• 0

    posted a message on Some questions to the new "ROCK"-Configuration-Framework
    "How can I get rid of the Rock-Symbol on my minimap "

    Indeed, how? No way to put it on FuBar that I can see.
    Posted in: General AddOns
  • 0

    posted a message on Violation
    Quote from Prudence »

    An Feature suggetion : Raid DPS (sum of all raid DPS)

    http://www.wowace.com/forums/index.php?topic=8196.msg137209#new


    The way Violation calculates personal DPS seems very odd. It's like it counts the highest *burst" dps someone did in a very short time frame. We usually have mages on top of the DPS chart (2k dps and up), but far below others on actual damage done for a fight. This needs to be fixed first before it can be translated into overall raid DPS.

    SWstats and Recount seem more plausible in their way to calculate DPS.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Is there any way to change the position of the hotkeys shown on the bars? Lately I noticed that my hotkeys are strangely out of place; some hidden by DrDamage, some hidden behind other bars... looks ugly.
    Posted in: General AddOns
  • 0

    posted a message on FuBar_AddonSpamFu - Official Thread
    I'm seeing a lot of spam from Recount and Cartographer [Guild Positions]. Personally I have those mods currently disabled/on standby. Does that traffic still affect me in this case or only when I turn those addons on?
    Posted in: FuBar AddOns
  • 0

    posted a message on PitBull - official topic
    Quote from Farook »

    Quote from pqee »

    Since I started doing runs in Tempest Keep Pitbull doesn't show my health after a wipe when you autorez at the graveyard. It keeps my health at 0 until I do something to change it like Feign or get a fort buff etc....


    I had the same "issue" with ag_UnitFrames.



    Ditto, as well as with Grid, so it seems to be more of a library issue, perhaps connected to rezzing alive at the graveyard.
    Posted in: Unit Frames
  • 0

    posted a message on FPS comparison between Ag_uf and Pitbull
    Some report lower framerates with Pitbull (especially with its original aura module), some, like myself, notice no difference between the two. Best try for yourself.
    Posted in: Unit Frames
  • 0

    posted a message on DrDamage - Official Thread
    No, I'm not using any paging or similiar.

    Right now, standing in Shat, the display is correct:


    Notice that this time the tooltip is showing the "average total" which was missing in my previous screenshot.
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    There is an issue with the display of Seed of Corruption average damage on the actionbar

    I've included two screenshots:



    The center button is SoC, showing about half of the actual average damage. That is out of combat, with no target.



    This is the actual tooltip for comparison.

    Usually the actionbar display is correct, showing something around ~1500damage, sometimes it "bugs out" like that, but I haven't been able to track down the cause.
    Posted in: General AddOns
  • 0

    posted a message on FuBar_RecountFu
    Just stumbled upon this. Very nice. :)

    It seems to be a bit behind on Recount though. For example, recent verions of Recount allow showing mana/energy regained; I can't seem to be able to select that in the fubar module.

    Also, it would be nice if I could start/stop monitoring using fubar. The slash command for that is "/recount standby".

    Lastly, click to show/hide window is nice; doubleclick to reset is not. It's too easy to accidently doubleclick and reset it. :) I suggest: shift+click to reset the data and ctrl+click to reset window position.
    Posted in: FuBar AddOns
  • 0

    posted a message on DrDamage - Official Thread
    "21,19% from gear"

    That's not from gear alone, but base crit + int + talents.

    Backlash is already included in the character sheet info. Devastation is not, however, since it doesn't affect all warlock spells.
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    A small suggestion:

    perhaps you could add a "reset manual data" option, that would do just that - reset all manually entered variables to 0. Currently it's a bit cumbersome to reset all sliders manually.
    Posted in: General AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Quote from Terefen »

    Quote from Nhaix »

    is there a command that you can run to check the version of Omen of everyone in the raid?

    Right-clock on Omen and select Show Party Revisions.


    A small request concerning the above. Would it be possible to show only those players that do not have Omen installed or have an outdated version? As it is now, you get a list of 25, potentially 40, names where outdated and recent versions use the same color, making it unneccessarily hard to discern between them. Hiding those with the most recent version would simplify that.
    Posted in: Raid AddOns
  • 0

    posted a message on SCT 6.0 / SCTD 3.0
    Perhaps make an options window to set up custom events that would save between updates? It's mildly annoying having to edit the events lua after every update. :)
    Posted in: General AddOns
  • 0

    posted a message on Violation
    Good job on the updates. Only needs to allow moving windows offscreen so it can be aligned with the screen borderd and it's perfect, as far as I am concerned.

    edit: and resizing the frame needs some tuning. Moving the right border off-screen causes the frame to expand to the left, for example.
    Posted in: General AddOns
  • 0

    posted a message on comparaison Aguf vs pitbull: auras and other things.
    Well, personally I prefer the look & feel of Pitbull, and the large set of options it has that aguf doesn't offer.

    On the other hand, its memory usage, even with most modules turned off, is way above that of aguf, and there are reports that especially its aura module has a negative effect on fps.

    The problem with both is that they are hardly being updated lately, and there is still plenty of things to fix.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.