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    posted a message on MouseLook - official thread
    If you ever have spare time, I would love to try it out with PitBull's party frame. Make it so you can right click while mousing over that specific party frame and simply move around the camera at first and then later try it out with Mouselook. Maybe later on add shift+right click on the party frame to bring up the party menu?
    Posted in: General AddOns
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    posted a message on MouseLook - official thread
    Do you think that would conflict with mouse over macros? Such as /cast [target=mouseover] Cleanse
    Posted in: General AddOns
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    posted a message on MouseLook - official thread
    The real reason why I would like to be able to right click and look around while mousing over a frame is because being able to look around while mousing over my party frames would help me look around better in arenas.
    Posted in: General AddOns
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    posted a message on MouseLook - official thread
    Is it possible to allow right-click mouse look while mousing over a party frame? Instead of bringing up the party option menu when you right click on a party member
    Posted in: General AddOns
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    posted a message on Fubar - ArenaFu
    Hmm, for some reason ArenaFu refuses to show up while all of my other fubar addons work. ArenaFu is on the list of addons on the character page but it doesnt appear on the fubar in game and is not on the list of disactivated fubar addons.
    Posted in: FuBar AddOns
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    posted a message on Mini-map class colored circles of party members
    You know those circles on the mini-map that indicates where your party members are, I was wondering if there was a mod out there that can either re-color those circles to the color of the class of each person, or have an icon of the class instead of just the circles. Just like how Cartographer colors your party/guild members on the world map.

    The purpose of this AddOn would be to easily be able to locate party members in an instance, or in an arena for example.
    Posted in: Addon Ideas
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    posted a message on Skinner
    I was wondering if anyone else here is using mousewheel up/down to switch actionbars when they play. For example if im a druid and I want to use healing touch I am going to press 3, and if I want to root I am going to scrolldown my mousewheel and press 3 again. My mousewheel UP is bound to switch to actionbar1, and my mousewheel DOWN is bound to switch to actionbar2. So healing touch is in actionbar1 and root is located in actionbar2.

    So I have been using this method for a long time and now, since TBC, the viewport included in Skinner does not let me scroll down to switch to my 2nd actionbar when I mouse over the viewport. I have to move my mouse out of the viewport and then mouse up/down whatever I want.

    This was kind of hard for me to explain but I hope it made sense to someone.
    Posted in: General AddOns
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    posted a message on Problem with coolDown. (possibly IFrameManager)
    Thanks for the replies everyone, I am currently at work so I will confirm if this fixed the problem later. But it makes sense to me since I am using trinity bars also. I figured it would be something that conflicts with the mod and not the mod itself having problems since it works just fine, exept I get an error everytime I use a spell bound to a trinity bar.
    Posted in: General AddOns
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    posted a message on Problem with coolDown. (possibly IFrameManager)
    Is anybody else using Shag's coolDown mod getting an error message when trying to cast a spell? The mod works but everytime you cast a spell a error message pop up saying

    Interface/FrameXML/Cooldown.lua:4:attempt to call method 'Set Cooldown' (a nil value)

    Every single time I cast a spell the message above appears, and I cannot click ''Okay'' untill the spell I cast is back up. I have the latest versions of coolDown and IFrameManager. Sorry for having to ask here, it's pretty hard to get information on that mod.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Collected Bugs, Issues, and Miscellany
    bump :(
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Collected Bugs, Issues, and Miscellany
    According this this thread: http://www.wowace.com/forums/index.php?topic=2441.0

    The mini Q&A says that it's possible to download a branch version of AGuf where it splits the buff and debuff so you can position them seperatly. But how do you download it? I am not very good at this SVN stuff and I have tryed to read the explanation page but I can't find the way to download this branch version, any help would be appreciated!
    Posted in: Unit Frames
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