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    posted a message on RPHelper2 - automatically roleplay on certain events
    Great addon, few things that annoy me since I migrated to BattleCry when RPhelper went out of function and comming back from BattleCry is the way to configure the cries, I think it's a rewrite but not a mayor one, I would appreciate a per-cry channel selection and a global channel selection so all the cries are standarded to "global" which is set in options, for instance say, and then on some cries you can change the channel in for instance, my rogue screams out every now and then when entering combat (~2% chance):
    "Among the chaos of battle, heroes burn bright against the darkness."

    But the rest of the stuff I want to be said in /s...

    part from all that this addon rocks :) thanks duerma! :=
    Posted in: General AddOns
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    posted a message on RPHelper2 - automatically roleplay on certain events
    I just wanted to express my love for you for "reviving" this mod and "pat you on the shoulder" for being kickass! Thanks a bunch!
    Posted in: General AddOns
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    posted a message on bEQL
    for a rather long amount of time my bEQL hasn't been working as intended, my options say "always open maximized" but it doesn't at all open maximized as if my quest log doesn't have this ability at all, my FramesResized Questlog is set to nil and I can't think of any other addon causing this problem.
    I don't know if there is a way to list all addons except for writing all the folder names down manually (400 folders) in my deuceCommander I have only 3 "quest" addons, questannouncer, BEQL and GrindStatus...

    Love your addon!

    edit:

    There was an option called "Simple Quest Log" after disabling it + reloading the interface it fixed itself, how embarasing. :) maybe the tooltip should indicate it's the "standard" questlog, or maybe even say "you need to reload the interface for it to apply / go away.

    Still love the addon!
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    Quote from Benumbed »

    Probably an error i cannot fix, sounds like it might be the way they hook in. Since all I am doing is SetSpell and Show, not really doing anything else for full tooltip. I will see what i can do tho.


    http://forums.worldofwarcraft.com/thread.html?topicId=174542301&sid=1

    "Show" seems to be broken heads up for you!

    ... if we're talking about the same "show" here...
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from tinywitch »

    Hi ! i have been using bartender3 for some time and i love it!

    thus im finding something annoying .. bartender3 dosnt seem to be able t show Theorycraft2 button text .. i got everything working in my spellbook .. but not on my bars :( pls is there anything to fix this with ?


    DrDamage works for me, still in developement but is coming along fine right now and gives the feedback on my BT3 bars. (no longer only for casters it seems)

    http://www.wowace.com/wiki/DrDamage
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    The sphere itself is movable but the buttons don't follow the sphere, after reloading the interface the buttons reposition themselves to the sphere itself. I thought it was an issue with visor but it wasn't.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Howdy.

    First of all, your mod is just what I need to make my rogue experience 100%. Thank you from the bottom of my fingertips.

    Secondly I've been having an issue with your LightFingers module when I use pickpocket my game never restores the default setting. I have a slight idea of what's wrong (me spamming the pickpocket button thus SPELLCAST_SENT happens more than once and during that time the module registers my default setting as 1...)

    Anyway, more than a thank you post this post is a request from my side, I wonder if you could code it so that maybe the initializing, think it's this part here.
    function CutupLightFingers:OnInitialize()
    end

    does the getting autolootdefault part.
    current = GetAutoLootDefault()

    or maybe add a small option in the cutup menu, like Autoloot and if toggled on SetAutoLootDefault(1) and disable self or something and then if toggled of calling upon a restore function that does something like this?
    local current = nil
    local function noautoloot()
    SetAutoLootDefault(0)
    end


    Right now I only solve the problem every time I use AceUpdater through making the restore function restore to "0" instead of "current".

    Thank you for a great mod.
    Posted in: General AddOns
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