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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    You are using more than one chat addon probably


    Ok I've narrowed down the problem. If I disable the timestamps module, then reloadui, then enable timestamps, certain chat events will get double timestamps. This goes away if I reloadui again.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    I just enabled timestamps and for some reason any loot event or mob say/yell adds 2 timestamps.
    Posted in: General AddOns
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    posted a message on IconDoit
    I'm in the middle of a complete rewrite of this addon as the first version was 'meh' at best. So sight tight for some uberness.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Wow somehow I hid the section with section titles turned off.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    My empty slots has disappeared. It may just not be sorting into the unsorted category I have, but I'm not sure.
    Posted in: General AddOns
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    posted a message on IconDoit
    Quote from Saynt »

    tri used to do this, maybe take a look there. I thought this functionality was broken with wow2.0. Cool if you can get it going again!
    http://svn.wowace.com/wowace/branches/tri/sano/tri/



    The way tri does it is indeed broken, however I use a very different method. Key bindings on the other hand, are being a bitch and I've not figured it out yet.
    Posted in: General AddOns
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    posted a message on IconDoit
    I'm toying with a better way to do the targeting which would allow me to do enemies as well. As for the name, someone in the guild made that same mistake so i might change it to 'IconDoit'
    Posted in: General AddOns
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    posted a message on IconDoit
    Ya thats easy enough, but the problem is I'd have to constantly keep updating when any raid target changes and that seems like a lot of processing.
    Posted in: General AddOns
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    posted a message on IconDoit
    Quote from Fin »

    Thank you! I was just talking to someone today about being too lazy to write this myself.

    Could you please add key bindings, though? I'll be your best friend.

    cheers,

    - Fin


    I shall attempt to add key bindings, tho it will be something new to me.
    Posted in: General AddOns
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    posted a message on IconDoit
    Icon Do it is a simple addon that shows 8 buttons, 1 for each raid icon, and allows you to target any party or raid member with that icon by clicking the button.

    IconDoit.zip

    Right-click anywhere to access the options. If the frame isn't shown than you can do '/icondoit locked' to unlock and show the frame.

    Things I might add:

    Target mobs as well - havn't come up with a good way yet.

    Right click to set icon on your current target.
    Posted in: General AddOns
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    posted a message on Baggins AnywhereBags
    I'm afraid that is intended. The mod only stores your current bags when you log out, so its contents cannot be trusted. I do this to keep down on constant necessary updates (you should know whats in your bags ;p).
    Posted in: General AddOns
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    posted a message on IceHUD
    I've committed these fixes.
    Posted in: Unit Frames
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    posted a message on DrDamage - Official Thread
    I'm using Trinity Bars and for some reason the bar text will not show up. I'm not sure if it's because of TB or DrD tho.
    Posted in: General AddOns
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    posted a message on Rotate StatusBar Texture
    Sorry my over simplification didn't make it clear, but I am in fact using SetOrientation, but it doesn't change the texture.
    Posted in: Lua Code Discussion
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    posted a message on Rotate StatusBar Texture
    I'm attempting to rotate a statusbar's texture, but so far nothing I try will work. The background texture will rotate just fine, so it's something about the texture being in a statusbar.

    My code to rotate the background 90 degrees (vertical):
    background:SetTexCoord(1,0,0,0,1,1,0,1)

    However none of the following work:
    statusbar:GetStatusBarTexture():SetTexCoord(1,0,0,0,1,1,0,1)

    texture = frame:CreateTexture(...)
    texture:SetTexture(...)
    texture:SetTexCoord(1,0,0,0,1,1,0,1)
    statusbar:SetStatusBarTexture(texture)

    texture = statusbar:GetStatusBarTexture()
    texture:SetTexCoord(1,0,0,0,1,1,0,1)
    statusbar:SetStatusBarTexture(texture)


    Any help would be appreciated as without the ability to do this the entire premise of my addon is sunk.
    Posted in: Lua Code Discussion
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