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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Quote from nytekat »

    sorry if this has been asked before but is there plans to add a loot event? I don't like my loot spam going to my chat window but I really don't want a 3rd window just for loot when I always had the loot spam going to my combat window. An option for loot like the skills option would be wonderful.


    That would be an awesome addition tho I think ParserLib would have to be switched over to Parser-3.0 to get the loot event.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from fred »

    stupid question, how do I open the bag changer? How do I buy bank slots?


    Uncheck disable default bank frame and you can do it from there.
    Posted in: General AddOns
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    posted a message on IceHUD
    It's getting updates because of the externals.
    Posted in: Unit Frames
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    posted a message on Rock + Ace3
    Personally the only reason I don't want to use 3 different frameworks is because they all got it in their heads to make their own config windows. Why is completely beyond me as an addon such as Niagara based solely on LibStub and a standardized config table could easily handle it.
    Posted in: Frameworks
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    posted a message on EavesDrop - Max width of lines = 400
    /run EavesDrop.db.profile.LINEWIDTH = 600


    Just copy and paste that into wow, changing 600 for whatever actual size you want, and reload your UI.
    Posted in: General AddOns
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    posted a message on A HUD, A real one !!
    I was thinking about calling it tHUD ;p
    Posted in: Addon Ideas
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    posted a message on A HUD, A real one !!
    Maybe not curve, but apply the textures? I'm definitely going to have vertical and horizontal bars and the target frame a la IceHUD, but the info, buffs, and debuffs will be separable.
    Posted in: Addon Ideas
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    posted a message on A HUD, A real one !!
    Quote from Ellipsis »

    Quote from Mecdemort »

    Please give any thoughts on this setup including anything to add or remove, even possible names.


    It sounds great, but please don't forget pets! They need their health, mana, and cast bars too. :)


    I knew I forgot something because the layout wasn't clicking right in my head, I've updated my first post.
    Posted in: Addon Ideas
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    posted a message on A HUD, A real one !!
    I'm looking into making a HUD that's a bit of a mix between IceHUD and gHUD over on curse, but significantly more configurable. I like the idea of using SharedMedia, does anyone know if you can get curved bars from it?

    Each bar within a module is customizable by itself, and when ace3 is ready i see submodules in their future.

    So far I'm considering the following modules:

    Player: Health, Mana, Cast
    Target: Health, Mana, Cast, Buffs, Debuffs, TargetInfo (name/guild/etc)
    TargetOfTarget: Health, Mana, Cast
    TargetOfTargetOfTarget: Health, Mana, Cast
    Focus: Health, Mana, Cast
    Pet: Health, Mana, Cast
    Party: P1health, P1Mana, P1Cast, ..., P4Cast

    Player and Target bars would be full size.
    ToT, ToToT, Focus, and Pet bars would all be 1/2 size.
    Party bars would all be 1/4 the size of regular bars (check out gHUD for a pic)

    Of course that is just default and their sizes and positions will be changeable.

    With buffs you're really running out of room for a HUD so at most everything but target would only have castable buffs and dispellable debuffs.

    Bar text could be aligned: [Top | Bottom | Value][Left | Right]
    Where value is aligned with the current amount of the bar. Or maybe even unlocked the text to be moved wherever. It could even use DogTags.

    Please give any thoughts on this setup including anything to add or remove, even possible names.

    I'll try my hand at some ascii art:

    G:C,H P:H t P:C Focus:H,C     Focus:M T:C T:M P:M G:M
    
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
        █ █ ▒  █▒           █  ▒  █  █  
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
        █ █ ▒               ▒  █  █  
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
        █ █ ▒  █▒           █  ▒  █  █  
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
      ▒█ █ █ ▒  █▒           █  ▒  █  █  █
    
            Pet:H,C       Pet:M
    Posted in: Addon Ideas
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    posted a message on Rock + Ace3
    Speaking of performance hits, the whole idea of embeds was to be used to simplify the process of getting them to the uninitiated users. However, any user smart enough to start worrying about memory and performance will undoubtedly end up using the unembedded libraries. And so both fronts are covered, no?
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from tekkub »

    Quote from Saroz »

    Bucket events are just dead code in AceEvent if you don't use it, no? - same for timers? It adds to memory, but really it does no harm if it isn't used.

    If you run 20 Ace3 addons, chances are you will load the same amount of code as you did with Ace2, cause you will use all "packages" in one way or another. You might decrease loadtime a little, by not loading and bailing out on so much code, but that's about it.

    I'm not saying everything should be in one package, simply making a comment.. Don't flame!

    yes, it's "dead code" that has to be loaded. Okey, here, I'll make you some examples...

    We've got 30 addons loading libX. LibX takes .1 sec to load. That's 3 sec of load time in addition to the addons' code. Now we have a new feature. Said feature is also .1sec of load time worth of code. 5 addons will use it.

    We add the feature to LibX. We've just added 3 more seconds of load time.
    We write LibY, the addons that need it embed it, we've added .5 sec to the load time.

    It should be clear that loading big libraries in many many addons is bad. Yes, there are big ol addons that use a bunch of libs, like say Bigwigs, but all in all there are a lot more little addons that usually don't need much more than a DB and event handler, maybe some little UI bits. Why should those addons be loading code used by the minority?


    Isn't the whole way embedded libs are loaded now to return if a newer or the same version library already exists?
    Posted in: Frameworks
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    posted a message on Baggins AnywhereBags
    Quote from Phazic »

    Re: The error on line 251, I opened a trac ticket when I was experiencing this error. Do you have any bags in the bank that aren't "Open With All"? If you check "Open With All" for those bags, does the error go away?

    See trac ticket 1634. http://trac.wowace.com/ticket/1634

    I also encountered two other errors and opened trac tickets 1633, and 1635.


    I've hopefully fixed all those errors. Which of course wasn't very hard given those trac reports. In fact, from those reports I want to marry you and have your baby.
    Posted in: General AddOns
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    posted a message on Baggins AnywhereBags
    I'm using code from Baggins for that particular thing so I'm not sure how you're getting this error. Try disabling AnywhereBags and BagginsUsable, doing the same thing, and seeing if the error continues. If you don't get the error turn on AnywhereBags and see if you get the error. If you do please email me at [email]mecdemort@gmail.com[/email] your:

    WTF\Account\<account name>\SavedVariables\Baggins_AnywhereBags.lua
    WTF\Account\<account name>\SavedVariables\Baggins.lua
    Posted in: General AddOns
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    posted a message on TimeToDie - Official Thread
    Quote from Gungner »

    Quote from cigar3tte »

    i would suggest adding support for focus target. that'd be even easier on healers.


    Agreed. A focus-target option would be awesome.


    I added an option Target : {Target | Focus} which will calculate based on target or focus. Target's target is much more difficult as there is no event fire when targettarget's health changes. I'm still looking into how to get that part to work.
    Posted in: General AddOns
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    posted a message on TimeToDie - Official Thread
    Quote from Killmore »

    Hi

    I'm a healer, whats happen if I target a tank ? Did I see the taret's target estimation ?

    thank you!


    Currently you'd just see it for the tank. I'll add a targettarget option that will calculate for your target's target.
    Posted in: General AddOns
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