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    posted a message on PitBull 2.0
    Quote from torano »

    What's the trick to save an entire layout (not just player frame, target frame, etc) and export it? I've only been able to save an individual frame's layout - I must be missing something. Thanks.


    Anyone have any tips on this? I also get an error on one toon when importing some other toon's layout: "Error importing layout made with a newer version of Pitbull: 50777 > 50729"
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    How can the combo points texture be changed? I can barely see the little dots.
    Posted in: Unit Frames
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    posted a message on AutoBar by Toadkiller (official thread)
    In the "Battle and Guardian Elixirs" button set, Elixr of Shadow Power doesn't show up (Battle Elixir).
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    What's the trick to save an entire layout (not just player frame, target frame, etc) and export it? I've only been able to save an individual frame's layout - I must be missing something. Thanks.
    Posted in: Unit Frames
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    posted a message on Tracking icon gone
    Hey guys. My tracking icon has disappeared. Last time this happened it was due to EBB hiding it, so I unchecked the option and it appeared. This time I checked EBB again and it's set correctly - to not hide it. I also checked MoveAnything, and wasn't able to move the frame or anything. Has the frame name changed? Is there a way to get it back? Perhaps an Ace addon is hiding it unexpectedly?
    Posted in: General AddOns
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    posted a message on How to not use Rock?
    For anyone else that is interested in knowing and couldn't read through the vague responses in this thread. :)

    From the ReadMe in Fubar2:

    FuBar2 is made to override "FuBar", which has now become "Rock".

    To install the override: run "install.bat"


    Or, to do it manually:
    - Copy "Fubar.toc.override" from FuBar2 to FuBar. This is the actual override.
    - Create an ".svn" folder in the FuBar folder to keep WAU from updating it. (Overwriting with the Rock version)
    - If you like, you can delete everything else in the original FuBar folder.

    - Do _NOT_ disable the original FuBar addon. All plugins depend on it.
    Posted in: FuBar AddOns
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    posted a message on How to not use Rock?
    So, remove Fubar and add Fubar2?

    http://www.wowace.com/wiki/FuBar

    What instructions?
    Posted in: FuBar AddOns
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    posted a message on Skillet - Official Thread
    Quote from fred »

    Dunno if it's Skillet or not....could just be latency,server lag ( close to a patch).When I open Skillet for tradeskills that have alot of learned recipes I get d/c'd...locks right up.It's done it with my 355 lw toon and my 365 engineer.


    I noticed this today on my 355 JC toon. It didn't lock, but got a bit sluggish. Closed it out and everything was fine.
    Posted in: General AddOns
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    posted a message on How to not use Rock?
    I've been using Rock since it was released and do not like it. I liked the tree menu that would pop from fubar when I would rt click. How can I get this back and dump Rock?
    Posted in: FuBar AddOns
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    posted a message on PitBull 2.0
    Profiles do not carry over between toons well with Pitbull. I set a profile on one toon, and copied it using another and tons of features were wrong/missing. Kind of frustrating as I have to go through the process for each one.

    I'm guessing this will not be fixed as people have been talking about this for a while it seems.
    Posted in: Unit Frames
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    posted a message on TinyTip Bug
    TinyTip is by *no* means unusable. It has a few minor bugs and MUCH easier to use than CowTip. Not to mention having to deal with Dogtag with CowTip. Ugh.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Again, I'd really like to see a distance slider that increases the distance between the left and right side of the HUD. Is this a possibility? I'm sure you can just look at DHUD to see how he did it.
    Posted in: General AddOns
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    posted a message on TinyTip Bug
    I have this same problem - as does everyone else that uses TinyTip. I have turned on reaction text - gets rid of the problem. Not the best solution as there's really no need for reaction text.
    Posted in: General AddOns
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    posted a message on Scrolling Combat Mods
    Quote from KnThrak »

    Well for simplicity I far prefer SCT.
    Both MSBT and Parrot need years and months to set up, and only (IMO) provide a benefit over SCT if you want your own outgoing damage in a scrollarea, too (because SCTD never quite did it for me). The fusing of AEs is nice.

    But then again, I have yet to find any scroll-type for outgoing damage which remotely matches or beats the default way of showing damage/healing above recipents heads.

    So I just use SCT for 2 scrollareas, one negative stuff, one beneficial stuff, and the alert-area ofc.

    And have damage/healing above enemy heads, because nothing confers information about AE damage/healing as "visible" as that default function.


    But in case one would really want it in a scrollarea, I'd agree MSBT/Parrot > SCT, then. In other cases, SCT can be set up in 60 seconds flat where the other two need minutes and hours and days. At least for me, I spent 15 minutes just setting the sorting up in MSBT, then came the actual areas.


    Agreed on all counts. This is why I still use SCT.
    Posted in: General AddOns
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    posted a message on [cyCircled] is messing up the Bongos Stance bars. [BUG]
    cyCircled r49926 works fine - I reverted to that one.
    Posted in: General AddOns
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