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    posted a message on Threat meter that actually works?
    Quote from KnThrak »

    Yeah, but the point would be that DPSer is so easy to play compared ot Tank/Healer that having to internally calculate your Threat from your damage done versus the tank (and you should know your tank) is the only thing putting some brainpower in to the fight.

    Rolling your head over the keyboard with half the keys bound to Attack #1 and the other half to Attack #2 is hardly something of a big feat.

    Pot. Kettle. Black. Which are you: Tank or Healer? It's easy to point the finger at the other side. Personally, I always blame wipes on the Healers. Then again, I guess it could be the Tanks. I'm DPS so I know it can't be us :)

    Back to the real subject:

    Someone else already posted this idea, but I think it deserves repeating.

    Pick a relatively recent version of Omen, one posted 2-4 hours earlier that didn't have an immediate update, and post it or a link to it on your guilds website/forum and have everyone run that version. Not that version or newer or close to that version, but that version. Since we started doing this it's been a lot better for us. Yes, some people have to downgrade and some people have to upgrade and it has delayed the start of some of our raids. But, having everyone running the same version of Omen and Threat has pretty much eliminated our problems.
    Posted in: Raid AddOns
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    posted a message on Omen2

    Thanks for all the hard work you're putting in! We appreciate it!
    Posted in: Raid AddOns
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    posted a message on Parrot: Borders on icons?
    Quote from employee »

    EDIT: I just saw the post from the Parrot author, saying he is stopping it's development. So I guess that explains why the updates don't work with the new combat log.

    That's not exactly what he said. He said he'll get it fixed, but it's not his highest priority.

    There is a big difference between "stopping it's development" and "I'll fix it when I can."
    Posted in: AddOn HELP!
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    posted a message on How to get rid of who popup?
    Disabling an addon (unchecking it on the addons screen) shouldn't cause it to loose any settings. It's saved variables file isn't removed when you disable it. I do this all the time with addons that I don't want running when I'm raiding, for example. Unless you delete the saved variables file you can enable/disable addons all the time with no side effects that I've ever seen.

    But, without a list of possible suspects you probably aren't going to get any further help -- list your addons.
    Posted in: AddOn HELP!
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    posted a message on How to get rid of who popup?
    2 suggestions:

    1) Give us a list of what you are using.

    2) Disable half of your addons. If the problem goes away you know it's in that half. If not you know it's in the enabled half. Continue subdividing your addons in half until you know which one it is.

    Posted in: AddOn HELP!
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    posted a message on Any hunter feed pet mods working still?
    I'm still using King of the Jungle, but r40256. That's the last version before the author started adding in all the mend pet/revive pet/call pet stuff and it stopped being just a feed pet button.

    It's got some quirks -- it doesn't know about some of the new foods -- and is (obviously) unsupported, but it does 90% of what I need.

    I'd love it to get updated/supported for all the new foods.

    I don't want the mend pet/revive pet/call pet stuff at all.

    I'd also love to see something added for the buffing pet food (sporling snacks and kibler's bits). A similar button that pops up when that buff expires. Maybe something like PoisonMenu's reminder where it comes up when the buff expires and then if you cancel it, it comes up whenever you go to a new zone or instance.
    Posted in: General Chat
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    posted a message on PitBull 2.0
    You can get class icons by enabling portraits and then setting them to use class icons instead of 3d or 2d renders.
    Posted in: Unit Frames
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    posted a message on Automaton
    I noticed yesterday that the Aldor rep quest turn ins aren't as "smart" as the Scryer ones.

    If you have, say 24, rings/marks:

    On the Scryer side it'll do 2 10 ring turn ins and 4 1 ring turn ins. It's "smart" enough to do the 10 ring quests until you have less than 10 rings left.

    On the Aldor side it'll do 24 1 mark turn ins. You can use shift-click to over ride and manually do the 10 mark turn ins.

    My Scryer toon is already exalted so I haven't done any turn ins on that side in a while, but remember it working that way a couple of months ago. Not game breaking, just annoying.

    Anyone else seeing this?
    Posted in: General AddOns
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    posted a message on Combat Logger Modification
    You can use a batch file (outside of Wow) to rename the files. Here's a couple of lines that sets up all the date/time variables you would want to use in naming the file:

    rem Following commands set environment variables for Date and Time
    for /f "Tokens=1-4 Delims=/ " %%i in ('date /t') do set year=%%l
    for /f "Tokens=1-4 Delims=/ " %%i in ('date /t') do set month=%%j
    for /f "Tokens=1-4 Delims=/ " %%i in ('date /t') do set dow=%%i
    for /f "Tokens=1-4 Delims=/ " %%i in ('date /t') do set day=%%k
    for /f "Tokens=1-3 Delims=: " %%i in ('time /t') do set hour=%%i
    for /f "Tokens=1-3 Delims=: " %%i in ('time /t') do set minute=%%j
    for /f "Tokens=1-3 Delims=: " %%i in ('time /t') do set ampm=%%k
    for /f "Tokens=1-4 Delims=/ " %%i in ('date /t') do set dt=%%i-%%j-%%k-%%l
    for /f "Tokens=1" %%i in ('time /t') do set tm=-%%i

    So, you could use something like:
    rename "combat log" %year%%month%%day%

    To rename the file to the current year month day.
    Posted in: Addon Ideas
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    posted a message on [Req] Right click to cancel auction
    He's not debating the use of the mailbox vs the AH as storage. He's looking for a faster way to cancel auctions.

    I routinely have the problem of wanting to cancel a large number of auctions.

    A quick example: I put up 50 auctions of whatever. 1 hour later someone else posts 50 auctions of whatever for 1% less than mine. My options at this point are:
    * Do nothing. Wait for my auctins to expire. Not really that good a tactic as I probably won't make any sales.
    * Cancel them and repost at a competitive price.

    Either way I'm losing the deposit. But, one way I make sales the other I don't.

    Cancelling a large number of auctions the normal way takes time. He's asking for a way to accelerate that process. It's not about where to store things. It's about making a tedious process faster.

    Some people use the auction house differently than others. For a person who usually has only a few items up at a time, this type of addon would be useless. But, for people who routinely have over a 1000 auctions running at any one time, it could be a huge time saver.

    That said, I know nothing about LUA and whether or not it's possible or easy to write such an addon, but I do see that it could be very useful to those of us who run a large number of auctions.
    Posted in: Addon Ideas
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    posted a message on Ninja addon
    Quote from richerich »

    That's exactly why i wonderd if there was such addon, that could detect each raid/party members spec/gear and evaluate them using the DKP system or something similar.
    At least a easy way to see what everyone rolled on on what item, since going through 20 pages or something just to check everyone's roll is a hardass way, witch im sick of doing, specially when you dont have much time to play...

    But it seems there isnt such "advanced" addon out, so i guess this concludes the question at al, i guess.

    But anyhow, if you DO code/find a similar addon like i was looking for, then gimme a msg, ok? ;)


    But I still think you are missing the point.

    You can spend hundreds of hours developing an addon that figures out who the ninjas are. All the while you and your friends are having items stolen from you. Even after the addon is finished, you keep getting ninja'd and adding more names to your lists. Here a Ninja. There a Ninja. Everywhere a Ninja. Equipment lost forever.


    You can turn on Master Looter and never be ninja'd from again.
    Posted in: Addon Ideas
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    posted a message on Ninja addon
    Quote from Starinnia »

    I think Seerah was asking about this part directly. Samala is saying that while rogues can learn fists, if they've learned other stuff, they cannot learn fists because the available "extra skills" slots are full. Or something like that.

    Although I've never had this problem. My rogue knows fists, daggers, swords, maces, bows, guns and throwing. I never had an issue learning them all.


    Starinnia, try to go learn crossbows -- I've got crossbows where you've got fists. I get an error on my rogue whenever I try to learn Fists. Maybe I've got an addon interfering. Next time I'm in <whereever you train Fists -- Ironforge?> I'll have to try to disable all addons and try to train it.

    Posted in: Addon Ideas
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    posted a message on Ninja addon
    To do what you are asking:

    First an addon like Pawn would need to be made "complete" so that you can generate a useability rating for every class and spec for every item. Pawn is an addon that gives a rating for every item in the game based on the items stats. You decide how to weight the items stats. It's a generic version of TankPoints, Shadowpanther's AEP for rogues, etc. There aren't stat weights figured out for every class and spec yet. That's the hard part. Once all the weight sets are done, given a class, spec and item you have a useability rating for that combination. That useability rating would be your input to determine if someone is a ninja. Lots of work to do there as Pawn is pretty much a framework at this point.

    But, lets assume that you get that done.

    There is still lots of grey area.

    Can a char actually use the dropped item? Classes have to train for some weapon types and they may or may not be able to actually use an item even though their class can possibly train to use that item. F.e., not all rogues can use Fist Weapons and depending on the number of other weapons types they have trained, they may not even be able to learn to use Fist Weapons (I'm one of those rogues). A Fist Weapon that's perfect for rogues drops. It's an upgrade for said rogue. That rogue, who doesn't know how to use Fist Weapons and can't learn how to use Fist Weapons, needs it. That's a Ninja roll that no addon will ever be able to detect.

    You've also got the hybrid classes and off spec sets. A Ret Pally rolling on +healing gear is going to be hard for an addon to deal with. The item will probably get a bad rating based on their class/spec/equipped item rating, but if their goal is building the off spec set then it's not really a ninja roll. Especially if they've told the group in advance about their desire to get said off spec set.

    But, getting back to this addon:

    At every roll window:
    For each char in group:
    Get class
    Get spec
    Get inventory of slot of item that dropped
    Compute rating of item in char's slot
    Compute rating of dropped item for this char
    Compare ratings
    Display difference in ratings
    Display roll

    That's a lot of work and still leaves a lot of ambiguity.

    That also hasn't touched on the storing and broadcasting of the Ninjas that this addon has detected.

    Nor has it touched on how this database of Ninja's could be totally bogus and you're giving someone a bad name who doesn't deserve it.

    Finally, this is all "after the fact" and "too late to do anything about it" information. I.e., once an item has been ninja'd you can't get it back. BOP is BOP, no way to undo it.

    Turning on Master Looter for any instance run with more than 5 people solves the problem. The only way someone can ninja with master looter turned on is if the master looter isn't trustworthy. In that very rare case, kicking the master looter and the ninja (assuming they are different people) and/or leaving the group/guild is the answer.

    Master Looter is still the best answer.
    Posted in: Addon Ideas
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    posted a message on Ninja addon
    So, sit down and figure out what you'd want the addon to do and then come back once you've figured it out.

    An addon to gives you a simple "# passed, # greeded, # needed" is much different from an addon that looks at class, gear and spec and uses that to determine how someone should roll. There are lots of options in between those two extremes. Figure out what you want or don't want the addon to do.

    There are way to many situations where gear that isn't "for" a class/spec for an addon to announce "Ninja!" I just ran an outlands instance with an epiced out priest, mid 60s feral druid and mid 60s ret pally. At the beginning of the run both the druid and pally said they were also working on healing sets as well as their "main" sets. A +healing BOE item dropped. The druid and pally greeded, other two passed and the priest needed. IMHO, the priest ninja'd the item. Why do I say that? It was *way* below the item they already had equipped. The priest was going to vendor the item, the druid and pally had a use for it. It would be way to complicated to write an addon to properly review this situation.

    An addon that does something like "[PlayerX] Needed!" as an alert might make sense to you, but would be annoying to me. That info is already there in the chat window, and it's not like you can change your selection. Making it bigger wouldn't help or fix anything.

    The sad news is that no matter what an addon does, it's too late as you can't change your selection. Master Looter is the way to go to avoid the entire problem.
    Posted in: Addon Ideas
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    posted a message on Ninja addon
    It all boils down to a sticky note that says "Turn on Master Looter" is much more efficient than trying to write an add-on to determine if someone is rolling on an item that would cause someone else to consider them a ninja.
    Posted in: Addon Ideas
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