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    posted a message on Skillet - Official Thread
    Quote from Terak »

    nice addon but when i open tradeskills up i get a massive pause as if its gonna crash


    I get this too sometimes. At first, I though it was just because I was doing something silly and somehow causing it. But now I'm leaning more towards a problem actually getting at the list of recipes from the Blizzard API. The later versions of Skillet do their best to cache recipes and avoid poking Blizzard for info unless it is absolutely necessary.

    This makes the problem less apparent, but does not removing it completely. I'm still working on that.

    I also see this with any mod that needs to scan the list of known recipes for a trade. So even if I can fix this in Skillet, you may still see problems with other mods.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from fred »

    I read about the features of this mod, can something like this be added or would it be alot of coding?

    http://www.curse.com/downloads/details/9601/


    I actually looked at adding something like this when I first started coding. I soon discovered that I was trying to do to much at once and pushed this to the back burner for now. What I am trying to work on is getting a public API in place for Skillet so that it is very easy for other mod authors to hook in. Hopefully that will encourage them to make their mods work with Skillet as well as ATSW.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from vschiu »

    If this had the ability to sort by difficulty level of a recipe then I could switch over from ATSW immediately. :)


    Alas, not yet. I am planning on making searching and sorting the focus of the next release. Should be about a week or so before I get everything nailed down and working.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Delphyne »

    Hello, i posted a bug on your wowinterface page, but just in case you see it here instead of there:

    Your embeds.xml has Window-1.0 as a library, and wowace uses the name WindowLib, as a result, people who use standalone libs do not get the dependency downloaded with Skillet.

    This is a minor problem, as most people who are using standalone can figure out how to download the proper lib by themselves. However, for consistency, you may check it out if you have time.


    Thanks, I checked it out and the dependacy is busted. The embeds.xml is correct as that needs to be the actual file name, but the .toc is screwed up. I've checked in a fix for that.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from fred »

    Do you update here as much as you do at WoW Interface?


    Actually, you'll see a lot more updates here than on wowinterface.com. I only update wowinterface.com when I have a stable release. Here you will see every single change I make, about 15 minutes after I check it in.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Serenus »

    Would you mind pointing out how it differs from ATSW and what are you trying to achieve that's not achieved by ATSW? (I'm not trying to start a flame way or anything) I'm always curious to try new mods and I'd like to know the mindset of it's creators ^^


    No worries. The main reason I did this mod was that at the time I started (before the 2.2 patch) it looked like ATSW was not going to get any updates and I was trolling around for a new project. I really like the functionality in ATSW so I used that as the basis for Skillet. A lot of the features that you'll find are those that I think are the most important from ATSW (or that others have asked for). I also thought the best way to learn about writing mods was to re-write this as an ACE mod.

    At the moment, Skillet probably has less features than ATSW but is more fun for me to play with. I guess that the best reason I have for working on it.

    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Fritos »

    I wish people would stop using those ghetto frames to design there windows. They make the window stick out from the unison look of a UI. Ughh!


    6 of 1, 1/2 dozen of another, I'm afraid. Almost all of my UI now uses the same style frames as Skillet. That's why I went with that look. Well, that and I think it looks better :). If there's enough interest I can look into adding an option to make the UI look more like the standard Blizzard frames.

    Sidenote, can you make an option for the tootip to be hideable and an option to maybe move it to the left/right of the recipe. That was one thing that bugged me with ATSW was it would cover the other recipes, but it was was either hide it or cover the recipes.


    There is already an option to hid the tooltip, but not one to set the placement at the moment.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Samala »

    In the screenshot, in the recipe list, what does the [x/y] mean? Normally it would mean "Have x, Need y", but is some of those shown in the screen shot it's [0/1] so that can't be the case.


    Quote from Speeddymon »

    x=able to make with mats you have in your bags
    y=total able to make including mats that are purchasable or in the bank


    Totally correct. There is a great big tooltip that will pop up with the details when you hover the recipe.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Skillet: A trade skill window replacement

    Skillet is a replacement for the default tradeskill and craft UI, and is based on ATSW , by Slarti. This is not a continuation of ATSW, which is still going strong as far as I know, but is rather a brand new mod based in the ideas in ATSW.

    Mod authors: please contact me if you would like to make your mod work with Skillet, or you would like me to make Skillet work with you mod. I'm always happy to discuss changing the code so it is easier to integrate with.

    Features
    • Larger the the standard tradeskill window
    • Built-in queue for creating multiple, different items
    • User editable list of notes attached to reagents and crafted items.
    • Automatically buy reagents for queued recipes when visiting a vendor
    • Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available.
    • If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering.
    • Queued items are saved when you log out and are restored on log in
    • If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
    • The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
    • Items needed for crafting queued items can be automatically retrieved from your bank (by using the shopping list)
    • Sorting of recipes (name, difficulty, and level)

    Planned (Future) Features
    • Ability to view queues of alts
    • Tracking inventory on alternate characters
    • Custom filtering of recipes (have mats, have mats in bank, min level/max level, etc)
    • "Craft Until .." where Skillet will continue to make items until you run out of reagents or a certain skill level is met or until the recipe becomes grey/green.

    Supported / Tested Mods

    Skillet has been tested with the following mods. Other mods that change or update the tradeskill window may not work.


    Reporting Bugs or Feature Requests

    I am using the wowace.com Jira bug tracking system to record all bugs and features for Skillet. You can check there to see if the problem you are seeing or the feature you are interested in has been discussed before.

    Jira requires an account to create new issues so if you want to report a problem, but don't want to create an account, please post a message here or email me and I will enter the bug report.

    When in doubt, contact me anyway. I'd rather hear about a problem twice than not at all.

    I'm often available on the #wowace IRC channel (irc://irc.freenode.org/wowace) if you'd like to chat with me.
    Posted in: General AddOns
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    posted a message on AckisRecipeList - Official Thread
    Quote from Ackis »

    The problem I see with it is how I obtain recipes, but having an API that would let me hook into it would make compatibility in the future a lot easier.


    Drop me a line when you're ready to tackle this. We can discuss what kind of API calls you'd like to see in Skillet. Should be no trouble adding in fairly generic methods to query the list of recipes, et al.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Yssaril »

    ever since i switched to manufac when i make multible items say 10 super mana pots it will randomly stop after making a few and then i have to restart it (might stop again while making the rest) no big deal but really annoying when trying to make tons of things at once


    When you say "stop after making a few", could it be after 2? Every time? The reason I ask is that people have reported this is in the tradeskill mod I'm working on and I trying to narrow down where it happens. Would you be willing to post/msg me the list of mods you have installed?

    Of course, it doesn't happen on my system. That would be too easy to fix you see :-)
    Posted in: General AddOns
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    posted a message on AckisRecipeList - Official Thread
    About this feature:

    Quote from Ackis »


    Wish List:
    • Add GUI to mod, which adds a single button on the trade skill window which you will click to scan. This pops up a window attached to the tradeskill window listing all the recipes you are missing, which can be expanded on to show the detailed info on how to obtain the recipe.


    I have recently written a tradeskill window replacement and for the upcoming release and thinking of a function like the following for adding in other mods:

    -- Adds a button to the tradeskill window. The button will be
    -- reparented and placed appropriately in the window.
    --
    -- The frame representing the main tradeskill window will be
    -- returned in case you need to pop up a frame attached to it.
    function Skillet:AddButtonToTradeskillWindow(button)


    Since you're the type of author who would be using this API, I'm wondering if you had any opinions on it? Too much, too little?
    Posted in: General AddOns
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    posted a message on JWowUpdater - A new java addons updater for ace2

    You should enable the "Strip UTF-8 Header from .toc" option, this is a known problem for some linux setups.

    Tell me if it worked.

    /Rolf


    Yup it worked. And hey, what do you know ... the description for that option explains exactly why I needed to select it. Sorry about the needless spam.
    Posted in: Updaters
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    posted a message on Stitch
    How about triggering an even when ScanTrade() or ScanCraft() completes?
    Something as basic as sticking

     AceEvent:TriggerEvent("Stitch_Scan_Complete")


    at the bottom of each function would be just peachy.

    Edit: here's a diff of the change http://ace.pastey.net/74000
    Posted in: Libraries
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    posted a message on JWowUpdater - A new java addons updater for ace2
    I'm using JWoWUpdater 1.59 on Linux and have noticed an odd problem. Every time a mod is downloaded, the .toc file has '???' (really question marks, not undisplayable characters) added as the first three characters of the file

    I'm using:

    java version "1.6.0_02"
    Java(TM) SE Runtime Environment (build 1.6.0_02-b05)
    Java HotSpot(TM) 64-Bit Server VM (build 1.6.0_02-b05, mixed mode)


    and am just about to try with a 1.5 VM.

    I have "No Externals" selected in the config so I'm guessing that is why it it rewriting the .toc file.
    Posted in: Updaters
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