• 0

    posted a message on CooldownTimers2 - Official Thread
    Quote from Flight »

    Wicked!
    Best of luck tracking down the bug.

    Well, I have discovered that the glitch (at least for me) only happens if I am attempting to cast a spell right as the cooldown is finishing..

    Happens by spamming the keyboard button, or spamming the button with the mouse, if you hit it when the cooldown bar is right around zero, it screws up..

    I have an idea of what is causing it, but I am not 100% sure..

    Basically, the way the flash works is to increase the scale of the bar from whatever it is to 1.5 times the size (incrementally), and then shrink it again. I'm thinking that he probably didn't account for the cooldown finishing in the middle of that flash, and so it is deleting something that shouldn't be deleted, thus corrupting the memory for that session, which would explain the crash when i try to read that variable.... I can't promise a fix without completely redoing the way the flash works, but if I do have to redo the flash, I'll make sure to keep you informed (I'm thinking more of a glow effect would be better anyways, less intensive on the cpu for sure hehe).
    Posted in: General AddOns
  • 0

    posted a message on CooldownTimers2 - Official Thread
    Quote from Krendryn »

    Hello, I'm having a problem where my bars are collapsing into a single bar even though I have "sort and collapse" disabled. I am using the latest version from aceupdater.

    Any idea how how this could be fixed? Please let me know of any further information I should provide.

    Great addon, Thanks!

    Kren

    Could you provide a screenshot, so I can better understand exactly what you are describing? Thanks
    Posted in: General AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from esamiresa »

    Ok, I have had this happen before, and an update fixed it. Whenever I go into a new zone my Minimap resets to the upper right hand corner.

    Addons Running
    Bongos
    X-Perl
    Titan Panel
    Atlas
    Casting Bars
    Scrolling Combat Text
    Uberquest
    Auctioneer
    OmniCC
    Autobar
    Clique
    Elks buf bars
    Cooldown Counter
    And SMM

    It goes back to its correct position if I change any of the settings, but until then it just hangs out up in the corner.


    I have been having the same issue on a newly created character, but not on any of my old ones.. Not sure what is causing it.

    I see that you are using titan panel.. I know in fubar, there is an option to automatically bump the frames down so they aren't behind any of the bars, so my best guess is that neither one is able to reliably move the minimap.

    I'll try deleting the smm savedvars and let you know what happens.

    edit: I think I figured out what it was without having to delete savedvars. Try right clicking the minimap and turning off both lock and lockdown, then move the map, then lock it again, and change zones, and see if it stays.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on XLoot
    Quote from Astaldo »

    I think I found the code change needed.

    However since this is an intermittent problem, I'm not 100% sure it's fixed :)
    I can only say I haven't had it reappear after I made the change.

    I'd appreciate it if more of those having the problem can check and if it's indeed fixed,
    some kind soul with SVN access commiting.

    What needs to be done is change line 85
    in XLoot\XLootSkin.lua to this:
    wrapper:SetPoint("CENTER", button, "CENTER", 0, 0)


    According to wowwiki:

    The following are all equivalent.
    MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", 0, 0);
    MainMenuBar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0);
    MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT");
    MainMenuBar:SetPoint("BOTTOMLEFT", "UIParent");


    So, it shouldn't make a difference, but TBH, stranger things have happened. I haven't been able to reproduce the issue, since turning off the snap loot frames to mouse option, but then again, I don't really need that option since I leave autoloot on.
    Posted in: General AddOns
  • 0

    posted a message on FuBar_tTracker
    Quote from bloodstrike »

    Hey, a change was recently committed by speeddymon to FuBar_tTracker. Nothing was wrong with the update, but there is a slight bug that I was hoping to get someone to fix for me. I don't wanna try and figure out how to try and update this myself or anything like that, I'll leave that to people like speeddymon or other authors in the community.

    Basically, this fubar plugin looks to the icon that is displayed for what you are tracking, and instead writes out what you are tracking on fubar based on that icon. Problem is, Druids in Cat form get Track Humaniods, but it uses the icon for the Hunter ability Track Beasts, so a simple if statement needs to be insterted in there to account for this

    This is what's there now:
    elseif ( theTexture == L["TRACKER_ICON_TRACK_BEASTS"] ) then
     return L["TRACKER_SPELL_TRACK_BEASTS"]


    And if I understand things correctly, this should fix things for druids
    elseif ( theTexture == L["TRACKER_ICON_TRACK_BEASTS"] ) then
     local playerClass, englishClass = UnitClass("player")
     if( englishClass == "DRUID" ) then
      return L["TRACKER_SPELL_TRACK_HUMANIONDS"]
     else
      return L["TRACKER_SPELL_TRACK_BEASTS"]
     end


    Again, I don't know much, just enough to get by, so if someone with the knowhow can push this through so I don't have to mess around with the lua every time this addon is patched, that'd be awesome.

    ~bloodstrike


    Does this code work for you? If so, then I'll commit it.
    Posted in: General AddOns
  • 0

    posted a message on CooldownTimers2 - Official Thread
    Just a quick note to let people with issues with the bars not flashing that I am working on it, and apparently the table that is created ends up becoming an infinite loop because when I do

    /z for k,v in pairs(CooldownTimers.bars) do ChatFrame1:AddMessage(k.." "..v) end

    when all bars still flash, I get the names of each bar and each cooldown

    when I do that after one of the bars wont flash anymore, I get the names of each bar and each cooldown, and then about 2 seconds later my computer hard locks, and I have to reboot..
    Posted in: General AddOns
  • 0

    posted a message on Automaton
    Quote from fred »

    Is there ant mod taking it's place? I thought I saw a modular one on the svn. updater but I never looked into it because I thought Automaton was still being maintained by the author.


    This mod is still receiving updates, but the original author hasn't been around for a little while now. Try the SSPVP mentioned above to replace the auto release in bg's, but other than that, TweakHub is modular and has _some_ of the same features, but not all..
    Posted in: General AddOns
  • 0

    posted a message on CooldownTimers2 - Official Thread
    Quote from Redlance »

    Thanks Speeddymon. The "Delete Group" worked. Just for an FYI, when I run a "/cdt options" command, I get an error that says "Cooldown Timers 2: Option cooldowntimers2 options is disabled."

    Thanks for the assist in getting this configed.

    Red


    Hmm.. thats not anything in my code.. perhaps it is why the options window isnt opening on left click for you.. if you want to do some debugging (dont have to and i wont worry about it if you dont), you could disable all addons but cdt and its deps (namely ace2, since the other deps will be re-enabled by ace anyways), and try opening the menu by left clicking the icon, and then do /cdt options and see if that error comes up still..
    Posted in: General AddOns
  • 0

    posted a message on Automaton
    Quote from sadris »

    Currently if auto-release while in BGs is on, you will still be released if you have a soulstone.

    Can you please not auto release if you have a soul stone:?

    The author of this addon is not updating it anymore.. it is all fan updates now. Most likely this kind of thing would be difficult and unnecessary. Sorry to say it but your best bet if you know you will be using a SS in a bg would be to go ahead and just disable the module before entering the bg.
    Posted in: General AddOns
  • 0

    posted a message on XLoot
    Quote from OrionShock »

    i got it to puke some errors today :D

    XLoot-0.9.49800\XLootOptions.lua:342: bad argument #1 to 'unpack' (table expected, got nil)
    XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>

    XLoot-0.9.49800\XLootOptions.lua:356: bad argument #1 to 'unpack' (table expected, got nil)
    XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>

    XLoot-0.9.49800\XLootOptions.lua:424: bad argument #1 to 'unpack' (table expected, got nil)
    XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>

    XLoot-0.9.49800\XLootOptions.lua:441: bad argument #1 to 'unpack' (table expected, got nil)
    XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>

    XLoot-0.9.49800\XLootOptions.lua:462: bad argument #1 to 'unpack' (table expected, got nil)
    XLoot-0.9.49800\XLoot.lua:79: in function <Interface\AddOns\XLoot\XLoot.lua:78>


    You must be using an old version, because there is no unpack() on line 78.... nor line 79 nor any of the 342 and above lines you have here.. The first one is line 404
    Posted in: General AddOns
  • 0

    posted a message on XLoot
    Quote from Kerecha »

    Is there any wat to change the alpha of the frames (Loot window, roll and monitor) ?
    Can't seem to find any such option and i would love to be able to set it to the same 30-50% alpha as the rest of my UI.


    Currently, no. Try sending the author a private message asking him to put it in.
    Posted in: General AddOns
  • 0

    posted a message on EnvenomX - When your target is full of poison, this lets you know!
    I'm having No problems using it in SCT, and I have never seen any triggers for Envenom in SCT, so this works perfectly for me.

    PS- Ima go ahead and update the TOC to 20200
    Posted in: General AddOns
  • 0

    posted a message on Simple Minimap and Gladiator
    Quote from dustoff99 »

    Locked the minimap and they are staying put now - thanks.

    However gladiator will not stay in the spot I want - I have tried to use KC_mobility to move it and the traditional ALT left mouse move. As soon as I log out, its way off the screen to the left.


    Not sure.. See if there is a lock option, and try that.. If not, check with the author (send a pm if ya gotta)
    Posted in: General AddOns
  • 0

    posted a message on outdated tocs
    See new edit in post above this one..
    Posted in: Libraries
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from kandarz »

    2.3: I believe the tracking button has been renamed from MiniMapTrackingFrame, to just MiniMapTracking


    I'll check into it and update once 2.3 comes out if that is the case. Since there is no official maintainer right now, and I can't pick it up myself, I won't do anything until 2.3 goes final.
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.