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    posted a message on Parrot 1.0
    I'm finding this addon a bit unwieldy to configure - too many individual options in Incoming, Outgoing, etc. Is there a profile system where we can load pre-config'd setups for each type of class? Ones that we can download and implement.
    Posted in: General AddOns
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    posted a message on Parrot 1.0
    Would be nice if there were preset "presets" for us to use rather than the extensive config time. Took far too long to setup, so went back to SCT. Will keep my eyes on this.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Torano »

    Yes. Here's screenshot of error - see left chat window - white text.




    Any chance on getting this error fixed? Not even sure if this addon is still being dev'd.
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    Doesn't the default UI do much of what Postal does now? Also, how does this overlap w/Postman?

    Thanks.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I'm currently an ItemRack 1.9xx user and the event-driven nature of it is not performing as well as it used to (misses mount/dismount swaps frequently). Does ClosetGnome have event-driven swaps similar to the old ItemRack? Does it have a bar that can be displayed? Apologies for the basic questions. Thanks.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    It still gave me the error. Combuctor is really great though - using that now.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    This is a fantastic addon - even at Alpha stage. I'm sure you will add scaling and other nifty features soon, but right now it is absolutely fantastic. Great having categories back!!! One thing that is sorely needed - the ability to have bank and inventory open and right click on items to move them back and forth. Doesn't work right now and that's a show-stopper for me. Back to Bagnon, but I'll keep an eye on this.

    -- Is there a way to change the size of the inventory buttons (non-filtered) as they show when opening the inventory? Need them a bit bigger as I have my UI scaled down. Maybe I can do it by modifying combuctor.xml?
    Posted in: General AddOns
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    posted a message on TinyTip Bug
    To resurrect this thread, it's not a prob with TinyTip, I don't think. It's Fubar_honorfu - when I turn off the option to show honor in the tooltip the info goes away. So, leads me to beleive it's either Fubar_honorfu putting this info in the wrong part of TinyTip, or it's something on TinyTip side.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Seerah »

    Next question is what version of Bagnon are you using? Because there is *nothing* on line 318 of db.lua in my copy.


    I'm using 1.4.9 from here: http://www.wowinterface.com/downloads/fileinfo.php?id=4459

    Which are you using? I have a post there (see username "Toran") about this. Looks like someone else posted something similar a few posts below me on that page. Just not sure if it's a Bagnon thing or a Skillet thing.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Yeah I have the latest release from the WAU - assuming that's the same thing you are talking about.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from OttoDeFe »

    Got this error once... saw that the Engineering was updated, I updated, never seen it since.


    What do you mean "the Engineering was updated"?
    Posted in: General AddOns
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    posted a message on SharedMedia weirdness
    Is there an easy way to convert a SharedMedia "MyMedia.lua" file to a SharedMedia-2.0 "MyMedia.lua" file with the new format? Or do I have to go line..by line...
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Seerah »

    Do you have Bagnon_Forever enabled?


    Yes. Here's screenshot of error - see left chat window - white text.

    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Saryai »

    Huh, bit of an issue here... Haven't had a chance to test out the recursive crafting fix (THANK YOU! ^_^) but today I was getting some HORRIBLE fps drops while cooking.

    No actual UI error, but this printed in the chat frame:

    LibPossessions-55090: Unable to obtain items counts using Bagnon_Forever:
    Interface\AddOns\Bagnon_Forever\db.lua:321: Usage: GetItemInfo(itemID|"name"|"itemlink"). Will no longer use that addon


    Soon as I started cooking up some Crunchy Serpent for preemptive cooking dailies, the game would completely halt until the current cast ended, then repeat for the next cast.

    Using Combuctor Alpha3 alongside Skillet, which includes a modified/updated version of Bagnon_Forever.

    Really not sure if that's what causing it. There's no UI error or garbage increase at all, just a big FPS drop. I'll test a bit more when I'm back in Shatt.


    I'm having this same problem. I also get no results from the x/x/x numbers for alts. So, doesn't seem to be interacting properly with Bagnon to get alt inventory/bank. I'm using the standard Bagnon release, btw - not Combuctor. How can I have this use CharacterInfoStorage instead of Bagnon?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Seerah »

    1. Change the size of the dots in the code
    2. Try moving the combo points to a different location for more visibility (right on the health or power bars for example)
    3. Use the bars texture option instead
    4. Create a new text area and use DogTags to display the number of combo points you have
    5. Replace the combo point texture in the folder with one of your choice.


    Thanks. I can't tell which dimensional settings I need to change - there are a bunch of them in the code. Also, these will get overwritten on each update. Using a different texture is what I was planning, but it will keep getting sized down to the 10x10 that the current dots are set at.

    I currently just have Aloft displaying the combo points next to the health bar of the mob - actually works nice.
    Posted in: Unit Frames
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