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    posted a message on DreamChat
    Fear not! I've somewhat restarted developing this addon. Cool stuff on the way, if I can get to it ;)
    Posted in: Addon Ideas
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    posted a message on DreamChat
    Quote from tekkub »

    That guy is such an akx

    /frown
    Is that a good thing?
    Posted in: Addon Ideas
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    posted a message on DreamChat
    Quote from usz »

    I think this might help with understanding default blizzard chat internals, as I managed to hook everything for dynamically creating virtual channels


    Whoever will start coding DreamChat, please, please don't hook. It will only cause you grief in the long run. The chat internals are very simple, save for combat events, for which there is always ParserLib, as said before. For example, to start receiving guild messages, you only register for the event CHAT_MSG_GUILD, and for each of those, say, someScrollingMessageFrame:AddMessage(format("[Guild] %s: %s",arg2,arg1),1,1,1) and you got yourself a simple guild chat reader.
    Posted in: Addon Ideas
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    posted a message on DreamChat
    I like it, it's very slick.

    And indeed it wouldn't be impossible to do, but it will be what we like to call a crapload of work.

    And before you start coding, anyone, do not hook, or attempt to hook, or think about hooking FCF (FloatingChatFrame, the default chat frame structure) for this.
    You will be much better off starting from scratch, just listening to CHAT_MSG_ events. Also, you can simply use some Dewdrop magic to allow for color setup and "which message goes where", Crayon (PaintChips?) for coloring, and for the most difficult part, that is, a meaningful combat log, ParserLib. Well, perhaps the really most difficult part is a sensible docking and moving system for the frames. Also, when done, you'd really want to emulate FCF's outward functions (particularly the :AddMessage functions, of course) as well as possible for compatibility, then nuke FCF by nilling it. Imho ;)

    EDIT, by Mikma's request. I made Chatr.
    Posted in: Addon Ideas
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