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    posted a message on DaHud - Heads Up Display
    Quote from Benumbed »

    Bars are not clickable but portraits and text can be (when turned on). When turned on, it works with Clique as well.


    I guess that's part of my problem - I use Pitbull portrait instead. The portrait in this is square with a clunky looking border (animation frequently bleeds outside the border) - maybe if the portrait border, scalability, etc are fixed I'll use that.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Just wanted to say how much I love this addon. I appreciate your work on it, and hope you keep it up.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    I'm assuming this works with Mr. Plow, as Bagnon does. Love that addon, not sure if another one exists to help keep things organized.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    I set animate speed to .02. I noticed it still a bit choppy compared to the animation in DHUD and others. Why is that? Any way to smooth it out?

    Also, is there a way to make the bars clickable? I'd like to be able to use Clique on them - will make click casting so much easier with everything centralized.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    I'm sure someone has already suggested this, but would be great to see how many of the mats required to make something are available on ALTS. ATSW does this.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    I second the request to have the circle combo points like DHUD.

    Anyone know how to expand the distance between left and right frames???
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    How about an option to have a text list of inventory? I hate having to always mouse over to find what I need or run a search.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Did an update tonite and couldn't see my tradeskill skills anymore in the skillet windows - seems they are on the wrong frame lvl or something. Reverted back to a version of Skilled from a few days ago and all is back to normal. So, something up with the version uploaded today.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    I'd like to be able to increase the distance between the bars on the left side and the bars on the right side without having to change the X value of each element. Is this possible (yet)?
    Posted in: General AddOns
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    posted a message on FlexBar2 Official thread
    I used to be a hardcore Flexbar user back when Dhargo was maintaining it. Is it close to or near that state again? I don't need a UI, but want to know if all the slash commands are implemented again along with conditionals.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Just wanted to tell the author how much I love this addon. Replaced ATSW for me - well done.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Toadkiller, I appreciate your work here. I for one will be sticking with the old version. The new version is a bit tough to grasp and not as easy to config. Having the ability to physically see the icon for the buttons, and position on the rows is nice. That seems to be gone now with the new config menu. I was also very confused about how to create a new category and how to get the right button/item there. Anyway...I reverted back to the old and will stay on that until the day it breaks completely.
    Posted in: General AddOns
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    posted a message on FuBar 3.0
    While I appreciate the new Fubar 3.0 - I'm not seeing the benefit. When I rt click on the fubar it now gives me the rock config which is really cumbersome. I'd like to have that popup menu back to enable/disable fubar modules. If I want the "niagra" look I'll use Niagra.

    I'm reading about how it messes up settings - which 2.0 did frequently for me. It would rollover changes from one toon to another even though they are on separate profiles. If 3.0 is still doing this, or worse, why switch?

    Has anyone had any issues going back to Fubar 2.0 after going to 3.0? Anything special need to be done?
    Posted in: FuBar AddOns
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    posted a message on Minimap tracking icon gone
    I'll check that out. Thanks for the info.
    Posted in: Map/Minimap AddOns
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    posted a message on Minimap tracking icon gone
    With a recent update to Cartographer and Cartographer_Mining, my tracking button will not appear.

    Edit: This may not be due to Cartographer, as swapping old versions of it didn't work.

    Here's my update log that caused this:

    Update started: AUTO externals (9/2/2007 3:08:54 PM)
    Updating from: http://files.wowace.com/
    Cache age is 1 min. (TTL=10 min)
    Babble-2.2 - Updated to rev WITHOUT Externals 47962
    BigWigs - Updated to rev WITHOUT Externals 47970
    Cartographer - Updated to rev WITHOUT Externals 47965
    Cartographer_Mining - Updated to rev WITHOUT Externals 47641
    eePanels - Skipping. (Protected)
    ClassTimer - Updated to rev WITHOUT Externals 47773
    ElkBuffBars - Updated to rev WITHOUT Externals 47663
    FuBar_ReagentFu - Updated to rev WITHOUT Externals 47966
    FuBar_BattlegroundFu - Updated to rev WITHOUT Externals 47858
    Quixote - Updated to rev WITHOUT Externals 47871
    PeriodicTable-3.0 - Updated to rev WITHOUT Externals 47963
    PitBull - Updated to rev WITHOUT Externals 47902
    SinkLib - Updated to rev WITHOUT Externals 47872
    SpecialEventsEmbed - Updated to rev WITHOUT Externals 47859
    Waterfall-1.0 - Updated to rev WITHOUT Externals 47874
    Threat-1.0 - Updated to rev WITHOUT Externals 47933
    XPBarNone - Updated to rev WITHOUT Externals 47652
    Creating Change Summary
    Posted in: Map/Minimap AddOns
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