46433 (Waterfall-1.0):3744: in function `SetContent'
    Waterfall-1.0-46433 (Waterfall-1.0):1574: in function `SetTree'
    Waterfall-1.0-46433 (Waterfall-1.0):459: in function `Open'
    Niagara-1.0 r46206\Niagara.lua:223: in function `OnClick'
    FuBarPlugin-2.0-44269:937: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:934>
    FuBar-33424\FuBar.lua:1120: in function <Interface\AddOns\FuBar\FuBar.lua:1118>
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Quote from Speeddymon »

    is it line 543 or line 542?


    542
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Quote from Speeddymon »

    Due to missing waterfall. I have a fix, but I cant commit because svn is down. Download and install waterfall-1.0 and once you see my update, then remove waterfall-1.0.


    I have already waterfall installed...
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    got the following error from last rev.

    Options.lua:543: attempt to index field '?' (a nil value)
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Scylia »

    Quote from LifeEnemy »

    I'm using [Level:DifficultyColor] on one of my lines for the level, but when I mousover a ?? enemy, it appears gray. Is there anyway I can force Cowtip to show ?? as red? I took a look at dogtag, but I coudln't figure it out since the value of ?? is relative to my level.


    Maybe something like this will working
    [IsMaxLevel?Level:Red!Level:DifficultyColor]


    Try [Level:IsEqual(??)?Level:Red!Level:DifficultyColor]
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from LifeEnemy »

    I'm using [Level:DifficultyColor] on one of my lines for the level, but when I mousover a ?? enemy, it appears gray. Is there anyway I can force Cowtip to show ?? as red? I took a look at dogtag, but I coudln't figure it out since the value of ?? is relative to my level.


    Maybe something like this will working
    [IsMaxLevel?Level:Red!Level:DifficultyColor]
    Posted in: General AddOns
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